Buildings In Lava Etc

venomusvenomus Join Date: 2002-11-16 Member: 8951Members
<div class="IPBDescription">How can I make them die???</div> I have a situation where I want any building (alien or marine) to be destroyed if it ends up in a pit of lava. The problem is that whatever I use to make the lava deadly (trigger_hurt or 'lava' contents of func_water) the buildings do not take any damage once they are on the ground (at the bottom of the pit). However, while they are sinking down, or if they end up on top of another structure (such as piled-up OC's) they do take damage and die. They only become indestructable once they have hit the floor.

Short of making a very deep pit (so that they always have time to die as they sink) how could I make this area always destroy structures?

Comments

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I think it is because of the buildings moving, so you might try a trigger_push or whatever those are(Im not a mapper :x) upwards, to keep the buildings bobbing until they are destroyed.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    <!--QuoteBegin--Align+May 11 2003, 04:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ May 11 2003, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it is because of the buildings moving, so you might try a trigger_push or whatever those are(Im not a mapper :x) upwards, to keep the buildings bobbing until they are destroyed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you're not a mapper, why did you answer his question?
  • gagglegaggle Join Date: 2002-12-11 Member: 10568Members
    Wow doc, that sounds like a pretty nasty reply.. was it intended that way?
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    placing a 1 unit clip brush under your lava might work, but also useing a 1 unit thick funk_covayor (useing a scroll texture) speed 0.1 (very very slow) will move the oc, etc - though keeping in mind that oc's, and dc's might not die beacuse of the regen ablity of them

    amckern
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Maybe this is fixed in 1.1 so you dont have to do anything but use lava! Hooray!
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    Actually I already thought of the trigger_push idea, and I didn't expect it to work, but it does! You don't even have to make the trigger_push powerful enough to move the structure, but it still takes damage. The conveyor idea might also work but I havn't tried it.
  • ForkManForkMan Join Date: 2003-05-01 Member: 15989Members
    If your not worried about insta-gibbing players that touch the lava, you could also just increase the trigger_hurt value to it's max. voila
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