Cloaking The Hive In 1.1

OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
<div class="IPBDescription">or squat that house</div> Some people (including me) has questioned the usefullness of being able to cloak the hive but consider this.
The marines have produced a two hive lockdown and the skulks have trouble cleansing da intruders. Enter stage right the litterarly resourcefull gorge. He sneaks into the hive the skulks isn't hitting while audience is screaming for the marines to turn around. Fast before the turrets have too much time to allert commander (should be ample time if skulks are attacking another hive) he builds a sensory chamber and a hive. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> exit stage left chuckling as he goes.
A couple of minutes later aliens have 2 hives and full force of fades while marines go wth?!!!11oneone.
Important thing is to make sure that no one draws any attention to the second hive. The marines must feel secure untill it is too late. At that time the aliens changes the hive they are attacking and liberate the neglegted and forgotten second hive in one fast swipe.

Comments

  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    yea i tryed on 1.0 to build the hive behind the backs of lock downs and sometimes works.
    BUT! u forget one big point which renders this strategy a pointless exercise in 1.1



    if ur hive 1 with a lot of resources, who nees a hive when u all bunch up and become the skull crushing, lock down bashing, marine chomping, heavy heaving, 5th ability make marines crap their armour.
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> RRAARRR!!
  • dav1dav1 Join Date: 2003-04-02 Member: 15144Members
    <!--QuoteBegin--Okabore+May 13 2003, 07:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Okabore @ May 13 2003, 07:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Some people (including me) has questioned the usefullness of being able to cloak the hive but consider this.
    The marines have produced a two hive lockdown and the skulks have trouble cleansing da intruders. Enter stage right the litterarly resourcefull gorge. He sneaks into the hive the skulks isn't hitting while audience is screaming for the marines to turn around. Fast before the turrets have too much time to allert commander (should be ample time if skulks are attacking another hive) he builds a sensory chamber and a hive. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> exit stage left chuckling as he goes.
    A couple of minutes later aliens have 2 hives and full force of fades while marines go wth?!!!11oneone.
    Important thing is to make sure that no one draws any attention to the second hive. The marines must feel secure untill it is too late. At that time the aliens changes the hive they are attacking and liberate the neglegted and forgotten second hive in one fast swipe. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ahhaha that'll be damn hilarious
  • DDTrini_LopezDDTrini_Lopez Join Date: 2002-11-06 Member: 7296Members
    <!--QuoteBegin--Okabore+May 13 2003, 02:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Okabore @ May 13 2003, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Some people (including me) has questioned the usefullness of being able to cloak the hive but consider this.
    The marines have produced a two hive lockdown and the skulks have trouble cleansing da intruders. Enter stage right the litterarly resourcefull gorge. He sneaks into the hive the skulks isn't hitting while audience is screaming for the marines to turn around. Fast before the turrets have too much time to allert commander (should be ample time if skulks are attacking another hive) he builds a sensory chamber and a hive. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> exit stage left chuckling as he goes.
    A couple of minutes later aliens have 2 hives and full force of fades while marines go wth?!!!11oneone.
    Important thing is to make sure that no one draws any attention to the second hive. The marines must feel secure untill it is too late. At that time the aliens changes the hive they are attacking and liberate the neglegted and forgotten second hive in one fast swipe. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If that is possible in 1.1 this is going to be really great !!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    sounds good to me...

    i still wanna see a changelog for 1.1
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    Why would the marines lockdown hives in 1.1?
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    Because old habbits die hard
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Hmm... Hiding the sens from view would be a pain (not to mention the damn ENEMY APPROACHING msg). I dont mind losing a hive once coz it means u can get 3 upg of one kind usually moves and then if u get it back again u can get sense. Perhaps this could be a tactic for aliens im just curious of how visible cloaked buildings will be.


