Help meh!

JessicaJessica Join Date: 2002-06-19 Member: 799Members
<div class="IPBDescription">/me runs around screaming</div>Well I'm sorta like a noob mapper and well I dunno what  to add and to the image below and well /me runs around screaming  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->  i have no idea what it would look like and those bars coming down i want it to look different just dunno how to make it cause i want a little light in that thing somewhere " KFS WHERE ARE YOU WHEN I NEED YOU?? "
<img src="http://dominate3.clanpages.com/images/untitled.jpg" border="0">

Comments

  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Curves. Make the edges of the hangy-down-thingy curvy.

    Also, that texture... looks like drywall or something, so unless you're not mapping for NS, I'd try something different. (If this is just an excercise in archetecture, ignore that).

    Maybe add spikes, or little doo-dads, or wires too. Or pipes. Or all of them. (Wires would be a wire texture on one surface of a brush, the others removed).
  • MasMas Join Date: 2002-06-15 Member: 775Members
    Looks much better than my first try at worldcraft.  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    As Molecular said, maybe you should try using the ns.wad textures. The <a href="http://www.valve-erc.com" target="_blank">Valve Editing Resource Center</a> has a LOAD of tutorials for newbs to mapping. Good luck in the future Jessica, keep it up, and don't give up.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • JessicaJessica Join Date: 2002-06-19 Member: 799Members
    NS maps are too beyond for me But Pipes sound cool I addlights in the middle of the blocks not sure what it looks like I'll post a screenie soon Oh and its Arc Excercise so i dont care about textures
  • JessicaJessica Join Date: 2002-06-19 Member: 799Members
    Any one know where i can learn to TExture with out using Photoshop since it hates me? ( This is ym last post of the day cya tomorrow)
  • MasMas Join Date: 2002-06-15 Member: 775Members
    Besides using Photoshop or PSP, creating good, realistic textures is nigh impossible. If you really dislike Photoshop try PSP, I think you can get it from <a href="http://www.jasc.com" target="_blank">Jasc Software</a>
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Looks great for a first attempt!

    While I understand that you're apparently just testing out geometry, architecture, whatever... It might also be a good time to learn how much textures can add to an area. You can make even the most structurally lacking room look good with clever texture use. Not relying on brushes 100% for detail is a good practice with a lowend engine like HL's. I suggest playing around with textures some more. Especially the ones in the ns.wad. Just experiment with different combinations or whatever if nothing else. You'll learn a lot. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    psst jess : quark ! d:D
    no really , the interface is alot easier, ahs lots of build in features that make things easier for you, the mapper, i fell in love with quark and i'm gonna stick with it d:)
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hmmm, no, do not go to the dark side, stay with worldcraft!

    (plz dont let this turn into a quark vs WC (teh hammer now i spose) thread like on every other mapping forum ever created, everyone has their own preferences)
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    i didn't mean to turn this into a quark vs WC thread, it's just that you have to give it a try, i was surprised i hadn't tried it before, just cuz people were telling me to stick with WC
  • PremaPrema Join Date: 2002-05-11 Member: 598Members
    nice jessica,... try make it some less half-life  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    I don't think she was going for any kind of style yet... as she mentioned, it was just an exercise to help her out with her mapping.

    The good thing is that I could see that working as a part of an NS map with the right textures applied. Those grills in the side of the corridor could make good vent connections for alien-only routes, and the girder/supports would look just right with some of the thicker trim textures that the NS.wad has.
  • JessicaJessica Join Date: 2002-06-19 Member: 799Members
    Here's a screen less hl like. and can you see i forgot to funcwall the wires  :/
    <img src="http://dominate3.clanpages.com/images/crapfac0002.jpg" border="0">
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    For a second there i wasn't able to see the image. Nevermind, though... I used my "anti-geocities" trick and managed to view the image. Gotta love GeoCities. Or not.

    Anyway, I think the NS textures add to the style of the piece nicely. Perhaps more variation in color would be in order, but it's up to you how you choose to design an area of your map. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Oh, and where are your lights coming from? I see some kind of groove or slit in the cieling that seems to be producing the light, but I can't be sure.
  • JessicaJessica Join Date: 2002-06-19 Member: 799Members
    <!--QuoteBegin--CyonPro+June 20 2002,13:54--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (CyonPro @ June 20 2002,13:54)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Oh, and where are your lights coming from? I see some kind of groove or slit in the cieling that seems to be producing the light, but I can't be sure.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Ya i Put blue lights and a normal colour light in the middle of the block pretty cool looking i thought and geocities wont show the image  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->  i gotta find a new place to upload
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    That looks really good for a start jess, i suggest you add some pipes going across the top and wires hanging inbetween them.
  • JessicaJessica Join Date: 2002-06-19 Member: 799Members
    Alright I'm high on cafine and beer and stuff but after ER I will make 2 pipes going down and bits of wire inbetween
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