<!--QuoteBegin--Jower+May 14 2003, 07:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jower @ May 14 2003, 07:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Changed offensive chambers to shoot spikes instead of spit O Removed visible lerk projectiles (because the spikes hit instantly)
These 2 worry me... Now how will I practice bulletdodging to become the successor of neo, the allmighty owt ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Neither the OC globs nor the lerk spike effect accurately represented the shot being fired at you anyway. Attempting to 'dodge' either in 1.04 is pointless as the effect itself does not deal damage.
when it says "removed visible lerk projectiles" does that mean it just no longer curves down or do you not see the spikes at all anymore and therefore wont be able to trace the spikes back to the lerk shooting at you?
If you read up more, you would have known that the lerk spiked never did curve down (in 1.04 at least) and the modles responsible for that illusion have been removed.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Changed offensive chambers to shoot spikes instead of spit <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Spikes are much more suited to the offense chamber. They are more powerful and I believe they are more accurate. Visually they make sense also. After all, the offense chambers are covered in spikes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Heist+May 14 2003, 03:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Heist @ May 14 2003, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They are more powerful and I believe they are more accurate. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Sounds like a fair trade for the loss of WoL's
<!--QuoteBegin--Zanid+May 14 2003, 09:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zanid @ May 14 2003, 09:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you read up more, you would have known that the lerk spiked never did curve down (in 1.04 at least) and the modles responsible for that illusion have been removed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> the lerk spike <b>did</b> curve down. the damage, however was treated as hit-scan ie - it happened where your cross hair was. the only thing that flayra has done to the spikes is remove the animation of the spikes flying through the air and curving downwards (i dont know about the hit effect) so essentially, the spikes havent changed one bit.
Sorry to say this but silence + spikes doesn't sound 'hot' it sounds 'cheap.'
Aside from the possible overpowering of the electrified TF and res, 1.1 seems geared at alien power. Hope I'm wrong (after all the veterans are testing and they would figure this out.....right?)
Comments
I shalt jump inside you and make you blow up in an ugly way
and yes lerk projecticles hit instantly, but spike damage has been reduced slightly
O Removed visible lerk projectiles (because the spikes hit instantly)
These 2 worry me...
Now how will I practice bulletdodging to become the successor of neo, the allmighty owt ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Neither the OC globs nor the lerk spike effect accurately represented the shot being fired at you anyway. Attempting to 'dodge' either in 1.04 is pointless as the effect itself does not deal damage.
Spikes are much more suited to the offense chamber. They are more powerful and I believe they are more accurate. Visually they make sense also. After all, the offense chambers are covered in spikes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sounds like a fair trade for the loss of WoL's
the lerk spike <b>did</b> curve down. the damage, however was treated as hit-scan ie - it happened where your cross hair was. the only thing that flayra has done to the spikes is remove the animation of the spikes flying through the air and curving downwards (i dont know about the hit effect) so essentially, the spikes havent changed one bit.
*marines guarding powersilo go WTH! when their turrets just start blowing up for no reason*
Aside from the possible overpowering of the electrified TF and res, 1.1 seems geared at alien power. Hope I'm wrong (after all the veterans are testing and they would figure this out.....right?)
How about spikes + silence + cloaking, NOW WE'RE TALKING HUH <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->