What Am I'm Doing Wrong ...
usor
Join Date: 2003-01-26 Member: 12828Members
<div class="IPBDescription">NS quits after loading my map</div> hi there
I'm having a problem with my custom map i'm building.
first of all my config:
hammer 3.5 with model enabled natural-selection FGD file
ZHLT compiler tools (most recent version)
and of course NS
now my problem:
I've inserted all entities that are required using the mapping guidelines.
(http://www.natural-selection.org/MappingGuidelines.htm)
once I compile the map and want to run it, NS starts up and shows the loading screen (the one with the two marines) for a split second and then HL just quits.
did I miss something? I'm not totally new to mapping just NS mapping is giving me some problems right now.
(BTW: english is not my native language so excuse me)
I'm having a problem with my custom map i'm building.
first of all my config:
hammer 3.5 with model enabled natural-selection FGD file
ZHLT compiler tools (most recent version)
and of course NS
now my problem:
I've inserted all entities that are required using the mapping guidelines.
(http://www.natural-selection.org/MappingGuidelines.htm)
once I compile the map and want to run it, NS starts up and shows the loading screen (the one with the two marines) for a split second and then HL just quits.
did I miss something? I'm not totally new to mapping just NS mapping is giving me some problems right now.
(BTW: english is not my native language so excuse me)
Comments
Sometimes the compiler creates errors when the CPU is used by other processes too much, wich leads to a screwed map wich can crash HL.
This happened to me and some others a few times.
Another possibility is that you just have a leak in your map.
It happened to me once... the map loaded and because of the leak the engine tried to render all polygons at once crashing HL.
You should check your compiler log.
I had this problem a few times, but can't recall what the cause was... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
weird thing is that once i build a small map with just 2 rooms and some spawns WITHOUT team_command and team_hive it's starting up. but once i add all 3 hive entities, command chair, resource nodes, spawns in front of the hives it won't start.
i checked some forums about those things but there was no real answer to it. i tried to find some basic maps that i could load up in hammer to analyze what i'm missing or doing wrong, but theres no such basic map out there. do any of you guys know where i could find such a thing or some kind of checklist for 'most-done-errors'?
EDIT: P.S.: no i did not to anything different while compiling.
Edit: nvm, i jsut noticed you said you added everything.
When you switch to the new fgd, you'll have to delete all your func_resources and put them back again
Now it just happen randomly <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
tried the trick with the FGD file (thanks for reposting) but problem still persists.
i've tried to run it on a different PC and got the error "host error: bad string" after mapchanging to that level.
now what's that?
For example you might have typed sounds\roar.wav instead of sounds/roar.wav (<- wrong typing of directories is the most common cause for this error)
i did not use any custom name on entities and never changed a value (besides ownership of spawns and items)
VHE is always complaining about unused keyvalues in func_resource for example, but whenever i let it be fixed automatically it does not alter anything.
NerdIII: weird thing is that everytime i just do a plain little map with just a spawn the map works. but whenever i add some entities it's fubared and won't run anymore. (even if i remove the ents)
and yes. the problem still remains. i'm looking for a bit of webspace to upload my VHE project RMF so someone could look into it. perhaps it's just plain stupidity on my side.
EDIT: here's my RMF file. hope that's enough to load it up in VHE. please would someone check it?
<a href='http://www.8ung.at/umbrion/ns_1.rmf' target='_blank'>http://www.8ung.at/umbrion/ns_1.rmf</a>
Download the one I attached before, that has that fixed...
- leek
- alock block : full
- can't find wadname.wad
- ns bots (the main issue - try to compile with a ns installer backed up version ie the "gl003-nsback" folder)
also ns is still beta - so tell them in the bugs forum - also, run msconfig, and uncheck the start up group items box (win 95 alt+ctrl+del close all programs all but systray, and exploer)
i am using the newest FGD file that was posted in this thread by mendasp
my setup is 2 little rooms with 2 lights and 1 info_gameplay and 1 info_mapinfo.
ready room consists of a info_player_start and an autojoin.
game room is an alien spawn and a marine spawn with a light.
this constellation compiles and starts perfectly. once i add the team_hive entity i get the host_error: bad string:
message.
i am using a freshly installed natural-selection with XP-Cageys 10th version on ZHLT and the FGD file posted on this forum. weird thing is that the func_resource has a model path. but team_command and team_hive don't have this.
EDIT: yes it definately is the team_hive entity that lacks a model key. i've tried func_resource and team_command and both run fine.
i've then manually added a model key to the team_hive entity and pointed it to models/hivet.mdl and it works.
now tell me what FGD file should i use if even the one posted in this thread and considered to be 'stable' won't work? what's wrong here?
Download the one I attached before, that has that fixed...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ahhh... the wonderful world of maintenance release propagation <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
----------------------------
For everybody's benefit: <a href='http://natural-selection.org/Mapping_Guidelines.html#info_gameplay' target='_blank'>info_gameplay</a> isn't listed as a <a href='http://natural-selection.org/Mapping_Guidelines.html#Required_Entities' target='_blank'>required entity</a> in the Guidelines because it isn't required <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
The release versions of NS (1.0 up to and including 1.1) only pay attention to two settings (<i>teamone</i> and <i>teamtwo</i>)--and those settings must be kept on the defaults anyway. At this point, adding the entity only supplies redundant information, so you don't need it. If you set any other options that the FGD offers which are not listed in the Guidelines, they'll be ignored anyway.
btw the link is damaged. remove the http://[URL= out of it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Just edited the link <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->