What Will Become Of Owt...

JowerJower Join Date: 2003-02-12 Member: 13448Members
O Changed offensive chambers to shoot spikes instead of spit
O Removed visible lerk projectiles (because the spikes hit instantly)

These 2 worry me...
Now how will I practice bulletdodging to become the successor of neo, the allmighty owt ?

Comments

  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    You don't in NS. Live with it.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Grr....
    I shalt jump inside you and make you blow up in an ugly way
  • DizzyOneDizzyOne BASS! Join Date: 2002-11-17 Member: 9095Members
    Flayra said that ocs and trrts and sieges would acquire (or how u spell it) their targets fast, but will the oc with spike also shoot faster?
  • LuxLux Join Date: 2002-11-17 Member: 9078Members
    yes, the ocs are more effective, also because they are too tall to jump over.

    and yes lerk projecticles hit instantly, but spike damage has been reduced slightly
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--Jower+May 14 2003, 07:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jower @ May 14 2003, 07:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Changed offensive chambers to shoot spikes instead of spit
    O Removed visible lerk projectiles (because the spikes hit instantly)

    These 2 worry me...
    Now how will I practice bulletdodging to become the successor of neo, the allmighty owt ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Neither the OC globs nor the lerk spike effect accurately represented the shot being fired at you anyway. Attempting to 'dodge' either in 1.04 is pointless as the effect itself does not deal damage.
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    when it says "removed visible lerk projectiles" does that mean it just no longer curves down or do you not see the spikes at all anymore and therefore wont be able to trace the spikes back to the lerk shooting at you?
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    There is no tracer for lerk spikes anymore.
  • ZanidZanid Join Date: 2003-04-03 Member: 15158Members
    If you read up more, you would have known that the lerk spiked never did curve down (in 1.04 at least) and the modles responsible for that illusion have been removed.
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Changed offensive chambers to shoot spikes instead of spit <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Spikes are much more suited to the offense chamber. They are more powerful and I believe they are more accurate. Visually they make sense also. After all, the offense chambers are covered in spikes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • xectxect Join Date: 2002-11-24 Member: 9807Members
    edited May 2003
    <!--QuoteBegin--Heist+May 14 2003, 03:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Heist @ May 14 2003, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They are more powerful and I believe they are more accurate. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sounds like a fair trade for the loss of WoL's
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    tis good really... i mean having lerk spikes is like having a little silver ball heading at you when we fire the guns...
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <!--QuoteBegin--Zanid+May 14 2003, 09:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zanid @ May 14 2003, 09:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you read up more, you would have known that the lerk spiked never did curve down (in 1.04 at least) and the modles responsible for that illusion have been removed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    the lerk spike <b>did</b> curve down. the damage, however was treated as hit-scan ie - it happened where your cross hair was. the only thing that flayra has done to the spikes is remove the animation of the spikes flying through the air and curving downwards (i dont know about the hit effect) so essentially, the spikes havent changed one bit.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    And that is exactly what he said, just phrased differently.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    it may have been, but i didnt get that impression
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    silence + no visible spike is going to be hot


    *marines guarding powersilo go WTH! when their turrets just start blowing up for no reason*
  • CyricCyric Join Date: 2003-05-07 Member: 16117Members
    Sorry to say this but silence + spikes doesn't sound 'hot' it sounds 'cheap.'

    Aside from the possible overpowering of the electrified TF and res, 1.1 seems geared at alien power. Hope I'm wrong (after all the veterans are testing and they would figure this out.....right?)
  • IncitatusIncitatus Join Date: 2002-11-02 Member: 4316Members
    ALIENS RULE!

    How about spikes + silence + cloaking, NOW WE'RE TALKING HUH <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sign In or Register to comment.