Structure Vs. Structure

CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
<div class="IPBDescription">So how about them OCs...</div> Now that TFs can be electrified, wondering, do they attack alien structures? One of my common tactics as an offensive gorge was to build up a solid defense and then slowly build OC's right up to the TF (which was usually covering a res node or half-built siege or similar tactical point). If so, what's the dmg vs. structure? Same as the dmg vs. alien? Or is it slightly less? I can't really compare the two structures myself, not knowing if Flayra's vision is to have marine structures stronger than aliens, aliens stronger than marines, or have it structure dependant.

I can say that it might be nice if alien structures took slightly less damage than normal from marine structures (including turrets) considering the marines nade launcher does X2 more damage to alien structures. Maybe half damage from turrets and electricity? What do you think? In my opinion this should not include the siege cannon HOWEVER, I would change the siege cannon to a structure ONLY weapon so that aliens attempting to build or just wandering by weren't obliterated by it. But that could go in another idea thread entirely...

Comments

  • 0blique0blique Join Date: 2003-05-18 Member: 16477Members
    There might be a problem with this tactic since OC apparently only has 1200 HP now.
  • GrubsnikGrubsnik Join Date: 2003-05-19 Member: 16492Members
    <!--QuoteBegin--0blique+May 21 2003, 12:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (0blique @ May 21 2003, 12:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There might be a problem with this tactic since OC apparently only has 1200 HP now. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So? isn't that the same as they used to have in 1.04 = 2 lmg clips <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    The changelog refers to a bug in one of the betas where Flayra accidentally had set it to 4000 hp = more than 1 fully loaded lmg can provide <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • 0blique0blique Join Date: 2003-05-18 Member: 16477Members
    Oh is it? I though OC had a lot of hp now (because they seemed to take so long to die). Ok, my bad.

    Personally, I don't think this would be implemented because structures aren't really supposed to take an offensive role (with the exception of seige). They're more for defending and holding key areas as well as setting up "safe areas" to prepare for strikes. So allowing turrets to have a special advantage in attacking other structures doesn't seem to fit with their role.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--0blique+May 21 2003, 12:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (0blique @ May 21 2003, 12:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There might be a problem with this tactic since OC apparently only has 1200 HP now. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    All alien structures heal themselves now so OCs are a bit stronger.

    The part about OC hp being lowered was a bug, it was accidently raised to 4000 more than 1/2 the health of a Hive and it took all the marines ammo to kill one <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • chia-onochia-ono Join Date: 2002-11-27 Member: 10053Members
    alien structures have armor too am I right? Or it just that they have so much hp the structures keep on healing after full green bars?
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    I'll feel disapointed in NS 1.1 when the OC die two quick..that'll be a waste of 14 res...and 13 if the gorge is near and dies.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'll feel disapointed in NS 1.1 when the OC die two quick..that'll be a waste of 14 res...and 13 if the gorge is near and dies. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Sorry didn't realize you were a PT??

    You aren't... so stop this insanity... You haven't even played the game but you "know" that it will die too quick....

    <span style='font-size:21pt;line-height:100%'>WAIT!!!!</span>

    don't post anything about 1.1 unless it's fun speculation or rumours... NO MORE "I KNOW THIS WILL SUCK" or "I WILL JUST DO THIS"

    sit there quietly and wait like everyone else..

    GAH!! drives me up the wall

    /me heads for the nearest wall..
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    And the OC costs 10 anyway...

    But I agree with the person before me.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    And Gorges cost 20 now. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--SinSpawn+May 21 2003, 02:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ May 21 2003, 02:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll feel disapointed in NS 1.1 when the OC die two quick..that'll be a waste of 14 res...and 13 if the gorge is near and dies. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    riiiight

    OCs live longer in 1.1 and cost less.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Yeah, but other then that, he's got a point!


    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Sign In or Register to comment.