Update On....

Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
<div class="IPBDescription">that room i showed you last time :P</div> I think its lookin pretty good, constructive critisism wanted


If you cant tell theres a cycler lerk on top of that crate, kinda hard to see (anyone know how to make it more visible?)

Comments

  • Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
    edited May 2003
    pic #2
    Inside one of the blast doors (the broken one)
  • Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
    edited May 2003
    pic #3
    behind the crates with the lerk on it in pic #1
  • Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
    edited May 2003
    last pic
    that dark room is just the infested room shown a couple pics up, its just got a flourescent flicker light in it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    looks nice!
    the darkness I don't think is a problem, if you make some areas of the place brighter (light_spot) it should make that room look nice.

    how'd you get the skulk sideways on the wall? or is that a top-down picture?

    also, the infestation spikey things above the doors can probably be done by using func_illusionaries, this will improve fps, I guess.
  • Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
    edited May 2003
    the skulk is a cycler <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    ya... dont want any rumours going around

    im also still working on some of the lighting, gonna add some lights hanging from the ceiling to make it brighter (which might just solve my problem to not being able to see the cycler lerk on the crate)
    and the spiky infestation things are func_walls
  • Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
    edited May 2003
    OMGZORZ!!!!1112!!3!@!!! H4X!!!@@211!!!! 0n0s wall walking <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited May 2003
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> !gmo
    !emoswa

    :noitalsnart
    omg! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    awsome!

    translation:
    ... heh.
    .heh ...
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    thats what I was saying, the func_walls are going to decrease FPS compared to func_illusionaries. I think.

    (I mean like the infestation netting in hera's vent hive, etc)
  • ForkManForkMan Join Date: 2003-05-01 Member: 15989Members
    edited May 2003
    Windelkron is right there, func_illousionaries would probably work better in this case. You also need to consider if the spikes will impeed player movment hanging down the way they do, if so, or if you just want the player to be able to walk through them anyway, then func_illousionaries are the way to go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Also, if this room is going to be a ready room, you may want to consider lowering the bottom half of the open door, again this is an issue of player movment. The current position would make it hard for more then one person to pass though at the same time easily i think.
    other then that, great brush work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Perhaps a few higher celeings for ambushes and a vent system (I bet your planning on those already)

    But as an Alien, I like this. It looks close enough for marines to have a chance, yet enough stuff cluttered around for Aliens to ambush from etc.

    Keep it up man, good luck <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ndigondigo Join Date: 2003-05-05 Member: 16070Members
    wow, looks really nice...

    as I'm typing i have one little question... too small to make a new topic: How do you make that water dropping down in some maps?
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    The water drops are made from env_particles.
    <a href='http://pstutorial.tripod.com/' target='_blank'>Particle System Guide</a>
    They used a drop sprite and checked the 'use world gravity' flag in the particle entity. I think in 1.1 the different rendermodes will also work. Additive white becomes boring after some time.
  • Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
    update!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->:D:D:D:D:D:D:D <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
  • Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
    MY FRIEND IS A WHIMP BY THE WAY, HES ABOUT TO HIT ME RIGHT ABOUT NOW TOO.....
  • Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
  • Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
    HELL AM I TALKING ABOUT.... HE A WHIMP, DIDN'T HURT
  • Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
  • QBManQBMan Join Date: 2003-04-09 Member: 15339Members
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