Fgd That Lets Entitys Cast Shadows?

RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
Is there a Natural selection fgd that lest you make entitys block light?

Comments

  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    Any of the recent FGSs posted around here include the extra ZHLT light flags for opaque, light_origin, texlight_style, etc. Unfortunately Cagey's recent tools, from about p4 to p9, contain a bug in which entities do not block light even with this flag set, so wait for p10 or else go back to an earlier version, such as Merl's base 1.7.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    I'll be releasing 1.7p10 in about 20 minutes, so you shouldn't have to wait long <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    now what key did I bind that download script too?
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--wrongwaygoback+May 8 2003, 07:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wrongwaygoback @ May 8 2003, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->now what key did I bind that download script too?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    "d" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    If people keep finding bugs, I'm going to keep fixing them... I've stopped adding features for the time being, so if taleden, mendasp, & company don't report another problem this will be it.

    At least I haven't had an opt_plns problem in 2 months <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    hey man, all the effort is truly appreciated. you doez good work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Me has no time to do good work *sigh* <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    btw... does flickering light consist of different lightmaps, or is it just one map (floating-point values) with changeing intensity?
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--NerdIII+May 9 2003, 08:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NerdIII @ May 9 2003, 08:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Me has no time to do good work *sigh* <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    btw... does flickering light consist of different lightmaps, or is it just one map (floating-point values) with changeing intensity? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    One 24-bit color entry per lightstyle per patch with changing intensity -- if you have multiple types of dynamic light on the same patch, they will each have one color entry apiece up to a maximum of 3 dynamic styles (every patch also records a static light color even if there isn't any static light shining on the patch).
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    ok, thanks.
    I asked because I wanted to know two things:
    It is NOT possible to change the light's shape every 'frame' (for a vent with a fan in it).
    A light of values '255 100 100 10000' with a Custom Appearence of 'aw' will be projected as a fade from white over red to 'black' in the 'z' period and as a fade from GRAY (not red) to dark-red to black in the 'w' period.
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    <!--QuoteBegin--XP-Cagey+May 9 2003, 04:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ May 9 2003, 04:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--wrongwaygoback+May 8 2003, 07:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wrongwaygoback @ May 8 2003, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->now what key did I bind that download script too?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    "d" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *keepspressing"D"* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Good work, Cagey!
    u da compiler-god *bows*
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    So is this released now?
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    where do we get it?
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--moultano+May 10 2003, 10:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ May 10 2003, 10:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->where do we get it?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you mean the tools, they're linked from <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=21248' target='_blank'>this thread</a> in this forum.

    If you mean the updated FGD(s, there are several variations), it (they) are posted in this forum as well. Dig around a bit and they should turn up.
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