Layout

tseepratseepra Join Date: 2002-12-11 Member: 10530Members
<div class="IPBDescription">maby...</div> I was thinking of doing a ns map.

Here might be the layout:
<img src='http://kotisivu.dnainternet.net/vesat/map.JPG' border='0' alt='user posted image'>

The main idea is that the marines will be hopless without a welder, because of all the vents, and the double res in the center will be essential to the marines. But because of the many vents the aliens will have more freedom of movement and have the uper hand in speed. But if the marines hold the double res then there will be a nice fight for the hives.

But there might just be a relocation by the marines so have any suggestions how to stop a relocation?

And overall what do you think of the layout?

P.S: Don't hold your breath for this map because I'm new to mapping and it will take a very long time if it ever finishes.

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i like the idea

    i swould sugegest the ahlls on the lower left section of the map not be straight
    because it increases r speeds really fast
    other than that looks nicew:)
  • Grizzly_TankGrizzly_Tank Join Date: 2003-03-13 Member: 14472Members
    yah , i like it... be whare of sige in marine spawn though

    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> eeevil sigy , hes mesing whith the gorg <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • neuesneues Join Date: 2003-04-28 Member: 15908Members
    i like the layout were the res point are there is a vent is this deliberate coz this can be a pain when playing?
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