Commander Health Rings
Big_Chief_Brown_Bottom
Join Date: 2003-01-22 Member: 12584Members
<div class="IPBDescription">for buildings</div> i noticed that in the official comm mode screenshot posted by flayra that all the marines had their health rings shown without the mouse cursor on them. do the health rings only show when objects are selected or are they shown all the time?
i'd like to see them shown all the time, especially the building healths. it'd be really useful for comms because most of the time they're oblivious and i actually have to inform them that a bunch of buildings are about to blow. and when i'm comm and there are like 6 dozen buildings all over the map its hard to put your cursor over EACH one to determine their health.
i'd put this in the suggestions forum but since it may already be implemented i'd just like to get some confirmation, if possible.
i'd like to see them shown all the time, especially the building healths. it'd be really useful for comms because most of the time they're oblivious and i actually have to inform them that a bunch of buildings are about to blow. and when i'm comm and there are like 6 dozen buildings all over the map its hard to put your cursor over EACH one to determine their health.
i'd put this in the suggestions forum but since it may already be implemented i'd just like to get some confirmation, if possible.
Comments
That would help a bit with the lag.
It shows the health of all the marines that are currently selected, maybe to comm had used the new "select whole team" button and had all of his marines selected.
but yea, itd be alot easier to know if the HA ur welding is full armor or at 20
It would be easier to differential between the two.
JaG
a toggle key would be nice for whenever you want to do a scan of all your buildings for damage while not laggin the poor low end puter users. i like. now if only a moderator would kindly phase this thread to the suggestions forum we'd be all set
It would be easier to differential between the two.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
yeah!
buildings - health bar
marines - health ring AND armor bar
comm would see rings all the time and bars would be switchable
isnt it great? and theres a logic behind this - the buildings health is its armor actually, coz armor is kind of "unnatural health", buildings die from not having it, but marines can live until their natural armor runs out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Good idea...Bad idea. Keep playing, keep thinking. Better to voice 20 bad ideas then be to scared to voice 1 good idea.
Maybe for an armour ring you could have a smaller circle inside the health ring, with a different colour (blue would look nice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
Would be great if something was done about armour displaying though (if it's not already done in 1.1).. whether it be rings (might be too much clutter) or just a text display next to their name (when a marine looks at another marine).