Xenocide In 1.1

PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
<div class="IPBDescription">Does it make a sound?</div> Here's the deal: I am a skulk, pick silence and use xenocide.

Does it make a sound?
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Comments

  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    My guess would be that the explosion does, but not the little yell at the beginning.

    Just a guess.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Well, I'm guessing no since it says all sounds are disabled cept for hit sounds...maybe when you explode it makes noise but I don't think they will hear you scream.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    Yeah, it would silence the scream probably. Makes it more difficult. I don't think you should worry about silencing the explosion--by then you're dead, and hopefully so are some Marines.
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    What is the sound of one hand clapping -_-
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    <!--QuoteBegin--Infinitum+May 4 2003, 11:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinitum @ May 4 2003, 11:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What is the sound of one hand clapping -_- <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *swoosh*

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    If a silenced skulk blows in the vents, and there's marines around to hear it... does it make a sound?
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited May 2003
    yes, because as you say, the marines <i>are</i> around to hear it... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    <!--QuoteBegin--Shrike30+May 4 2003, 08:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shrike30 @ May 4 2003, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If a silenced skulk blows in the vents, and there's marines around to hear it... does it make a sound? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If there's no marines around to hear it, why is the skulk blowing up? Kinda defeats the purpose...

    Besides, the commander will hear it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TieomTieom Join Date: 2002-10-31 Member: 1774Members
    Heheh... Never thought of that.
    You and three buddies going down a corridor and suddenly KABOOM you all die... that would be priceless.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin--Tieom+May 5 2003, 12:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tieom @ May 5 2003, 12:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heheh... Never thought of that.
    You and three buddies going down a corridor and suddenly KABOOM you all die... that would be priceless. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Combine it with cloaking and you have serious heart attack risks here. (evil terrorist skulks...)
  • abtmabtm Join Date: 2003-04-08 Member: 15337Members
    There's no such thing as Xenocide, it's called snack hack now, and no it doesn't make a sound at *ALL*
  • BlaqWolfBlaqWolf Join Date: 2002-10-28 Member: 1667Members
    infinitum, your sig is pwn.

    i sat there and watched it over and over.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    yes im guessing only explosion will be heard. becuz unless they changed physics there is no way u can silence an explosion. its like turning off a lightbulb and still have light from it... (wait a sec this is a game ANYTHING IS POSSIBLE)
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    <!--QuoteBegin--Stakhanov+May 4 2003, 04:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stakhanov @ May 4 2003, 04:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Tieom+May 5 2003, 12:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tieom @ May 5 2003, 12:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heheh...  Never thought of that.
    You and three buddies going down a corridor and suddenly KABOOM you all die... that would be priceless. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Combine it with cloaking and you have serious heart attack risks here. (evil terrorist skulks...) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ooooohhhhhh, /me hurries to go write this down in my "playbook"
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin--Infinitum+May 4 2003, 11:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinitum @ May 4 2003, 11:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What is the sound of one hand clapping -_- <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    "Ap."
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    Are we getting a little offtopic here?
  • TigsTigs Join Date: 2003-05-04 Member: 16052Members
    No, one hand clapping is a sort of *paf* *paf* *paf*
    Just open and close your hand quickly.

    Erm, anyway - in 1.1 I'm sure you'll at least hear all your enemies going 'bleeuurgh' and dying.
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    That's all IF Xenocide stays in <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    im starting to think xenocide wont be in v 1.1

    also will clapping in ns v 1.1 be silent aswell ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    MUAHAHAHAHAHAHAHAHAHAHA Skulk landmines!!!!

    *thud thud thud thud thud SQUISH*

    Marine: OMG RUN YOU FOOLS!!!
  • DocZDocZ Join Date: 2002-11-24 Member: 9831Members
    <!--QuoteBegin--Xentor+May 4 2003, 04:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xentor @ May 4 2003, 04:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Shrike30+May 4 2003, 08:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shrike30 @ May 4 2003, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If a silenced skulk blows in the vents, and there's marines around to hear it... does it make a sound? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If there's no marines around to hear it, why is the skulk blowing up? Kinda defeats the purpose...

    Besides, the commander will hear it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He never said there were no marines around to hear it. He said there were marines around to hear it.

    Please re-read his post.
  • BFishmanBFishman Join Date: 2002-05-04 Member: 579Members
    Although I don't really have the power to do so, I'd like to say that this post has certainly been hi-jacked. damn one-handed clapping... *grumble*

    I've only seen very few Xenocide attacks throughout my time with NS, probably because at that point it's just more useful to go Fade or Onos.

    Here's hoping to a change of ability! *downs a mug*

    -Fishman
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Both the scream and the bewm are audible. Leap on a silenced skulk is not, however. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    leap not silenced?

    grrrr...

    Flayra m8, can i have a word with you over here for a minute?

    *thwap*thud*ooofff*

    /me walks away, dusting his hands off.

    *flayra's unconscious body topples to the floor*
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    <!--QuoteBegin--Grendel+May 5 2003, 12:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ May 5 2003, 12:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Leap on a silenced skulk is not, however. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    edited May 2003
    re read it man

    leap IS silenced, the other 2 are not
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Both the scream and the bewm are <b><u>audible</u></b>. Leap on a silenced skulk is not, however<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    leap should be silence , who wouldnt wanna see a skulk fly past the end off a corridor with out making a sound <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    LEAP IS SILENCED

    THE SCREAM AND EX OF THE XENO IS NOT!!


    grendel, this is all your fault, ussing big words like audible, you confuzed em all
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin---=129th lerk airborne division=-+May 5 2003, 03:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=129th lerk airborne division=- @ May 5 2003, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->leap should be silence , who wouldnt wanna see a skulk fly past the end off a corridor with out making a sound <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'd be very happy if the Leap sound is a "whoosh" if the Skulk flies by a marine's head. Just think about the sheer volume of underpant soilage opportunites!!

    Silenced + cloaked Skulk leaps past a marine's head, lands on the wall, and disappears before the marine turns in its direction. Marine looks around, scratches his head, shrugs, and walks off down the hall.

    Skulk leaps again, "whoosh"es past the marine's head, lands on the floor, and disappears. Marine looks around again, then continues walking down the hall right into the jaws of the Skulk.

    Yum. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    Now if only Leap were Silenced, and Xeno still made their sounds, it'd all be all good!! (hehe, jk Thansal!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
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