Ns_cretinous (now Ns_warshaft) Version 1.1 !

venomusvenomus Join Date: 2002-11-16 Member: 8951Members
edited May 2003 in Mapping Forum
<div class="IPBDescription">A non-standard map with unique features</div> When I posted ns_cretinous 1.0 a few days ago, I mentioned another version would arrive shortly. This is it.

As in the first version, the marine base is at the bottom of a long winding shaft (filled with ledges, bridges and other structures), the 3 hives at the top. This makes it like a more interesting missilecommand map.

However, now there is something else. A large elevator can take you straight from the marine base to some corridors behind the hives (from where you can walk to the hives). In other words, both teams have a few more options at their disposal other than 'fly, drop or splat'.
For example, the commander could build a tf and sieges on the lift, and send it up! Or instead or researching jetpacks, send up a HA death squad.
On the other hand, aliens could deliver a surprise to the marine base - how about lift filled with oni or OC's, or a gorge rush...

The lift was a complete pain in the arse to setup, especially with all the cool flashing lights and alarms that have to reset at each round. It's not entirely bug-free (probably), but works most of the time.

If servers would run this map, I think it has the potential to be quite popular. See what you make of it:

[EDIT]<b>This link now points to the latest version, 1.2</b>[/EDIT]

<a href='http://www.mrman58.freeserve.co.uk/spawningtank/files/ns_warshaft12.zip' target='_blank'>http://www.mrman58.freeserve.co.uk/spawnin..._warshaft12.zip</a>

Here are a few screenshots...

The readyroom - underwater !

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