Evolution Chamber Effect Behavior

MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
<div class="IPBDescription">some observations</div> <b>Defense chamber:</b>
Unit function: Gives HP to units. Hive also does this.
Structure function: Gives HP to structures. Hive also does this.
Misc: Multiple DCs can provide HP to a single unit/structure.

<b>Movement chamber:</b>
Unit function: Gives energy to units.
Structure function: Provides a portal to farthest hive. Not truly a "structure function" but close enough.
Misc: Multiple MCs can provide energy to a single unit.

<b>Sensory chamber:</b>
Unit function: Cloaks units.
Structure function: Cloaks structures, including itself.
Misc: Multiple SCs do NOT make a single unit "more cloaked." However, they can be placed more freely around the map to ensure that more places are cloaked.

Correct?

Comments

  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Also note, aliens can move while in cloakrange of a sensory without getting uncloaked, but attacking uncloaks them.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    I'm wondering about the level of cloaking granted by Sensory chambers.

    Still 90%? Or is this full on cloaking like 1.0 - 1.03?
  • 5c0ut-WHoR35c0ut-WHoR3 Join Date: 2003-05-14 Member: 16288Members
    what if a gorge built like the max number of sensory in a like big room and it cloaks everything.

    Like max number of oc and dc too.

    Just like in jurrasic park2 and the raptors are getting the humans in the grass cause the humans cant see them.
  • SpeedKilledSpeedKilled Join Date: 2003-03-29 Member: 15012Members, Constellation
    I asked about that 90% in another thread and the answer was it's 100% from the chambers but the actual upgrade is still 90-95%
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    change log stats chambers heal them self now as well although i take it, its not very fast compared to using dcs.

    dcs will be more of a healing player thing than structure now.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Duff-Man+May 15 2003, 05:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duff-Man @ May 15 2003, 05:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm wondering about the level of cloaking granted by Sensory chambers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    100 % cloak.
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    does sensory effect thru walls?
    im thinking of cargo on hera, that could be beasty, invisible skulks running around spawn locations seems naasty.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Melatonin+May 15 2003, 12:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Melatonin @ May 15 2003, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> does sensory effect thru walls? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Has the hp of the SC been decreased?
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    The sensory chamber is cloaked right? So in theory, at 95% cloaking ability, since sensory chambers parasite marines that touch it, you could put a few right on the sides of a hallway. So they wouldn't see, but they'd get parasited brushing past it. Might be a cool new technique.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    if they dont cloak themselves, two should get each other, right?
  • BelrickNZBelrickNZ Join Date: 2002-12-19 Member: 11156Members
    Im getting suspicios that sensory maybe OVER powered lol. Since they dont need massing to be effective like Dc you could place em everywhere.

    Id politely suggest that perhaps 14 res each is too low?
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    how far is the cloak range?

    and they do cloak themselves <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • alienchickenpiealienchickenpie Join Date: 2003-01-25 Member: 12710Members
    <!--QuoteBegin--BelrickNZ+May 15 2003, 04:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BelrickNZ @ May 15 2003, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im getting suspicios that sensory maybe OVER powered lol. Since they dont need massing to be effective like Dc you could place em everywhere.

    Id politely suggest that perhaps 14 res each is too low? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This may sound overpowered but the old sensory used to provide cloaking and two other abilities that are just useless. Also, if you can't build more than one kind of chamber per hive, sensory means no defence or movement.
  • Aries8Aries8 Join Date: 2002-12-12 Member: 10719Members
    Putting an observatory in your outposts will not allow aliens to cloak even with a SC near, right?
    Also, is the range of the obs the same, bigger(hopefully) or smaller?
  • LeetVegeTaLeetVegeTa Join Date: 2003-02-27 Member: 14103Members
    <!--QuoteBegin--alienchickenpie+May 15 2003, 03:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (alienchickenpie @ May 15 2003, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This may sound overpowered but the old sensory used to provide cloaking and two other abilities that are just useless. Also, if you can't build more than one kind of chamber per hive, sensory means no defence or movement.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    does taht mean u can acutally only <b>build</b> one chamber per hive?
    or you can just have the effect of only one being build per hive(hive1=level1, but as many chambers as u want)

    im pretty sure the latter is correct but just makin sure
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Sensory Chambers cost 20 resources. As do all of them.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    They cloack themselves,
    they cost 20 res
    You can build one chamber type per hive (as many of the same) Just as in 1.04.
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