My Personal Opinion Of Ns V1.1 Changes

MrSNEAKYMrSNEAKY Join Date: 2003-03-28 Member: 14968Banned
<div class="IPBDescription">alien race duped N messedup royally lol</div> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> Well first of all I think the alien race is getting screwed royally lol.

#1.Gorges no longer get more res than other lifeforms WTH?

#2.removed 33/66/100? WTH?

#3.removed alien frags in scoreboard? WTH?

and some other things how in the holy heck are aliens supposed to know if they have enough resources to go a certain alien class like lerk,fade,onos if the 33/66/100 is takenout??? bah

my other personal opinion is I think it is going to suck royally for the alien team.Although I never played it yet but my feelings tell me that it is going to fizzleout quick.

Comments

  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Must.. Not... Flame...
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    edited May 2003
    I have to at least slightly agree, with the posted changelogs as they read. However, keep in mind:

    #1 Things are cheaper to build, in some instances.

    #2 There was little need for the 33/66/100 caps, given that it appears all the species may be available at one-Hive. It does slightly muck over the Gorges, but with some of the other balancing that has been done, it's less a problem than one might think.

    #3 Have to agree on this one. Tests were run even under 1.0x that showed pretty conclusively that recognizing Alien ability (who have to get into Melee range as opposed to Marines who can fire at you from across the room) was a big motivator for the Kharaa players. With scores removed, people were much more likely to be lackadaisical in their attacking. Hopefully it will only remove the DEATH counter, and not the kills. This would lead to much more intense, kamikaze alien-like behaviour in games.


    The RP counter is still there. The limit is just at 100, regardless of number of Hives. So you'll know when you can switch classes.

    And sadly, I must agree at least slightly... with the un-counterable buffs that have been given the Marines (or are holdovers from v1.0x, such as MT) I get the feeling that without a particularly skilled Alien team, v1.1 will be a v1.0 revisit, with Marines winning nine out of ten games. As opposed to now, where it's reasonably balanced... barring the JP/HMG rush.

    Regardless.. please wait to play it before complaining about a system you've not even had a taste of yet. You might actually like it, when it's not just on-paper.
  • TheOneTheyCallJohnTheOneTheyCallJohn Join Date: 2002-11-24 Member: 9856Members
    1. They can now suck on res nodes and get res far faster then if they were to wait until they got lots of res towers down

    2. You can still see how much res you have, but the maximum dosent change when you get another hive (the max is always 100, and you can morph into any alien you have enough res for at any time)

    3. That has nothing to do with gameplay.

    The whole point of 1.1 is to stray away from the one dimensional "hive race" tactics, its suposed to be more about resources then anything.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    They shouldn't take away frags for aliens. They should add frags to marines, and then make all the counters random. That will really throw off newbies.

    Okay, so this "suggestion" has no merit, but I still think it would be funny.

    Newbie1: OMG, LOOK AT ME, I AM 59/1!
    Newbie2: this is stupid, like tfc, capping pts!
    Newbie1: IAM TH BEST!!!!!!!!1
    Newbie2: wait, your only 3/7
    Newbie1: I DIDNT DIE YET!

    *noddles sagely* Yes, sadism is fun.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    <!--QuoteBegin--Talesin+May 21 2003, 12:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ May 21 2003, 12:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And sadly, I must agree at least slightly... with the un-counterable buffs that have been given the Marines (or are holdovers from v1.0x, such as MT) I get the feeling that without a particularly skilled Alien team, v1.1 will be a v1.0 revisit, with Marines winning nine out of ten games. As opposed to now, where it's reasonably balanced... barring the JP/HMG rush. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    okay so 1.10 will be fun, but 1.1<b>1</b> will be great.

    not like we ahve any idea anyway. maybe 1.1a was sux and 1.1g is the greatness we will see.
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    edited May 2003
    Are you joking?
    If anything, this game is dominated by aliens now.
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    edited May 2003
    mcclane: watch your tung, Flay will fix that.


    Edit: Hate Flay nontrusters.
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    sigh, I want 1.1 to come out fast if only to stop bloody whingers :/

    Doing a good job devs, keep it up
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    why do so many people say 1.04 is balanced or even, or sometimes i hear aliens are overpowerd!

    unless your playing incompotent marines in 1.04 aliens will always loose.
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    Can someone answer me why a non PT, non VT is making rash comments on a game he's only read about? Anyone? An admin? Spyder Monkey? Nem?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Just a few quick comments:

    1.: Yes, Gorges don't get additional resources. Hence, multiple Gorges (which have been updated to a quite good artillery unit against buildings and thus can support much better) are viable. Consider also the benefical use of res sucking.

    2.: The res caps are a relic of the hive-dependant evolution system. As that's removed, they're just not necessary anymore, either.