    - RD
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    well im sure they wont be 100% invis... i mean.. i guess... around 13% visible which would make them sort of have an outline...
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    <!--QuoteBegin--{DoA}DrunkMonkey+May 13 2003, 08:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DoA}DrunkMonkey @ May 13 2003, 08:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if ur hive 1 with a lot of resources, who nees a hive when u all bunch up and become the skull crushing, lock down bashing, marine chomping, heavy heaving, 5th ability make marines crap their armour.
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> RRAARRR!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Just speculating since I don't know how it will be implemented in 1.1 but maybe the ones who like their fades with a spread of acidspam on the side would like the second hive.
    My guess is that you still will need more than one hive to get acidrocket or other L337 wepons. Personally I'm a jawsnappning skulk so I don't mind that much.
  • robkerobke Join Date: 2003-05-06 Member: 16102Members
    edited May 2003
    <!--QuoteBegin--Frogg2+May 13 2003, 09:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ May 13 2003, 09:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why would the marines lockdown hives in 1.1? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    because it would still be better than getting just a node? to deny tech?
  • IceIce Join Date: 2003-03-29 Member: 15008Members
    On ns_hera, the marines had processing and 4 sieges in it, but the gorge built a hive to DCD, and it finished! No marine bothered to check the hive, they were all attacking Archiving. We managed to convince the other aliens not to use leap, umbra or webs and we waited for fades. I would have loved to see the faces of the marines when we took out the poorly defended siege outpost with fades :)
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    Hmmm interesting and would involve some fancy fat-works <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> but you forgot that stuff makes noice when building so the rines could hear it and probably figure it ou. but otherwise that would be great cause the rines could lockdown in a hive already built <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> oh the fun never stops
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    LOL this WONT WORK!!!!!. because when a hive is claoked it DOES NOT becaome transparent IT BEACOMES COMPETLEY INVISIBLE!!! soo marines still know you are buidling a hive when they notice that the hive outline that should be there no longer is.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    however, if the marines are relying on turrets to guard the hive and not marines then turrets won't notice the lack of the hive outline, however I'm not a PT or a Dev so this is just speculation

    in 1.04 if you can get into a locked down hive and put up a WoL where the hive is then the DC's keep the hive from dying and the OC's prevent the marines from removing the DC's
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    A single Hmg or a squad of LMG toting marines can take down a hive regardless of def chambers. they just don't heal fast nuff.
    ...
    besides, don't the ocs get destroyed during creation by the sentries?
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--Delta|Cpt.Terran+May 15 2003, 08:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delta|Cpt.Terran @ May 15 2003, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A single Hmg or a squad of LMG toting marines can take down a hive regardless of def chambers. they just don't heal fast nuff.
    ...
    besides, don't the ocs get destroyed during creation by the sentries? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    First of all--There needs to be upgraded weapons for a single HMG'er to take down the hive. If you have maxed out chambers in that area (what's the limit again?), and a Gorge Health Spraying the hive, then you would require at least 2-5. LMG, maybe.
    And offense chambers don't get destroyed my the sentries unless you build it with no backups at all. You can't sit and mull over one--you have to place them all around, to distract the turrets. Plus, with a bunch of defense chambers, the turrets will get pwndid. I did that once in Generator hive, I should know =D
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Don't you guys know that unbuilt hives cannot get healed?

    Please do your research first.

    But seriously...what marine team wouldn't notice a gorge dropping like 14 chambers and a hive in a room that has turrets and seige cannons in it?.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    1.1 strategy is going to be neat...
    Just imagine this : hive cloaked by a sensory chamber , skulks harassing the other locked hive (or the marine base) to make sure no curious marines investigates the cloaked hive room. Then a skulk spawns at the hidden hive , remaining cloaked himself. Others spawn here , or use the movement chamber to reach it , still unnoticed. Everything goes silent for a minute , marines repair their hammered outpost , and all of the sudden 4+ skulks leap at the phase gate before any marine could react , destroy it (or phase in to take out the obs/IPs) while fade , lerk and gorge proceed to cleanse the hive room.

    The cloaked hive is the key to alien comebacks.
Sign In or Register to comment.