Marine Blood

bertbert Join Date: 2003-02-11 Member: 13433Members
<div class="IPBDescription">any gore in 1.1?</div> Some v1.04 servers have a mod that makes marines bleed when bitten or shot.

will there be any sort blood loss on the marine side in v1.1?

thats my main question (i searched before hand and i couldn't find it addressed in any post yet)


side questions while you're at it:
-new marine death animations? (is the spasming seal look still in there?)
-where can i find the server mod that makes marines bleed in v1.04?

thx,

cockbert.
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Comments

  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    edited May 2003
    Let me add some thing extra to the end of that "no".

    If I recall reading correctly NS will never contain blood and gore. The closest to this will be the off, def, etc. chamber exploding into goo when dead. NS should not have to be rated mature, therefore, no blood.

    Of course there really isn't anything officials can do if someone develops a pluggin for their server <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    Flay has said before that there will never be gore in NS. It just isn't that type of game.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    If you're an alien, is there any way to see if hit a marine (and don't kill him)?
  • JHunzJHunz Join Date: 2002-11-15 Member: 8815Members, Constellation
    There's a hit feedback sound, but it's a bit hard to hear. Sort of a little crunch sound.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    Is this hit sound discernable from the skulk bite and fade swipe sounds?
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Maian+May 14 2003, 11:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maian @ May 14 2003, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is this hit sound discernable from the skulk bite and fade swipe sounds? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yep. once you get 1.1 and try out silence, that sound is the only sound played. You can listen for the difference in 1.04 by attacking a wall vs attacking thin air. wall attack plays the sound (cause you've hit something) and air attack doesn't play the sound (no hit)
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    edited May 2003
    Yes, it sounds like the typical flesh squish. Kinda like squeezing cabbage.

    I haven't heard the new sound, only the current version, so it might have changed.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    edited May 2003
    I have the hit sound from AvP. It's pretty cool "flesh" sound. I have no problems hearing, when i hit or doesn't hit to a marine. But it sound's pretty odd when i bite a structure or a wall <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    If anyone want's it, i can attach that sound in here, as soon as i get home from work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    <span style='color:orange'>EDIT:</span>Crap, i forgot that i can't upload anything in this beta discussion
    Maybe i host it then <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LaCHiELaCHiE Join Date: 2003-02-22 Member: 13849Members, Constellation
    ah well, least the aliens bleed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    What if their armor sparked as your teeth glanced off? All the little nanites getting pissy when they are attacked...
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    Armor does spark. Look closer.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    the armor sparks when they get hit by ranged attacks,if you bite them it wont spark, if u spike them it does spark =)
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    Sigh, the aliens bleed, why shouldn't the marines? That "It's not that kind of game" stuff doesn't hold water.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    For the same reason carmageddon splat pack was rated less mature than the original carmageddon
  • Twilight_WolfTwilight_Wolf Join Date: 2002-12-02 Member: 10410Members
    <!--QuoteBegin--Guspaz+May 15 2003, 09:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guspaz @ May 15 2003, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sigh, the aliens bleed, why shouldn't the marines? That "It's not that kind of game" stuff doesn't hold water. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sure does man...it was always a different thing if there was Alien blood on the walls, or human blood....Like in germany C&C1 had no human marines but Robots who squirtet Oil instead of blood...the people who rate games for "maturity" don't like human blood showing I guess...
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    <!--QuoteBegin--Twilight Wolf+May 16 2003, 10:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twilight Wolf @ May 16 2003, 10:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the people who rate games for "maturity" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Who also live in germany
    hehe
    I haven't seen anything like this elsewhere
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    I've installed the blood plugin (by Hullu) on my server, but am concerned that as the front line for the NS team's creation I'm going completely against their wishes.

    I have no intention of removing the blood without their input though, so long live blood!

    Roo
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited May 2003
    I don't know how often I'll have to repeat it, but once again: <b>Age rating restrictions were <i>not</i> the motivation for excluding marine blood.</b> It was a descision by Flayra, who decided that, to him, NS was just not the game where human livers should fly around. The aliens with their different aesthetics are a different topic.

    Take this to a bank, cash it, and go on a vacation from this damn subject.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    It doesn't really matter whether there is blood or not, but it helps a lot if you really see whether you hit a target or not, especially as a skulk. Isn't it possible to let it graphically indicate by, say, some pieces of armour/kevlar that have been bitten off...
  • KhazModanKhazModan Join Date: 2003-04-14 Member: 15500Members, Constellation
    you can get scent of fear upgrade too. you see a health marine u attack healthy marine becomes injured, adn you can see that by red ness on teh hive sight or soemthing i dunno
  • mstrmstr Join Date: 2003-02-13 Member: 13507Members
    I agree that marine blood should be there.

    No, I don't get perverse pleasure from seeing blood. (like some people against blood seem to flame those, who want to see it) I'm just annoyed by the fact, that <b>aliens don't get proper feedback when they hit enemies</b>, like marines do. When skulkbite hits, you may hear it but don't see anything. And acid rockets... they feel like you could throw them around for hours, and they would do nothing. Yea, I know that they eventually kill enemies, but they feel amazingly powerless and that's not nice. When you shoot enemies as a marine, those splats tell you that you actully hurt the enemy. I never even knew about hitsparks, until I read about them and looked really carefully. They are useless.

    Summary: Blood has gameplay value telling you that a hit was registered. Saying that marine blood is too rough for players, while happily having aliens spill their blood, is just doublefaced.
  • My_Personal_InsanityMy_Personal_Insanity Join Date: 2003-03-26 Member: 14900Members
    <!--QuoteBegin--eggmac+May 16 2003, 08:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ May 16 2003, 08:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It doesn't really matter whether there is blood or not, but it helps a lot if you really see whether you hit a target or not, especially as a skulk. Isn't it possible to let it graphically indicate by, say, some pieces of armour/kevlar that have been bitten off... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I second that, it wouldn't need to be blood, but greater visual feedback
    from a hit would be nice.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    just make a more accessable server side mod thingy for it, job done, marine blood.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    I've played on a server with marine blood, and while I found it very scarey going round a corner to see the walls painted with marine blood, thinking to myself where the hell is the skulk that did this? I didnt think it felt like ns, the blood seemed out of place.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    What is with your obsession with blood!? Go back to Mortal Kombat you sickos.
  • IncitatusIncitatus Join Date: 2002-11-02 Member: 4316Members
    <!--QuoteBegin--ZERG!!+May 16 2003, 02:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ May 16 2003, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What is with your obsession with blood!? Go back to Mortal Kombat you sickos. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Totally agree!!
  • NysvNysv Join Date: 2003-05-02 Member: 16003Members
    I don't really care is there blood or not, but some indication for "marine was hurt in here recently" would be great.
    Alien goo splatter tells tales of skulks, but there is nothing to prepare you for offence chambers or other ranged alien danger around the corner.
    If it can't be blood how about bits of marine armor falling when taking damage or something like that?
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Sparks from the armor when you hit it ?
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Mmmmm. Undecided. I can see the reasoning behind not having it, but having played with it now, it's quite handy if for no reason other than feedback is a little easier to see.

    I'd suggest everyone tries a server with it, and sees what they think. Possibly the inclusion devs as a cvar defaulted to 0?
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