Ns_cretinous (now Ns_warshaft) Version 1.1 !
venomus
Join Date: 2002-11-16 Member: 8951Members
<div class="IPBDescription">A non-standard map with unique features</div> When I posted ns_cretinous 1.0 a few days ago, I mentioned another version would arrive shortly. This is it.
As in the first version, the marine base is at the bottom of a long winding shaft (filled with ledges, bridges and other structures), the 3 hives at the top. This makes it like a more interesting missilecommand map.
However, now there is something else. A large elevator can take you straight from the marine base to some corridors behind the hives (from where you can walk to the hives). In other words, both teams have a few more options at their disposal other than 'fly, drop or splat'.
For example, the commander could build a tf and sieges on the lift, and send it up! Or instead or researching jetpacks, send up a HA death squad.
On the other hand, aliens could deliver a surprise to the marine base - how about lift filled with oni or OC's, or a gorge rush...
The lift was a complete pain in the arse to setup, especially with all the cool flashing lights and alarms that have to reset at each round. It's not entirely bug-free (probably), but works most of the time.
If servers would run this map, I think it has the potential to be quite popular. See what you make of it:
[EDIT]<b>This link now points to the latest version, 1.2</b>[/EDIT]
<a href='http://www.mrman58.freeserve.co.uk/spawningtank/files/ns_warshaft12.zip' target='_blank'>http://www.mrman58.freeserve.co.uk/spawnin..._warshaft12.zip</a>
Here are a few screenshots...
The readyroom - underwater !
As in the first version, the marine base is at the bottom of a long winding shaft (filled with ledges, bridges and other structures), the 3 hives at the top. This makes it like a more interesting missilecommand map.
However, now there is something else. A large elevator can take you straight from the marine base to some corridors behind the hives (from where you can walk to the hives). In other words, both teams have a few more options at their disposal other than 'fly, drop or splat'.
For example, the commander could build a tf and sieges on the lift, and send it up! Or instead or researching jetpacks, send up a HA death squad.
On the other hand, aliens could deliver a surprise to the marine base - how about lift filled with oni or OC's, or a gorge rush...
The lift was a complete pain in the arse to setup, especially with all the cool flashing lights and alarms that have to reset at each round. It's not entirely bug-free (probably), but works most of the time.
If servers would run this map, I think it has the potential to be quite popular. See what you make of it:
[EDIT]<b>This link now points to the latest version, 1.2</b>[/EDIT]
<a href='http://www.mrman58.freeserve.co.uk/spawningtank/files/ns_warshaft12.zip' target='_blank'>http://www.mrman58.freeserve.co.uk/spawnin..._warshaft12.zip</a>
Here are a few screenshots...
The readyroom - underwater !
Comments
the underwater readyroom is a really new and unique concept. awesome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<i>It's a pity these screens are so bloody dark.</i>
.JPG compression merges areas of similar colour, so especially when the contrast is so high, dark areas lose all their detail. In game it wouldn't be much brighter, but you <i>would</i> be able to see your way around the dark spots...