Quick glimpse

KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
<div class="IPBDescription">Of elysium progress</div>Not much to say here... I'll try to keep dropping little peeks of my work as I go. Still don't know if I'm going to make the deadline.

<b>The observation deck.</b>

Comments

  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Oh! I loove your lighting there... very wonderfully done! Awesome atmoshpere, and that lens flare seems to add a LOT to the scene... usually they're just decoration in most areas, but that actually seems to be a... part... of the overall atmoshpere. Especially in that first shot. I love it. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Suggestions:

    (edit- Well I had suggested that you find a different texture for both the wall between the windows and the window trim. No idea what got into me, because they look fabulous like they are...)
    I guess I don't really know what to suggest then. I suppose that's a good thing. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Good luck with the level!



    <!--EDIT|ken20banks|June 17 2002,22:42-->
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Very good.  THe lighting is very well done, only thing I have to say about anything is the area behind the rails.  Is that enterable?  From what i see in the 2nd shot it looks liek someone could get stuck down there.  I dunno tho.  Great otherwise. <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Like ken said, a better texture for between the windows would be good. Right now it looks like those spots could be filing cabinets, and that just doesn't look right <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> The lighting is awesome, and I assume you stuck a ladder down below so any silly person can climb back up?
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    There are platforms edge so that the trench can be easily exited in two jumps.

    I may change the texture between the windows, but probably not before the deadline. There really isn't anything that'll work instead, and while I do plan on adding to that texture series, I've decided to not try until after the deadline.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    leave the texturing as is, i think it looks pretty kool, anyway, lighting is awesome, i have nothing bad to say about these shots.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Have these shots been gamma corrected?  They look rather dark.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--Black Wolf+June 18 2002,02:57--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Black Wolf @ June 18 2002,02:57)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->leave the texturing as is, i think it looks pretty kool, anyway, lighting is awesome, i have nothing bad to say about these shots.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    ^ he speaks for me too ^

    I think you should leave the texture inbetween the windows just the way it is.
    <span style='color:black'>More people are catching on to these.. anyway -- go check out those deadlocke666 threads and look @ my sercet comments!</span>
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    Well, last night I went to move just one exit from the Marine start. After that, everything is a blur. When I woke up this morning, the whole room was refitted.

    The new Marine start fits with the look of Elysium much better, and I'm very happy with it. I think the lighting is still too dark for the Marine's. I'll be experimenting with how I can add light without losing the feel of the room like it is. Let me know your thoughts!

    I'll be working on other areas for a while, as I need to finish more stuff up. But I'll listen to your comments and try to get some tweaks in before the deadline. Thanks!
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    ...the Marines' first node...
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    That's rockin Killtoy. It just keeps getting better and better. Awesome lighting. Don't change a thing there. I think the area around the resource node could use some more detail.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Yes, very very nice... I love the big pipe thing in that last shot. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> The walkway there is really great.

    My biggest gripe would be the ceiling and the back wall in that last shot. Of course, you know what I'm going to say about the ceiling... that texture... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> Actually, I just don't like the blue light up there, really. Could be a personal thing, dunno. Concerning the back wall.. I don't know where you are with r_speeds in that area, but I'd like to see some more structural detail on it. Ridges and bevels!! (shoven will probably explain it to you if you don't know what I mean... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> )

    Hehe, anyway it looks really great. All the criticism I had is stuff that can wait until after you get everything else done too, so... yeah. Keep it up!
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    Yeah, r_speeds are terrible here. They acually brake 400 in one place here. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Yes, some detail making the walls less flat is planned. I wanted to check r_speeds first. Seeing that they average 340 from the corners of the room, I'll certainly add more wall detail eventually.

    As for the ceiling texture, its about the only thing left from the original CC room. I had planned to lose it too. It'll go eventually. However, yes, I am not revisiting this room any time soon, but I've got a list of notes for it here, and suggestions are good so far. Thanks!
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    hmmm... looking at the second picture, is seems that there is a planed or something nearby, if there is, there should be a lot more light reflecting from the planet into the window...  it just kinda looks odd witha huge bright orange sphere in the sky with no light coming from it...
  • MasMas Join Date: 2002-06-15 Member: 775Members
    <!--QuoteBegin--Killtoy+June 19 2002,10:26--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Killtoy @ June 19 2002,10:26)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->...more...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    This room rules dude, the only thing I notice is that the ladders seem a little 'off.' Maybe scaling them down a bit would improve their appearance.
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    The sky is a placeholder. Chalupamonk is making a killer custom sky for Elysium. W00t!

    Just a quick update. As I was working in the area I tweaked the lighting a little and swapped the ceiling. It first I thought this ceiling wasn't going to work, but compared to the other, it is an improvement. I'll probably keep an eye out for something else, but I think this is the right track...
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    ...just more of the same...
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Killtoy, if you do not make the deadline, I will hunt you down and whack you many times with a fish for not giving this map to the NS community.  That is all I have to say.
Sign In or Register to comment.