Ns_shadow layout
Tzarcon
Join Date: 2002-02-28 Member: 259Members
<div class="IPBDescription">Working hard to make the deadline</div>I believe that if I map for 400 hours straight, I just might make the deadline, but seeing how I have almost nothing of ns_shadow done except the dropshipbay and this here layout (kinda done) it will be difficult, and tedious.
Anyway I need some advice on this layout really fast so I can get cracking, mainly some advice on vents and weldables. GO GO GO FAST FAST FAST <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
[EDIT]Crap, I forgot to attach it. Wait a sec[/EDIT]
Anyway I need some advice on this layout really fast so I can get cracking, mainly some advice on vents and weldables. GO GO GO FAST FAST FAST <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
[EDIT]Crap, I forgot to attach it. Wait a sec[/EDIT]
Comments
It isn't so much that your hives are too close as the routes don't stay seperate for quite far enough.
In any case, good luck with it!
I admit I'm too lazy to really look closely at the actual run of the layout, but it seems to me there's a *lot* of space between the hives and CC that might or might not be necessary. As long as there's good flow, I think it'll work fine.
My other concern is r_speeds for the commander, as some hallways are pretty close together.
I personally do crap work under extreme pressure, but if you can pull this off, more power to ya. Just be careful.:)
<!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> <!--emo&:pudgy:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt=':pudgy:'><!--endemo-->
Just make sure the aliens can still outrun the marines.
I think your layout is fine. I really hope we can look at the grey areas (which you cannot acces) with text on them, like in the lab there are observation areas to the specimens, so we can actually see them.
This probably is in right now, but you could have some specimen gates broke open (but not through the windows, leading in a vent would be much cooler IMO, you see an empty 'cage' with a vent with a broken cover...
Maybe let an alien passage be through the specimen areas, which acts like vents only it can be seen by the marines...
Ill have to disagree with you there. The alien vents that would connect all the hives would make it very, very hard for the marines to take out a hive. Once they open fire on the hive aliens would be pouring in everywhere from the other two hives in a matter of seconds. I agree that for the marines, the hives are not close at all (the path you must take to get to them is different) but for the aliens, it is a very, very shorty walking then boom, you can overrun the attacking humans before they even do anything.
<span style='color:black'>I like cookies, I like butter, meow meow mix please deliver!</span>
Ja, I said that right here... alien routes between the hives would be super short = bad. My opinion is that if marines have to go halfway back to base to get from one hive to another, aliens should have to go 1/4 of the way.
Wowzers!
Layout looks like it will be fun to map, and confusing as hell to play (which is good, we want to keep those marines running scared <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->).
My one question is, what does the I.S. in I.S.M.C. stand for? Inter-Stellar Marine Corps?
[OT]
OMG CyonPro ! d:D with another avatar d:( i want the fireman back ! TOOT! TOOT!
However, it appears I've spent too much time scheming away on the perfect map to make. At this point I highly doubt I'll make it into the first release.... but bah! I always say that if a map is good enough, it doesn't matter if it's "official" or not.
Ok, I don't always say that, but I will start now.
What I <b>really</b> need to know is where you guys think the weldables should be.
Im thinking about this for the vents and resource nodes. <b>Please, feel free to edit in/out any vents and weldabes you think should/shouldn't exist</b>
[EDIT]Oh by the way, I.S.M.C. stands for Inter-stellar Mining corporation, from rob's stories. If you ask why I will be forced to take time out of my mapping <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
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I highly suggest cutting down on the number of hallways.