Quick glimpse
Killtoy
Join Date: 2002-03-28 Member: 358Members
<div class="IPBDescription">Of elysium progress</div>Not much to say here... I'll try to keep dropping little peeks of my work as I go. Still don't know if I'm going to make the deadline.
<b>The observation deck.</b>
<b>The observation deck.</b>
Comments
Suggestions:
(edit- Well I had suggested that you find a different texture for both the wall between the windows and the window trim. No idea what got into me, because they look fabulous like they are...)
I guess I don't really know what to suggest then. I suppose that's a good thing. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Good luck with the level!
<!--EDIT|ken20banks|June 17 2002,22:42-->
I may change the texture between the windows, but probably not before the deadline. There really isn't anything that'll work instead, and while I do plan on adding to that texture series, I've decided to not try until after the deadline.
^ he speaks for me too ^
I think you should leave the texture inbetween the windows just the way it is.
<span style='color:black'>More people are catching on to these.. anyway -- go check out those deadlocke666 threads and look @ my sercet comments!</span>
The new Marine start fits with the look of Elysium much better, and I'm very happy with it. I think the lighting is still too dark for the Marine's. I'll be experimenting with how I can add light without losing the feel of the room like it is. Let me know your thoughts!
I'll be working on other areas for a while, as I need to finish more stuff up. But I'll listen to your comments and try to get some tweaks in before the deadline. Thanks!
My biggest gripe would be the ceiling and the back wall in that last shot. Of course, you know what I'm going to say about the ceiling... that texture... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> Actually, I just don't like the blue light up there, really. Could be a personal thing, dunno. Concerning the back wall.. I don't know where you are with r_speeds in that area, but I'd like to see some more structural detail on it. Ridges and bevels!! (shoven will probably explain it to you if you don't know what I mean... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> )
Hehe, anyway it looks really great. All the criticism I had is stuff that can wait until after you get everything else done too, so... yeah. Keep it up!
Yes, some detail making the walls less flat is planned. I wanted to check r_speeds first. Seeing that they average 340 from the corners of the room, I'll certainly add more wall detail eventually.
As for the ceiling texture, its about the only thing left from the original CC room. I had planned to lose it too. It'll go eventually. However, yes, I am not revisiting this room any time soon, but I've got a list of notes for it here, and suggestions are good so far. Thanks!
This room rules dude, the only thing I notice is that the ladders seem a little 'off.' Maybe scaling them down a bit would improve their appearance.
Just a quick update. As I was working in the area I tweaked the lighting a little and swapped the ceiling. It first I thought this ceiling wasn't going to work, but compared to the other, it is an improvement. I'll probably keep an eye out for something else, but I think this is the right track...