Need an opinion!

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">Quick!</div>[edit]I'd have posed this question in IRC instead, but I'm on a voluntary tempban from both channels to allow me to get some work done, hence posting here.[/edit]

Looking over Eclipse as I manhandle these empty areas and start tossing in new stuff, I've come to the egg. While I like it a fair bit better than most of the map, I can't help but feel that it just doesn't fit with the rest of the map at all. So, the question is posed: Do you think it fits in the map? I don't care if you like it or not, I'm just weighing the options of replacing it with something that seems a bit more... erm... practical within the theme of the map.

In case you'd forgotten, this is a fairly old view of it:

<img src="http://planethalflife.com/awmaps/pics/egg_6.jpg" border="0">

[edit2]I also don't feel that any changes I make here would slow down my process of completing the map by this coming weekend (my own personal deadline), so don't be afraid to suggest a change simply based on time factors. At the very least, I can replace it with a temporary room if that is the route I decide to take.[/edit2]



<!--EDIT|KungFuSquirrel|June 15 2002,17:43-->

Comments

  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    It's possible that the lighting doesn't fit, and I don't recall seeing that ceiling or floor texture anywhere else in the map, but the room itself fits just fine.
  • GonnasGonnas Join Date: 2002-05-28 Member: 677Members
    Personally, I think this section belongs in a Deathmatch map. It just has that feel to it through and through.

    Sticking more to your question, I'd say it fits fairly well - but not fantastically. Meaning you could get away with keeping it in, but you could probably find something better to go in it's place.

    (But still, it looks cool - use it in something, even if in another map).
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    make it your readyroom =)
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Gonnas is right, it does look a bit deathmatchy... but then again, so did your original shots of eclipse. I'd like to see it stay. It fits in nicely with a couple rooms I saw in the bsp you handed out a couple days ago, and a little variety never hurts if you don't think it fits in 100%.

    Fitting in 100% shouldn't even be something to aim for though... people need to be able to distinguish different parts of your level from another. I think you've done a great job with that so far, but keeping this in could only help.

    Do what you think is right though.. I'd miss the room if it were taken out, but it won't kill the level...
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I'm not exactly fond of the floor texture as it is, other than that I think it's pretty good.
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    i think the room is ok,just change the ceiling text,the bottom tex of the bridge. also the lightning need to be touched.

    but in general i think u can mantein this room.

    <b>For a better confrontation btw, can u post a pair of shots of the nearer areas? or better <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> a small movie so we can see how u setted the transition?</b>
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    yeah, how bout a picture of where this room connects to, to see what the transition would be like?

    i -really- liked this room when your first showed it and i would love to see it in the final release.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    The decision has been made and is final. T3h 3gg!!!1 has been cut from Eclipse -- <i>as it was</i>. I'll leave it to the playtesters to find out where it ended up next week. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Man, it sounds like a soap opera.

    "What happened to t3h 3gg!!!1? Tune in next week, same bob-time, same bob-channel!"

    Ok, so it's a cross between Melrose Place and the original Batman. Except no one died. Hrmm... /me innocently sets loose a pack of level 5s in downtown Hollywood. There! Now it's a Jerry Bruckheimer movie, too! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->



    <!--EDIT|KungFuSquirrel|June 15 2002,23:35-->
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