Gorge Sucking..

cybranglcybrangl Join Date: 2002-12-30 Member: 11605Members
<div class="IPBDescription">Solution?</div> I notice a big debate on the Beat forum about gorge sucking (but could not respond). One set thinks that gorge sucking off res nodes will lead to individuals simply gorging, sucking up for Onos and leaving the rest of the team in the dark ages. The other group likes the idea becuase it allows gorges to suck off an empty res node to get resources to build a Khaara outpost before they cap it.
One solution presented to avoid gorges simply suckling off a res node without capping is to make it so only capped nodes can be sucked. Of course this takes much longer since you need to have the resources first to cap it.

I think I have a solution that helps both sides. Allow gorges to suck empty nodes AND capped nodes, but give less res for uncapped nodes. Also, when the capped node is being sucked, it does not distribute to the rest of the team.

This allows for quick builds by sucking uncapped nodes, but encourgaes capping of nodes since the output is higher for the gorge. The fact that the team gets nothing form that node while it is being sucked is simply to balance it so you don't have node output + gorged sucked. Since the gorge needs to go off and build, that node will produce res for the team while they are not sucking.

Comments

  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    hmmmm mabye, but i say stay with the orignal 1.1

    one reason i can see would be.
    alien team starts with 1 capped node, n00b goes gorge and sucks from the one they started from and no one is getting any res.

    baaaaahhh! its either capped or not, we can`t have both.
  • hunter_huntedhunter_hunted Join Date: 2002-12-22 Member: 11338Members
    Seems like a good solution to me, with the capped nodes it would be like "tapping into them" and diverting the flow directly into the gorge instead of the rest of the team. The only apparant downside to this that i can see is: Is sucking nodes with the <i>intention</i> of depriving the rest of the team of res exploitable? As far as I see it, one player couldn't seriously disrupt a team's resource flow unless the team only had one node. Is it a possibility to make built nodes unsuckable if the alien team only had one node? The story behind this could be that the hive/hives wouldn't allow one alien to deprive the rest of the team of the little resources they would be getting if only one node was capped.
  • cybranglcybrangl Join Date: 2002-12-30 Member: 11605Members
    Hmmm... good point. Perhaps this then. If uncapped node gives 3 res and capped gives 6, then gorge sucking at capped node gets 4 of the 6 while 2 go to the team regardless.
    Obviously the numbers would need to be adjusted, but that gives the team something while encouraging gorges to cap nodes.
  • DemonmercDemonmerc Join Date: 2002-11-01 Member: 3651Members
    I would rather that the gorge has a limit to how much he can suck, or make the amount per tick vary according to current # of res.

    So a gorge couldn't go past say, 45.

    Or

    Sucking a node gives you res very quick when you have <20, moderate when <40, and honkin' **** slow at >40.

    Nobody should ever go gorge with the intention of going onos. Never.
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    edited May 2003
    Of course a gorge could abuse this and just suck and go onos.
    Just as easily as a 1.04 gorge can go gorge and get 3x the res and go whatever he wants easier...There is an element of responsibility, its a team game. Someone who holds that position of responsiblity needs to use it properly. It actually doesn't affect the game as much now because everyone gets the same res, someone else can go gorge just as easily and do the job correctly...This system actually cuts down gorge abuse to practiclly nothing.

    As I've been testing 1.1, everyone would just suck and onos when we first started playing, but in scrims and even in pubs, people are realizing that capping is still the way to go, and I'm sure the public will to when they get it. The game is about resource control after all. Of course, months down the road, you will hop into a pub and some guy will go gorge, suck to onos, and not cap. But does that really hurt your team now? No...now you have an onos running around. Just make sure someone else went gorge and is actually capping. Furthermore, since the aliens are not deadlocked with 1 hive to skulks and lerks...As long as they don't get rushed, the aliens can turtle their base with 1-2 resource nodes and eventually have enough res saved up to build a decent team, which can win games pretty easily it just takes some time.

