Say_team Message Tags

juhojuho Join Date: 2003-02-01 Member: 12965Members
<div class="IPBDescription">Are they finally coming to 1.1?</div> I'm really looking forward for 1.1 and I'm wondering if say_team tags are finally implemented?

I mean tags like %l which you can insert into your say_team messages and which gets replaced with some data, like your current location, current health, ammo or armos status etc. Sounds cool? Listen to these examples:


%l gets replaced with your current location in the map.
%a gets replaced with your current ammo count.
%s gets replaced with your current health and armor level
%e gets replaced with number of enemies nearby
%f gets replaced with number of friendlies nearby


bind [some key] say_team I'm under attack at %l (%e enemies, %f friendly nearby)!
bind [some key] say_team Need backup at %l
bind [some key] say_team Roger that, getting there from %l
bind [some key] say_team Free res nozzle at %l
bind [some key] say_team Area secured at %l (%f friendly nearby)
bind [some key] say_team Need ammo to %l (current: %a - %s)

Everybody does not have voicecomm and the others might not want to use it. I'd found this type of message bindings wery usefull and I'm
really hoping that we can see them in 1.1! The say_team messages which are written by commander could also be highlighed in some way
(like in different color or something) What do you think?

- jtm
«1

Comments

  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    edited May 2003
    %e and %f might not be good... The first, particularly, could be exploited...

    Gee, I wonder if there's an alien hiding in this room... /say_team There are %e aliens nearby!

    As for %f, it might catch that guy hiding on the other side of the wall, for example... Dunno, can't think this late at night, but I see a lot of problems...

    The others are good though... I, personally, wouldn't use them, but I can see how they'd be useful.

    EDIT: Bleh, mixing up numbers... Shouldn't post at 3am...
    RE-EDIT: Did I say numbers? I meant letters.... BLAH!
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    %l is a very good idea <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    I would like %s

    say_team "Could someone please weld me, currently at %s"

    or

    say_team "I need a medpack, stant, currently at %s"
  • juhojuho Join Date: 2003-02-01 Member: 12965Members
    True, %e (enemies around) could be exploited, so it's a bad idea, but I'd like wery much to see the other tags in 1.1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    At least %l (your current location) tag would be extremly usefull


    - jtm
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    get a mic.

    all problems solved.
  • juhojuho Join Date: 2003-02-01 Member: 12965Members
    <!--QuoteBegin--|ds|meatshield+May 19 2003, 05:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ May 19 2003, 05:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> get a mic.

    all problems solved. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No. Mic doesn't solve all problems. Mic is extremly good as a commander tool. It can be easily used to explain complex tactics to troops, and to things like "when entering the room you take the left side" and so on.

    But when you are in the middle of the battle, skulks everywhere and so on, It isn't easy to calm enough down to speak clearly to the mic and ask for help. You just usually shout something like "AFUFF**CK. NEED AARGS. HELP!! HER!! FFDSA" or something.

    But if you have a pre-binded message to a key which says "say_team Need help at %l ASAP" which translates automaticly to "Need help at Messhall ASAP!" there is no problems. It can easily be readed by everybody, you don't have to ask to mic "what did you just say, I didn't get a single word!" while you are just being eaten by few skulks.. Not good.

    Do not underestimate the power of pre-binded say_team messages. They are always powerfull in FPS games. They don't replace the voicecomm and mic, but they give a significant help in the combat.
  • DDTrini_LopezDDTrini_Lopez Join Date: 2002-11-06 Member: 7296Members
    Yes , a mic is useful , but not in all cases .
    This commands are really useful because you just need to click a key and that's it . A lot of people have difficulty speaking english in a mic , me included , I'm starting to use it though . On the other hand , some places in the maps are sometimes difficult to remember , although it's displayed on the bottom on the screen , it is faster using a key than using the mic to tell a place which name is composed by 3 words.

    Just my 2 cents.

    I think they really need to put this in NS. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    *shrugs* i've never had problems saying things in the middle of combat. I guess I'm just used to not panicking.
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    if there is enemies around my fingers dont leave my mouse button (trigger) why would you want to be caught short.. just get prepped fro lead sprayage
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    Yea, mic is absolutely great... Well if someone can understand what you are saying.

    I'm finnish, my english grade is 10 (the best if you American's can't understand <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ), but if I start talking english well some people who have english as their national language might not understand me so well.

