By not releasing your map. Thats the only sure-fire way of preventing it...... unless they get a trojan on your computer and get it without you knowing..... I guess there is no real way <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I don't think you should worry about it. WinBSP produces a very bad, crude version of a map file anyway. It looks like the entire level is carved; unsuitable for anything.
How big is your map? I remember reading somewhere that Winbspc crashes with medium-large maps, which would explain why all the Official maps crash, try to decompile a custom map, only a big one.
Evil_bOb1Join Date: 2002-07-13Member: 938Members, Squad Five Blue
im not at all sure but i think that including wad files into the bsp stops winbsp from being able to decompile then...i haven't tested this or anything but its like something i've noticed...
thanks for the nice words on my guides - i pulled about 6 gigs a month at action realm (be4 server crash) and i think it was because of them
i have decompiled maps i have mad with wad include, then only thing stoping me from rshiping (if i wanted to) was i did not have the right textures
I have decomlied all the offical cs maps, all the half life ones, all the gun mans ones, op4 ones (blue shift must use rip ent as well - as i can't decompile these) SHHH I KNOW ABOUT MORAL
Comments
they crash out winbspc (i know i wanted to find out something in one of them)
thanks any ways
amckern
Note that you can still view them in QuArK.
amckern
Definitively something for me to check out for doing my first HL maps (for NS off course !).
P.S. :
however, I did find that your CS guide is missing some pictures in the "Counter Strike Entity Overview" section.
i have decompiled maps i have mad with wad include, then only thing stoping me from rshiping (if i wanted to) was i did not have the right textures
I have decomlied all the offical cs maps, all the half life ones, all the gun mans ones, op4 ones (blue shift must use rip ent as well - as i can't decompile these) SHHH I KNOW ABOUT MORAL
so size has no issue for me with winbspc
i'll use rip ent, is that import or export?
(i use ryan gregs batch compile)
amckern