    I think its a good system
  • Owl_Force_OmegaOwl_Force_Omega Join Date: 2003-02-26 Member: 14048Members
    <!--QuoteBegin--mcclane+May 19 2003, 03:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mcclane @ May 19 2003, 03:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Of course a gorge could abuse this and just suck and go onos. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, the rate of return diminishes as the gorge's resource pool grows. Think of the curve of square root of X. Not going to be a problem; There are better, more efficient ways to get res than suck on a node for half an hour.
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    edited May 2003
    <!--QuoteBegin--Owl Force Omega+May 19 2003, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Owl Force Omega @ May 19 2003, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--mcclane+May 19 2003, 03:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mcclane @ May 19 2003, 03:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Of course a gorge could abuse this and just suck and go onos. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, the rate of return diminishes as the gorge's resource pool grows. Think of the curve of square root of X. Not going to be a problem; There are better, more efficient ways to get res than suck on a node for half an hour. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    heh, I'm a 1.1 tester man...it takes about 2-3 minutes tops to get onos right now


    edit: this is assuming he doesn't build...which doesn't really happen much in the play testing so far, until later game when the aliens aer most established. But from the time a gorge starts sucking, till the time he stops...80 res is fast <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Onos rush in 3 minutes...

    I hope marines can do something about it aside hunting gorges <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    edited May 2003
    Thats the thing, to do it, the gorge has to not really build anything....and if he does that, a marine is going to jsut come along and own him. What else would the marines do to counter it? Killing the aliens is kind of the point of the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> So, this won't happen for that reason, unless the marines just sit in base all game.

    But basiclly, if you let a gorge sit on a res node...your going to have large 4 legged company very quickly. It takes about 3 OCs to defend a node....OCs are 10res. 30 res can be gotten in roughly 1 minute. After that hes fairly secure to suck till onos. This actually isn't bad, its a rather common strategy. Because while hes doing this, another gorge is on another node sucking building upgrade chambers and capping nodes.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Hm... each map have plenty of empty nodes....

    you can hunt and kill one, two, three, but not all of them, at least not always.

    Also, can't he just lay a couple ocs there to buy him time? They are much cheaper now...
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    I think that it should take 5 to 10 minutes to get 80 res. I mean.. c'mon... sucking a node should be the equivalent of getting 1/2 of a res node... that way u can still get res.. but not that damn fast...
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    <!--QuoteBegin--Boltman+May 19 2003, 03:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boltman @ May 19 2003, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hm... each map have plenty of empty nodes....

    you can hunt and kill one, two, three, but not all of them, at least not always.

    Also, can't he just lay a couple ocs there to buy him time? They are much cheaper now... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Marines have to be very on point now. The com can find gorges very easily unless he has lvl3 silence...and he has to get his marines to do something about it. And if an Alien team has mroe than 3 gorges...well, I won't get into strategy but...its easily counterable.

    Basiclly it causes gameplay to be focused on map and node control, and not hive control. Aliens can win so easily with one hive. While it was possible in 1.04, you were more and more handicapped as the game progressed till eventually you had next to no chance. Now Hives are like bonuses, and less like objectives. Its all about Res/Map control now.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    <!--QuoteBegin--Macguyvok+May 19 2003, 03:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Macguyvok @ May 19 2003, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think that it should take 5 to 10 minutes to get 80 res. I mean.. c'mon... sucking a node should be the equivalent of getting 1/2 of a res node... that way u can still get res.. but not that damn fast... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The more resources you have, the less you get.

    The games are supposed to be quick now, 5-10minutes is way too much.

    I think gorges can be a bit overpowered now... skulk goes to a hive at game start, gorges, suck res for 5 seconds and lay an oc, suck a bit more, another oc, etc.

    Probably when the first marine arrives there will be about 3 ocs at the hives. Maybe not on small maps like eclipse, but on big maps like ns_nothing and tanith it can happen.
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    You think those are big...wait till you see the new maps <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Now instead of all the idiots going gorge and sucking on an uncapped node they will go gorge and divert the team's resources to them.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    This is how gorge sucking should work:


    Gorge sucks on uncapped node, gets res 3x as fast.
    Gorge sucks on a capped node, gets res 4x as fast, no dmg done to the incoming res from that node.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    People compare trying to go onos quickly now to doing it in 1.1. These can't be compared. Now, if you can go onos you have 3 hives and are almost guaranteed to win, so it is practically impossibly to sabotage your team at that point, no matter how hard you try. In 1.1, you can go onos early, so these strategies can screw up games.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--DeAtH_tO_gOrDoN+May 19 2003, 03:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeAtH_tO_gOrDoN @ May 19 2003, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now instead of all the idiots going gorge and sucking on an uncapped node they will go gorge and divert the team's resources to them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ?

    all aliens get res in equal amounts the gorge doesnt get 3x the res anymore...
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