    I've listened to some brit's in Puerto Rico while I was on vacation, and for christ's sake I believe finnish people talk better english that they do <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Anyway, it's a lot easier to just press a key instead of mumbling so that no one understands what your saying. Which would be better, 5 people screaming at you "WTH you saying can't understand a word!", and the rest are asking me to shut up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Anyway, I have turned mic usage off because of it being abused anyway.
  • FlyFlownFlyFlown Join Date: 2003-04-26 Member: 15847Members, Constellation
    A good knowledge of the map is better than any %l tag imo.. But it would help new players/teams to have a better TP
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    Well i would realy like %l because it's impossible to hear what people say in their mic 80% of the time.
    But %e could make cloaking less useful and thus ruining the game.
    just my thoughts... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • juhojuho Join Date: 2003-02-01 Member: 12965Members
    <!--QuoteBegin--Sunrise-+May 19 2003, 06:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sunrise- @ May 19 2003, 06:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A good knowledge of the map is better than any %l tag imo.. But it would help new players/teams to have a better TP <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No matter how well you and your teammates knows the map, it doesn't help when you and you teammates aren't in the same place when two skulks is leaping towards you. You don't have the time to write your location to messagemode2.

    Mic would work, but It's A LOT faster to just press one key on your keyboard (takes around 0.2sec) than using voicecomm
    (which also means that you'll have to press the voicecomm trigger all the time when you are speaking)

    As the others also said, tag like %e which would tell the number of nearby enemies could easily be abused and I don't anymore recommend that there should be %e. But the other tags (the %l, your current location as the most important) would bring wery much additional potential for the teamplay in general.

    - jtm
  • 84n44n84n44n Join Date: 2003-05-11 Member: 16207Members
    Voogru.com servers have a plugin that makes this possible:
    %l = location
    %a = armor
    %h = health
    %r = resources (when alien)
    %i = player you last looked at

    i play almost only on voogru because of these things. They're great for me, since i don't have a mic, and since i don't understand voicecomm because of either my bad sound card or the other players' bad mics. And i really do suspect the latter, nomatter how bad my soundcard is. so, long live these tags, or whatever you call them.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    I use a mic, but would love these. Why? Because mic is one channel only, really. When someone else is talking (about something important) and I need to say something as well, I don't want to override the person currently using the mic. Thus, text is great. Currently, I type it manually, and since I am a fairly fast typer, it works out okay, but being able to use binds would be WONDERFUL.
  • 84n44n84n44n Join Date: 2003-05-11 Member: 16207Members
    play on voogru <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    All i have to do is press F3 and the team sees my statusreport <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    bind "F3" "say_team [ STATUS | Health: %h - Armor: %a - Resources: %r - Location: %l ]"

    simple as that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    so voogru had a good idea and we are asking it be implemented into the REAL game!


    mics dont solve all problems, i have voicerecord bound to q and pressing the mousewheel so that i can access it when busy with either hand, but still soemtims when doing evasive maneuvers in a skulk battle i simply cannot concentrate on speaking.

    let alone the real-world factor of me not being able to shout into a mic when its 1 am and the house is asleep and im playing with headphones.
  • juhojuho Join Date: 2003-02-01 Member: 12965Members
    <!--QuoteBegin--Zel+May 19 2003, 12:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ May 19 2003, 12:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so voogru had a good idea and we are asking it be implemented into the REAL game!
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Voogru didn't invent this system. I think that QuakeWorld proxies did this for the first time, nearly a decade ago! They did great job to implement it as a custom, server-side module, but it's not the same. It must be available for everyone, regardeless of the server <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • 84n44n84n44n Join Date: 2003-05-11 Member: 16207Members
    i know TFC and AHL have these standard. And half life has client side support for it (something with .loc files, dont ask). Server side is lots easier though. Ns simply must have these.
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    Theyre not in 1.1, but I have no clue what Flayra thinks of them honestly...maybe hell reply <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    I would like to see %l included. I am not so sure about the others, they tend to encourage text spamming. As for %e, that sounds downright exploitable.
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    edited May 2003
    I'd personally like to see %l embedded in every friendly comm, so it would end up showing something like...
    <span style='color:orange'>(TEAM)Kalias [Reactor Room]<span style='color:red'>:</span></span> <span style='color:white'>Need backup!</span>
    Gives easy and quick access to it for people who don't wish to use comm scripts, then allow the %a and %h tags to be scripted, they are much more rarely needed than locations.
  • Scum_of_the_UniverseScum_of_the_Universe Join Date: 2003-02-06 Member: 13174Members
    <!--QuoteBegin--Kalias+May 19 2003, 09:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kalias @ May 19 2003, 09:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd personally like to see %l embedded in every friendly comm, so it would end up showing something like...
    <span style='color:orange'>(TEAM)Kalias [Reactor Room]<span style='color:red'>:</span></span> <span style='color:white'>Need backup!</span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You beat me too it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited May 2003
    I have a plugin that does some of this, tho it doesnt have some of the newer things, which I will be adding soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    This is what the plugin has:

    %h = Health.
    %a = Armor.
    %r = Resources.
    %l = Location.

