Destroy Their Xxx Building!
Cowswin
Join Date: 2003-03-17 Member: 14623Banned, Constellation
<div class="IPBDescription">No building, no upgrades?</div> Will destroying a building rid the marines of their upgrades like it does with the aliens finally? Therefore, if I kill their armory that was used to upgrade weapons will they lose their weapon upgrades (+dmg)? If I destroy their observ, will it make MT go away? Currently I think it's a tad misbalanced that destroying an alien structure (or all of one type of an alien structure) will totally rid the aliens of that capability and they must spend res to re-upgrade. Why not the same thing for marines? It would mean that they *gasp* actually have to spend a bit of res protecting their interests as opposed to the open base structure that is most common in 1.1 They don't care if they lose a structure or two because they've already got the upgrades from it.
So what about it? It's kinda like losing your hard drive data due to an earthquake or something...except the earthquake could be an Onos <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
So what about it? It's kinda like losing your hard drive data due to an earthquake or something...except the earthquake could be an Onos <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
Ani
in the order of 10mins no?
ouch.
I think it sounds good enough just to cost them 45res, a builder, and a moment of the comm's time before they can stop being 0.0 pawns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
remember how easy marines are to kill at the game's onset? 2 bites? ah ha ha HAA !
Alternately, perhaps MT uses up Obs energy? Keeps the level at a static point (possibly zero) so THAT Obs can't be used for DB, Sensor Sweeps, and whatnot. Dedicated Observatories. If not individual MT upgrades in this scenario, research it once and allow the Comm to turn it on/off at a given time.. turning it on drains the Obs energy to zero, and keeps it there (to avoid multipurpose Obs, with a one or two-shot DB capability). Just say that the Nanos have reconfigured each Obs for its particular use.. MT-Obs would be far more sensitive on the receiving end, while the DB/Scan Obs would have far boosted transmitting power.
All of this is based on the v1.0x Marine excess of RP though. If the v1.1 res system works in-balance, then it would be less neccessary.
For something like the arms lab, you'd probably want to increase the hp on it whenever armor has been researched so that if it is attacked at level 3, marines will have more of a chance to save it, considering the time and resources put into it.
Destroy their porn building? But if the marines lose that, they lose the game!.........