Ns_shadow layout

TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
<div class="IPBDescription">Working hard to make the deadline</div>I believe that if I map for 400 hours straight, I just might make the deadline, but seeing how I have almost nothing of ns_shadow done except the dropshipbay and this here layout (kinda done) it will be difficult, and tedious.

Anyway I need some advice on this layout really fast so I can get cracking, mainly some advice on vents and weldables. GO GO GO FAST FAST FAST  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

[EDIT]Crap, I forgot to attach it. Wait a sec[/EDIT]

Comments

  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    Note: Raise the limit on attachment size, It game me hell
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    looks nice, but the hives are way way way too close. they should be a fairly good distance apart.
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    Doesn't look too bad. Provided you have some way of slowing the marines in Maint the layout should work okay.

    It isn't so much that your hives are too close as the routes don't stay seperate for quite far enough.

    In any case, good luck with it!
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    The hives actually aren't close at all, if you look at the actual passages rather than physical proximity.  As long as there are some alien shortcuts between areas (but not *directly* between hives; then it's far too easy to defend), it'll run fine.

    I admit I'm too lazy to really look closely at the actual run of the layout, but it seems to me there's a *lot* of space between the hives and CC that might or might not be necessary.  As long as there's good flow, I think it'll work fine.

    My other concern is r_speeds for the commander, as some hallways are pretty close together.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Way too many weldables  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • MasMas Join Date: 2002-06-15 Member: 775Members
    good luck finishing it before deadline. Maybe if you forgoe food and a life you'll make it. <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
    I personally do crap work under extreme pressure, but if you can pull this off, more power to ya. Just be careful.:)
    <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->  <!--emo&:pudgy:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt=':pudgy:'><!--endemo-->
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    I saw you don't have any weldables. Maybe you could make a corridor for the marines that leads from nacelle a to nacelle b, which is actually shorter then it is now, but is blocked with a weldable.
    Just make sure the aliens can still outrun the marines.

    I think your layout is fine. I really hope we can look at the grey areas (which you cannot acces) with text on them, like in the lab there are observation areas to the specimens, so we can actually see them.

    This probably is in right now, but you could have some specimen gates broke open (but not through the windows, leading in a vent would be much cooler IMO, you see an empty 'cage' with a vent with a broken cover...

    Maybe let an alien passage be through the specimen areas, which acts like vents only it can be seen by the marines...
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--coil+June 19 2002,00<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->2--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (coil @ June 19 2002,00<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->2)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The hives actually aren't close at all<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Ill have to disagree with you there.  The alien vents that would connect all the hives would make it very, very hard for the marines to take out a hive.  Once they open fire on the hive aliens would be pouring in everywhere from the other two hives in a matter of seconds.  I agree that for the marines, the hives are not close at all (the path you must take to get to them is different) but for the aliens, it is a very, very shorty walking then boom, you can overrun the attacking humans before they even do anything.

    <span style='color:black'>I like cookies, I like butter, meow meow mix please deliver!</span>
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--coil+June 19 2002,00:02--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (coil @ June 19 2002,00:02)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The hives actually aren't close at all, <b>if you look at the actual passages rather than physical proximity.</b>  As long as there are some alien shortcuts between areas <b>(but not *directly* between hives; then it's far too easy to defend)</b>, it'll run fine.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Ja, I said that right here... alien routes between the hives would be super short = bad.  My opinion is that if marines have to go halfway back to base to get from one hive to another, aliens should have to go 1/4 of the way.
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    I actually like this layout... although that could just be because everything looks like it has a real purpose and they aren't just rooms there for the sake of it... than and i love the idea of the specimin chambers...
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    In the words of Inspector Gadget:

    Wowzers!

    Layout looks like it will be fun to map, and confusing as hell to play (which is good, we want to keep those marines running scared <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->).

    My one question is, what does the I.S. in I.S.M.C. stand for? Inter-Stellar Marine Corps?
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    the layout seems ok, nice and symmetrical d:)
    [OT]
    OMG CyonPro ! d:D with another avatar d:( i want the fireman back ! TOOT! TOOT!
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Yes! I R BACK.

    However, it appears I've spent too much time scheming away on the perfect map to make. At this point I highly doubt I'll make it into the first release.... but bah! I always say that if a map is good enough, it doesn't matter if it's "official" or not.

    Ok, I don't always say that, but I will start now.
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    In reply to a bunch of the stuff I've got, Yes, alot of what you've asked about will be in there, such as clearly displaying wrecked vents and stuff in the specimen containment chambers, yes you can see into the chambers, and the bridges left of the lab go right over one of the chambers. Most of the area has windows looking into the chambers as well.

    What I <b>really</b> need to know is where you guys think the weldables should be.

    Im thinking about this for the vents and resource nodes. <b>Please, feel free to edit in/out any vents and weldabes you think should/shouldn't exist</b>

    [EDIT]Oh by the way, I.S.M.C. stands for Inter-stellar Mining corporation, from rob's stories. If you ask why I will be forced to take time out of my mapping  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • GencideGencide Join Date: 2002-05-30 Member: 698Members
    Awesome layout, I like it. I don't think the hives are too close either. They are spaced pretty good to promote defensive play of the Aliens.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    The layout looks like a human body <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    <a href="mailto:JediYoshi@Hotmail.com">JediYoshi@Hotmail.com</a>
    <a href="http://www.geocities.com/yoshipadawan/Home" target="_blank">http://www.geocities.com/yoshipadawan/Home</a>
  • KauKau Join Date: 2002-06-22 Member: 809Members
    Now that you mention it...I can see it too  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> It even has eyes!
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    hmmm layout looks good, but confusing... too many hallyways that can be used... would be impossible to set up an effective defense with so many entrances to every place.

    I highly suggest cutting down on the number of hallways.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    BlackPanther: He can see if this will be too much when the map is tested in some form, i9t may work well or may not work at all, in which case some hallways can always be closed off.
  • Shark_DeathShark_Death Join Date: 2002-06-25 Member: 817Members
    The design looks pretty nice. But your Hives are too close, maybe switch Hive B with The Lab .. so that way you've got a checkered style of hives (I guess that's the best way to explain it) So basically just swap places with Hive B and Lab.
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