    3.: Alien scores are a long lasting debate - Flayra decided for one option. Get over it.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Man....this is rather hard not to mock you level of intelligence. I shall try.

    1.) No, they can now suck res to gain additional points. This allow for the theory of multiple gorges to work.

    2.)Wow....The first answer kinda answers that. Did you even read any other post about 1.1 before making this thread?

    3.)Dude, literacy is your friend.

    You other two commets are soo below the average intelligence of lets say....a large insect..they really dont need a response.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Talesin+May 21 2003, 01:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ May 21 2003, 01:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And sadly, I must agree at least slightly... with the un-counterable buffs that have been given the Marines (or are holdovers from v1.0x, such as MT) I get the feeling that without a particularly skilled Alien team, v1.1 will be a v1.0 revisit, with Marines winning nine out of ten games. As opposed to now, where it's reasonably balanced... barring the JP/HMG rush. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I too am alarmed by the uncounterables the marines still have which give huge advantages to the marines:

    - MT
    - Mines



    These things don't have to have a counter per se, but if they are uncounterable they shouldn't be so damn effective.

    In other words, nerf!

    Nerfing MT:

    Make it only show red dots up on the marine mini map whenever aliens move. This makes MT perfect in my oppinion and adds a lot of use to the minimap. Also, show team mates as blue dots, and structures as white dots.

    Nerfing Mines:

    1. Make it so you can't place mines directly on the nodes, so it will take around 4-5 mines to cover a node completely, thus making it extreamlly expensive to mine spam the res nozzles.

    2. Bile Bomb should dissolve mines. They won't blow up, but they will just die like any other structure. The ability for bile bomb to kill mines is to keep marines from turtling at their base.
  • GrubsnikGrubsnik Join Date: 2003-05-19 Member: 16492Members
    edited May 2003
    <!--QuoteBegin--Talesin+May 21 2003, 12:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ May 21 2003, 12:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> #3 Have to agree on this one. Tests were run even under 1.0x that showed pretty conclusively that recognizing Alien ability (who have to get into Melee range as opposed to Marines who can fire at you from across the room) was a big motivator for the Kharaa players. With scores removed, people were much more likely to be lackadaisical in their attacking. Hopefully it will only remove the DEATH counter, and not the kills. This would lead to much more intense, kamikaze alien-like behaviour in games. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Personally i would hate to see the deathcounter go away.. actually i would like to have scores for marines as well, not so i can tell who is the most experienced, but so it will be more easy to tell the cheaters..

    You know the story:
    some Kharaa with 24 frags and 1 death.. playing a fade that never goes home to heal, and can charge 3 lmg-marines and still survive.. claims its his leet-skillz, yet you had time to empty 3 full clips into him at PB-range while he was fooling around like he never played the game before... His guts are all over the walls, there is no DCs even near the base and the gorge hasnt healed him in the last 15 mins or so...but hes still doing fine...

    Same as the marine that consistently kills 4 skulks with lvl 3 carapace on a single lmg clip, surviving 10 *chomps* in the proces without getting even 1 medpack...

    I say keep the scores, if for nothing else, just so we can spot the cheaters and tell them to get lost.

    Minor note, i do realise these examples may sound a bit extreme, but i have seen them happen. Both times on Non-CD servers...
  • DenialDenial Join Date: 2003-01-08 Member: 12033Members
    I guess bile bomb does trigger mines, it does currently and there's no reason to change that. If only a gorge can safely get rid of mines, that's fine by me, reminds me of only marines with welders being able to get rid of webs.
    MT spots only on the minimap and Kharaa seeing only kills, not deaths, seem very fine ideas to me. However, MT should probably get much cheaper (or require no upgrade at all) if this is implemented.
  • Ryse_SladeRyse_Slade Germany Join Date: 2002-12-22 Member: 11349Members, Constellation
    The score board is great. Sometimes I watch it while waiting one or two minutes for my respawn.

    I look one or two times every 30 minutes at it and I see... well, I got 30:0 or I got 0:30... uhm, who cares? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    ah, i remember a time when marines could never win against aliens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    i guess you cant please everyone...... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ctverecekctverecek Join Date: 2003-01-04 Member: 11821Members
    Imo scoreboard sux <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> 25:0 who cares? Skulk with 2:10 can do better job, than 10:2 and this game should be primary about tplay, not frags - just like CemperS..... u know!? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Random scoreboard with more usefull information is better idea, i think. Frags and deaths for whole team would be ok...

    2Grubsnik: Dcs behind walls or in vents? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Score dont tell anything about cheaters/cheating. Or play on CD servers with frieds only.

    Somethink like this:
    Newbie1: OMG, LOOK AT ME, I AM 59/1!
    Newbie2: this is stupid, like tfc, capping pts!
    Newbie1: IAM TH BEST!!!!!!!!1
    Newbie2: wait, your only 3/7
    Newbie1: I DIDNT DIE YET!

