[mrel] Deus Ex Mj12 Commando (ha)

MausMaus Join Date: 2002-11-03 Member: 5599Members
edited May 2003 in NS Customization
<div class="IPBDescription">a quick conversion</div>I've been playing <i>Deus Ex</i> again recently, and when I saw these chaps running around I just <i>had</i> to try them in NS. I suppose this might be a beta release, since I think the legs look a little on the skinny side and could use some work. 736 polys. I didn't mention it in the readme, but you'll be wanting to rename the model to "heavy" of course.

<img src='http://members.aol.com/handhyle/images/mj12.jpg' border='0' alt='user posted image'>

Download: <a href='http://members.aol.com/handhyle/heavy.htm' target='_blank'>http://members.aol.com/handhyle/heavy.htm</a>

(edited because it's 736 polys, not 36 ;) )
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Comments

  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    i want it for the light D:
  • TacOneTacOne Join Date: 2002-11-05 Member: 7070Members
    Rename it to soldier.mdl?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited May 2003
    Patience, young padawan. I'll probably do that in a while. Just have to make sure the shield on the arm doesn't clip things too badly.

    (while renaming it to soldier.mdl will work, the HA anims don't include swimming anims, and te run may well play at a speed that doesn't look right. Best to pop it on the LA skeleton)
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    its pretty cool but the animes are good for a laff. They really need work. even the strange original ns ones are better. no offense to you is intended
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    !!!

    They <i>are</i> the "strange original NS ones"
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    edited May 2003
    /e my bad its for heavy i thought it was light. Wow he doesn't suit those animes at all. They look better on chunky models when he does it it looks like he's got MAJOR gas problems.
  • THEratTHErat Join Date: 2003-04-20 Member: 15672Members
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    This si just what i needed thanks man!
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    hey for the light u could have the normal guard from deus ex
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    hey u left some animations out like the swiming and tredwater ones and the flinch's pluse could u do it with smart gun animations
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    with all due respect and no perverted-ness intended, make the breasts more manly. the angled view of the front, at first glance i thought it was girl, cuz they kinda stand out. make em somehow more flat. and that arm thing should be removed. irrelevant, and as they say in the cs community:
    "OMG OMG OMG! USELESS ATTACHMENT! -5!!!" -CSNationalist @ csnation.net
    but i have to say, i agree.
    ....
    and make it for the light armor, it seems to be better for it from the looks of it.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Christ, people. You think you're doing something nice for the community and every fluffwit crawls out of the woodwork to complain.

    Drake: It doesn't have those anims <i>because the default doesn't have those anims</i>.

    Terran chappy: Christ. For one thing, the arm attachments (there used to be one on each arm, but I dropped one to avoid clipping issues) are what made me think the model would look good in NS to begin with. Second, I may be suitably far out the other side of puberty to not see breasts on everything I look at.
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    I actually thought they were breasts.

    Then again, I was also listening to a shoutcast at the very moment that just so happened to make fun of some guy who had a huge rack 'o manboobies at the last big LAN they casted, so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I hacked it up to make it a bit bulkier (no, I will not release it. Unless Souris would like me to), and it looks a lot better. Just goes to show you people, if you actually give a nice model like this a chance, then maybe, just maybe, you'll actually <i>like it</i>.
  • KrossfireKrossfire Join Date: 2003-05-17 Member: 16424Members
    Nice Souris, keep up the good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • IskatuMeskIskatuMesk Join Date: 2002-11-09 Member: 7893Members
    <!--QuoteBegin--Delta|Cpt.Terran+May 17 2003, 07:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delta|Cpt.Terran @ May 17 2003, 07:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> with all due respect and no perverted-ness intended, make the breasts more manly. the angled view of the front, at first glance i thought it was girl, cuz they kinda stand out. make em somehow more flat. and that arm thing should be removed. irrelevant, and as they say in the cs community:
    "OMG OMG OMG! USELESS ATTACHMENT! -5!!!" -CSNationalist @ csnation.net
    but i have to say, i agree.
    ....
    and make it for the light armor, it seems to be better for it from the looks of it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you make them any flatter they'll be pointing inwards.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    edited May 2003
    Now do a <a href='http://www.planetdeusex.com/dx1/characters/nonhuman/organics/greasel.jpg' target='_blank'>greasel</a> replacement for the skulk! (or lerk even) Or how about those <a href='http://www.planetdeusex.com/dx1/characters/nonhuman/organics/karkian.jpg' target='_blank'>evil things</a> in the lab just before you save your brother? Those could work for the gorge (or skulk) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    download smartgun animations <a href='http://members.optusnet.com.au/dazahawk/smartc.zip' target='_blank'>HERE</a>


    AND btw AWESOME MODEL!!!
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    I've yet to discover what is so damned amazing about the smartgun ...... It's just a black toothpick.
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    Oh hohoh! But it's a <b><i>smart</i></b> toothpick! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin--Jaeger+May 17 2003, 08:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jaeger @ May 17 2003, 08:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh hohoh! But it's a <b><i>smart</i></b> toothpick! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That was the lamest thing i ever heard
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Nice model Souris, so you finally got the conversation done? Because of that.... can we also expect some more conversations from UT-engine games? (some monsters from Wheel Of Time would be great for the Kharaa....) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Just this one from me, I'm afraid. The only other DEx model I'd be interested in playing with is ripping the legs off one of the security bots for some kind of exosuit for the HA. Only other UT-based game I have is UT itself, and I don't know if there's anything that would suit NS in there.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    I like this idea of Deus Ex models for NS ones! And I think a karkian would look ace replacing a gorge. That MJ12 Commando looks top shag.

    I don't like that "smartgun" either. "Wankgun" more like.
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    Humm, i love it! Thanks Souris, perfect release.

    -GF
  • ElloEllo Join Date: 2003-01-08 Member: 12017Members
    Looks Very nice.
    I might give it a quick recolour befor I use it though, just so it looks TSA green.
    Any chance we could get a UNATCO trooper for the light marine? I'd try it myself but I r teh SuX0rz at any kind of modeling or converting.
  • YardbombYardbomb Join Date: 2002-11-24 Member: 9791Members
    *stares*
    .....I was making one of those myself, LOL!
    I was about 50% finished and forgot I had it, heh.
    anyway.....
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    i read the whole thread, but still i am confused. Its HA right? and, if i want to make it LA, can i just rename it or what?
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Yeah just rename it.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    is this the default HA skeleton?

    or something super-souris whipped up?
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    Whoa, that's pretty darn neat for such a low poly model :OO
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