Evolution Chamber Effect Behavior
Maian
Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
<div class="IPBDescription">some observations</div> <b>Defense chamber:</b>
Unit function: Gives HP to units. Hive also does this.
Structure function: Gives HP to structures. Hive also does this.
Misc: Multiple DCs can provide HP to a single unit/structure.
<b>Movement chamber:</b>
Unit function: Gives energy to units.
Structure function: Provides a portal to farthest hive. Not truly a "structure function" but close enough.
Misc: Multiple MCs can provide energy to a single unit.
<b>Sensory chamber:</b>
Unit function: Cloaks units.
Structure function: Cloaks structures, including itself.
Misc: Multiple SCs do NOT make a single unit "more cloaked." However, they can be placed more freely around the map to ensure that more places are cloaked.
Correct?
Unit function: Gives HP to units. Hive also does this.
Structure function: Gives HP to structures. Hive also does this.
Misc: Multiple DCs can provide HP to a single unit/structure.
<b>Movement chamber:</b>
Unit function: Gives energy to units.
Structure function: Provides a portal to farthest hive. Not truly a "structure function" but close enough.
Misc: Multiple MCs can provide energy to a single unit.
<b>Sensory chamber:</b>
Unit function: Cloaks units.
Structure function: Cloaks structures, including itself.
Misc: Multiple SCs do NOT make a single unit "more cloaked." However, they can be placed more freely around the map to ensure that more places are cloaked.
Correct?
Comments
Still 90%? Or is this full on cloaking like 1.0 - 1.03?
Like max number of oc and dc too.
Just like in jurrasic park2 and the raptors are getting the humans in the grass cause the humans cant see them.
dcs will be more of a healing player thing than structure now.
100 % cloak.
im thinking of cargo on hera, that could be beasty, invisible skulks running around spawn locations seems naasty.
Yes.
Id politely suggest that perhaps 14 res each is too low?
and they do cloak themselves <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Id politely suggest that perhaps 14 res each is too low? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This may sound overpowered but the old sensory used to provide cloaking and two other abilities that are just useless. Also, if you can't build more than one kind of chamber per hive, sensory means no defence or movement.
Also, is the range of the obs the same, bigger(hopefully) or smaller?
does taht mean u can acutally only <b>build</b> one chamber per hive?
or you can just have the effect of only one being build per hive(hive1=level1, but as many chambers as u want)
im pretty sure the latter is correct but just makin sure
they cost 20 res
You can build one chamber type per hive (as many of the same) Just as in 1.04.