My new map layout

KanedaKaneda Join Date: 2002-06-17 Member: 786Members

Comments

  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Good layout... i hope you can make the little mine part good and i hope for you that you can find good stone textures, because i had i mine area in my map and nobody liked my rock textures..... good luck.
  • KanedaKaneda Join Date: 2002-06-17 Member: 786Members
    Thx i'll keep that in mind and glad you liked the layout

    Kaneda  <!--emo&:siege:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/siege.gif" border="0" valign="absmiddle" alt=':siege:'><!--endemo-->
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    If you need some good textures you could always check out <a href="http://www.jedilegacy.net/zul/" target="_blank">Zuljin's Texture Factory</a>, IIRC he's done some amazing stone/rock textures and allows anyone to use them so long as they give him credit.

    Here's an example of his work:
    <img src="http://www.jedilegacy.net/zul/img/21.jpg" border="0">
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    This is unlike any layout I have ever seen.  I can't really understand it.  Are those big grey areas rooms?  If they are, they are way too big and there are too few of them.  It seems very open, and basic.  Looks like the frist one to setup turrents wins the game.  If you really want to have a mine area I suggest you look at <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=2953;st=0" target="_blank">this thread</a> and read my comments.  I think it is VERY hard to have a mine-like area and still keep it up with the NS theme.  I think you should look at some other layouts that mappers made then start over.  This just seems too basic to me, its hard to explain..
    <span style='color:black'>We're off to kill the wizard!  The wonderful wizard of Oz!</span>
  • KanedaKaneda Join Date: 2002-06-17 Member: 786Members
    Halflife.wad already has good rock textures, remember the begining. so i think i'll be fine but thx any way!

    Kaneda  <!--emo&:siege:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/siege.gif" border="0" valign="absmiddle" alt=':siege:'><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    If you are refering to those red-looking ones that Asraniel used they dont really fit the NS theme at all.  NS's theme is dark and cold -- I really like the texture mart is showing you, it fits in with NS well.  These are merly suggestions.. <span style='color:black'>Two of these, in like a 6 second time period?!!?!?! INSANE!!</span>
  • KanedaKaneda Join Date: 2002-06-17 Member: 786Members
    <!--QuoteBegin--SentrySteve+June 17 2002,09<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->1--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (SentrySteve @ June 17 2002,09<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->1)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->This is unlike any layout I have ever seen.  I can't really understand it.  Are those big grey areas rooms?  If they are, they are way too big and there are too few of them.  It seems very open, and basic.  Looks like the frist one to setup turrents wins the game.  If you really want to hive a mine area I suggest you look at <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=2953;st=0" target="_blank">this thread</a> and read my comments.  I think it is VERY hard to have a mine-like area and still keep it up with the NS theme.  I think you should look at some other layouts that mappers made then start over.  This just seems too basic to me, its hard to explain..
    <span style='color:black'>We're off to kill the wizard!  The wonderful wizard of Oz!</span><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    My layout is just the very basic layout of my map, things will change and such. Plus it's hard to scale things in MSpaint
  • KanedaKaneda Join Date: 2002-06-17 Member: 786Members
    I made a new layout, think it's better?

    Kaneda  <!--emo&:siege:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/siege.gif" border="0" valign="absmiddle" alt=':siege:'><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    It is better than before but still not to a point where you should make a map from it.  If the aliens rushed the marines, game over.  Aliens win.  You should make it more complex -- more rooms, more hallways, more space inbetween the aliens and the command station.  I will assume the pink things are alien only vents -- if so, then I dont like how there is a Rescourse point in one of thier vents.  I also dont think it is fair that the upper right hive gets 2 resource points.
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