    OMG <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    is stupid, score doesnt matter! Where are those fraggers without dcs from gorgies or umbra from lerks?

    Enjoy the GAME, not scoreboard... lol... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    While the gorge gets the same rp as the rest of the team, sucking allows them to get rp at an equal or greater rate than before. It also makes multi-gorging a possiblity as before more than one gorge dilutes the pool. In fact, it's common in mid to large sized games at the beginning to have two or more gorges. One gorge can suck and build various chambers while another can go out and cap nodes.

    As you can evolve to any class at one hive (one hive Onos are scary!), you don't need the caps.

    While kill counts are removed, players with higher kill counts are higher up on the scoreboard (you just don't how much more). I believe the system might be the same for marines.

    As for mine spam, it hurt. You've got to watch were you're going. Though I've gotta try the node mining.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    edited May 2003
    <!--QuoteBegin--mcclane+May 21 2003, 01:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mcclane @ May 21 2003, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Are you joking?
    If anything, this game is dominated by aliens now. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ...I really hope your kidding. Or maybe you just haven't played in any scrims lately...

    OR you could mean 1.1 in which I can't argue with you because I haven't played it :-p
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    <!--QuoteBegin--Xzilen+May 21 2003, 06:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ May 21 2003, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--mcclane+May 21 2003, 01:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mcclane @ May 21 2003, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Are you joking?
    If anything, this game is dominated by aliens now. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ...I really hope your kidding. Or maybe you just haven't played in any scrims lately...

    OR you could mean 1.1 in which I can't argue with you because I haven't played it :-p <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Seeing as how it says "Vet" by his name, and how this whole thread is about 1.1 I'd imagine that's what He's talking about. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--supernorn2000+May 21 2003, 01:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ May 21 2003, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ah, i remember a time when marines could never win against aliens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    i guess you cant please everyone...... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ah yes, 1.02, aliens had super armor.


    Fades took as much damage as an onos did in 1.04 for instance...


    lol good times <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--Forlorn+May 21 2003, 06:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ May 21 2003, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. Make it so you can't place mines directly on the nodes, so it will take around 4-5 mines to cover a node completely, thus making it extreamlly expensive to mine spam the res nozzles. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't know what you know about the skulk bite, but it has a huge range. It takes at least 2 packs of mine to cover a res node. The skulk bite can by pass at least one mine on the ground, and if u climb onto the walls or actually jump on the nozzle itself it's no problem. And if u have carpaace u can blow up at least one mine and open up an attacking spot.

    I use to mine nozzles until I realized how easy they are too avoid.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ah yes, 1.02, aliens had super armor<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Was that the bug where carapace still gave damage reduction even when all armour was depleted?
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    I'm sure you sent shockwaves through the dev team with this post.

    I'm sure Flayra is writing an email right now...
    " In light of MrSneaky's opinion, we've decided to leave the game alone. It might be my game, but his opinion matters..."

    :-) Opinions are like a-holes on the internet. Not the people a-holes, the ones found on adult sites. Thats how many opinions there are.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->:-) Opinions are like a-holes on the internet. Not the people a-holes, the ones found on adult sites. Thats how many opinions there are. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    There's actually only one opinion, and all of ours are simply flawed reflections!
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    <!--QuoteBegin--RabidWeasel+May 21 2003, 10:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RabidWeasel @ May 21 2003, 10:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ah yes, 1.02, aliens had super armor<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Was that the bug where carapace still gave damage reduction even when all armour was depleted? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's the one, and its effect was not very significant. The only aliens that it affected were the skulk and the onos, since for the other classes HP runs out at the same time or before armor does. All 1.04 changed was that skulks saw the biggest jump in benefit from level 2 to 3 cara instead of the smallest, and that wounded aliens being healed were 30% harder to kill. The carapace Onos's armor was increased, so he could actually take even more damage.
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
    I cant wait till 1.1 comes out and the top two posts in general discussion are:

    OMG ALIENS R = OVERPOWERED

    and

    MARIENS R = WINNARS NO MATTER WHAT

    The forum mods should delete every imbalance post that has a coutner part,

    i.e. if theirs only one of each, they both get axed, if there are 2 saying aliens are overpowered, and one saying marines are, then they delete one of each.....

    it could save you some <u>significant</u> Db space....

    but seriously....

    you never know what its gonna be like till you play it...chilll peeps, and we'll find out whos imbalanced when we get ahold of it...

    my verdict: the team with the most players will be the overpowered one *wink*

    (cant wait for the rush of technical info on the res system and so on that <u>that</u> will trigger...)
  • ScinetScinet Join Date: 2003-01-19 Member: 12489Members, Constellation
    <!--QuoteBegin--Jammer+May 21 2003, 07:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jammer @ May 21 2003, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> :-) Opinions are like a-holes on the internet.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So Goatse is just a very, very big opinion?
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