    My server has these added:

    %i = Last player name you looked at.
    %e = Number of enemies in sight. (NOTICE, IN SIGHT, you cannot use this as a "semi-wallh4x")
    %f = Number of friendlies in sight.
    %d = Last player name that killed you.
    %k = Last player name you killed.
    %c = Current player class.


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->True, %e (enemies around) could be exploited, so it's a bad idea, but I'd like wery much to see the other tags in 1.1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    At least %l (your current location) tag would be extremly usefull


    - jtm<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I dont see how it can be exploited, since it only works for players you can auctually see.
  • juhojuho Join Date: 2003-02-01 Member: 12965Members
    <!--QuoteBegin--voogru+May 20 2003, 12:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ May 20 2003, 12:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->True, %e (enemies around) could be exploited, so it's a bad idea, but I'd like wery much to see the other tags in 1.1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    At least %l (your current location) tag would be extremly usefull


    - jtm<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I dont see how it can be exploited, since it only works for players you can auctually see. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    When I first asked for %e, I ment that it would show up only aliens which you see, are trying to attack you and are NOT hiding anywhere.
    It would be the "panic button": "help me, I have %e aliens attacking me at %l!"

    As I'm an old QW veteran, tag like %e was used when you were bunnyhopping and rocketjumping around the room/hallway at the same time
    when you tried to kill your enemies. There were no hiding in QW, just bunnyhopping, rocket jumping and running and killing for your life.

    NS is bit different in this and if there will be such %e tag, it must be really sure that it can't be exploitable. What if a kharaa is hiding on the pipes somewhere and you see only a very small part of it (lets say, eg. a leg). And even the best player can't see everything what's on the screen, so there is the difference.

    - jtm
  • BadmasterBadmaster Join Date: 2002-12-12 Member: 10707Members
    edited May 2003
    hmmmm yes %a %h %l %r %i and %c would be very nice...
    but trust me... %e will be exploitet... no way it wouldn't... u could simply echo %e all the time u press a key even if u don't see anything....
    but it would be really nice if we'd get some info about 1.1 (i'd love to script another useful script-package for 1.1)
    so flayra... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--voogru+May 20 2003, 06:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ May 20 2003, 06:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> %e = Number of enemies in sight. (NOTICE, IN SIGHT, you cannot use this as a "semi-wallh4x")

    I dont see how it can be exploited, since it only works for players you can auctually see. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What about players who are cloaked? Aliens hiding behind towers or buildings? Aliens hid away in dark corners?
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    Thats why, we have the short names for locations but only Vets/expirienced/rookies (new players not included) know them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    examples:

    "help at maint" , very short to write but not many know what these mean..
    or "goto mess".
    "inc to via"
    "gorge to silo"
    etc etc.

    Maybe someone should write an thread about all the combinations that there is. Some of the locations like "maintance" , theres 2 maps which both have "maintance" -word in the location name, that's the most confusing thing for some people. Just dont bother typing the whole location, just shorten it.

    Its still fast to write these, if your a fast typer.
  • MEShootHereMEShootHere Join Date: 2002-11-05 Member: 6975Members
    <!--QuoteBegin--Kalias+May 19 2003, 04:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kalias @ May 19 2003, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd personally like to see %l embedded in every friendly comm, so it would end up showing something like...
    <span style='color:orange'>(TEAM)Kalias [Reactor Room]<span style='color:red'>:</span></span> <span style='color:white'>Need backup!</span>
    Gives easy and quick access to it for people who don't wish to use comm scripts, then allow the %a and %h tags to be scripted, they are much more rarely needed than locations. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is the only thing needed.

    From there on you can make NameHere[Location] (which are auto) just say "Need backup here!"

    That's all we need and seems simple enough to put in (to me).
    As for ammo/weapon/health/whatnot, its a bit redundant I think...too much details which dont really serve a purpose.
    Only the comm has any REAL use for such info and he usually knows which marine has what.
    Plus you can see if a marine has a HMG or not, what use would a marine halfway across the map have with the knowledge one of his buddies has an HMG.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Yes, the NameHere[Location] system would work very nicely.
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