3dsmax Objects?

HiMaRuHiMaRu Join Date: 2003-05-03 Member: 16019Members
Is there a 3D Studio Max 4.2 Model so I can import to 3dsmax? Im trying to make a flash intro for a clan is there any avilable importers so I can make models? I seen only CS Importers right now <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • BlueFoxBlueFox Join Date: 2003-05-03 Member: 16018Members
    ? u want MDL > a 3dsmax file?

    look for 3d exploration / deep exploration...

    its a good 3d file conversion program
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    This post will be happier in the Modeling forum...
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    <!--QuoteBegin--HiMaRu`+May 2 2003, 10:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HiMaRu` @ May 2 2003, 10:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is there a 3D Studio Max 4.2 Model so I can import to 3dsmax? Im trying to make a flash intro for a  clan is there any avilable importers so I can make models? I seen only CS Importers right now  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Uhhh.. I have no idea what the hell you are saying. Please rephrase it so we can understand what you want.
  • IcELoRD-2010IcELoRD-2010 Join Date: 2003-04-14 Member: 15478Members
    He (what i believe) wants a model-importer for 3DSMAX so he can import a model for his movie.

    I cant either fint that so-called "model importer" for 3DSMAX 4.2-5 in the Modelling 101 Sticky!!!

    Pleez help me & him!

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I seen only CS Importers right now  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    ^<- That is like japanese for me ->^
    (not that its not a good language but...)
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    edited May 2003
    There are no MDL importers. You have to decompile the MDL to its component SMDs, and then import the reference SMD.

    Both an MDL decompiler and an SMD Import MAXScript are linked to in the Modeling 101 topic.
  • IcELoRD-2010IcELoRD-2010 Join Date: 2003-04-14 Member: 15478Members
    edited May 2003
    Ok, Coil, maybe i believe in you <b>BUT</b>... Where? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Give me a quote, then. What is it called?

    [E:] I know very well that you cant just import a whole
    model into MS/3Dsmax, just a quick human error
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    im really impressed by the tons of links in the moddeling 101 thread.
    And its all so tidied up...

    and the HL SDK has 3dsmax importer and exporter included.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    1) The fourth <b><u>bolded and underlined</u></b> line in the Modeling 101 forum reads "De-Compiling Models." Directly below the "---" break in that section, you will find the sentence "The Decompiler and Compiler are attached to this post."

    2) Under the <b><u>bolded and underlined</u></b> line that reads "Modeling Tools," the fifth link is to a "MAX R4.x/R5 .SMD Exporter."

    3) Under the <b><u>bolded and underlined</u></b> line that reads "Modeling Tools," the second-to-last link is to a selection of "Maxscript Game Importers," which are apparently "importers for MD2, MDX, MD3, MDC, and MDS. For both Max and GMax." There is also an SMD importer available here; I will edit the post accordingly. Note that I found the SMD importer at this site all by myself.

    I'm not posting the links here, because they are readily available in the Modeling 101, and have been this whole time.


    I'm sorry this post is so curt, but I'm really getting sick of people in general complaining that the Modeling 101 topic isn't helpful. It is *extremely* helpful - it's very clearly laid out, and leads to a TON of useful tools and tutorials. Stop whining for someone to hold your hand and spoon-feed you every little tidbit, and do a little poking around on your own. Nothing but experience is going to teach you to model.
  • HiMaRuHiMaRu Join Date: 2003-05-03 Member: 16019Members
    Alright so where do i decompile the mdl to a SMD then do i use milkshape then save it as a autocad dxf file?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Milkshape? Autocad?? What exactly are you trying to do, anyway?
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    It doesn't matter what file type you use. Just as long as both programs can read the filetype. I know 3ds files are compatible with both 3d studio(duh) and milkshape. Import the smd in milkshape if you have that, then export as 3ds. Then load up 3d studio and import the 3ds file.
  • HiMaRuHiMaRu Join Date: 2003-05-03 Member: 16019Members
    edited May 2003
    Great news I made a .smd file but im having issues with some colors its just solid no colors no nothing how do i Import the colors I used milkshape. And Im trying to make a NS flash intro is that ok if i use ur models?
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Right click on the perspective view and select textured.
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    Milkshape can't render things..

    3DSMax has plugins that can export animations as flash files.
  • HiMaRuHiMaRu Join Date: 2003-05-03 Member: 16019Members
    edited May 2003
    Ok...I know milkshape cant render thats why I convert it into a .dxf (autocad) then i import it it just has no colors or anything its just a plain solid model with no skin lol. Im trying to add skin to it. Ok I see the skin but when i Import it into my Swift3D And my 3DSMAX It seems to still have no skin juust the plain old model.
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    Why don't you just import the .smd into 3ds max instead of converting it into a .dxf? And why .dxf anyway? Why not 3ds?
  • def_onedef_one Join Date: 2002-05-21 Member: 641Members, Retired Developer, NS1 Playtester, Contributor
    there is an smd importer for max, i cant find the website right now, but its around. ive never gotten it to work tho.
  • HiMaRuHiMaRu Join Date: 2003-05-03 Member: 16019Members
    So you say....Hmmmm..ill try google I never knew theres a .smd program lol what about Swift3D? I have this cs-importer program but i take it to Swift3D its a plain model lol
  • HiMaRuHiMaRu Join Date: 2003-05-03 Member: 16019Members
    Ok...How do import the skin into the 3dsmax? or swift3d? =O I import the .bmp its to sloppy i import it into that mtl libary thingy.
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