Help please
PREDATOR
Join Date: 2002-06-19 Member: 800Members
Hey Guys, ive been meaning to register for a while but now that i have i need a little help , im good a worldcraft and all i can do some decent maps but i need some help configuring my Valve Hammer Editor to N.S. could some one walk me through it
<!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> <!--emo&:pudgy:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt=':pudgy:'><!--endemo-->
<!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> <!--emo&:pudgy:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt=':pudgy:'><!--endemo-->
Comments
Check out the Valve ERC: <a href="http://www.valve-erc.com/" target="_blank">http://www.valve-erc.com/</a> for that kind of info.
<!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> <!--emo&:pudgy:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt=':pudgy:'><!--endemo-->
Could anyone help me and Predator on this?
I have it personally set up like this right now (and it doesn't work):
- I use the csg from the tools folder in the installer, the bsp from the tools folder, the Zoners rad and vis. the hullfile thing kinda stumps me, as the instructions on where to put it didn't help much. If I remember correctly the guide said "add it to your csg params". yea ... umm ... thanks. <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
If anyone can help that would be appreciated, if not fine, if you need more info, just ask.
1. Open VHE.
2. Click on "Tools" on the upper toolbar.
3. Click on the "Game Configurations" tab.
4. Press the "Edit" button to the right of the "Configuration" box.
5. Press "Add", type "NS" into the text field, and press OK.
6. Now, back at the Game Configurations area, press the "Add" button to the right of the "Game Data File" box, browse to your nstr folder, and select the ns.fgd. Press OK.
7. Leave the Texture Format at WAD3.
8. Leave the Map Type at Half-Life / TFC.
9. Select whatever you want for Default PointEntity class, I use "light".
10. Select whatever you want for Default SolidEntiy class, I use func_illusionary.
11. Select your appropriate directory for the Game Executable directory, mine is "C:\SIERRA\Half-Life"
12. Choose your directory for Mod Directory, mine is "C:\SIERRA\Half-Life\nstr"
13. Choose your directory for Game directory, mine is "C:\SIERRA\Half-Life\nstr"
14. Choose the directory where you want all your rmf files (VHE map files) to be saved for RMF directory, mine is "C:\Program Files\Valve Hammer Editor\maps"
15. Press OK on the Game configuration tab.
16. Be sure to add "ns.wad" to your texture list in the Textures Tab.
Hope that helps. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I'm confused as to where to add the -hullfile c:\sierra blah nshullts.txt thingy when I'm compiling. I went to expert, clicked csg, and added it after the $map\$file or whatever it is. Is this right? all on the same line? I would post a picture but I don't have a functioning ftp atm. Thanks for your help Ken.
THanx for everything
<!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> <!--emo&:pudgy:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt=':pudgy:'><!--endemo-->
If you decide to pick it up, and set it up to work with ns (I could help with that, if you have trouble there), there is an option called "Hull File" on the CSG tab. Check that, and type in "nshulls.txt". To work, the nshulls.txt file must be in the same directory as the map you're compiling.
<!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Pred posted before me, so... yeah. Glad you've got it figured out. But Mas, if you're still having trouble, you might want to check out BatchCompiler, and use the Hull File check box thingy. Post here if you need help setting it up for NS.
<!--EDIT|ken20banks|June 20 2002,00:19-->