About Alien Oc Stacking...

SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
edited May 2003 in NS General Discussion
<div class="IPBDescription">Please read...</div> I see this countlessly happen...People build ?(4) OC in a line then build ?(2) on top of the (?)4 OC..
If you build something on top of an offense chamber does the OC stop working? I used to trust this but now I'm unsure..please update me...people do this and then tell me.."its to stop Jetpacks"...it makes me think why dont you build DC under then Build OC above...
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Comments

  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Seems to me that putting oc's on top of each other has always been something to prevent marines from jumping over them. That's what I always do it for at least. I don't see any reason why it would stop any of them from working. Depending on where you have placed them, they might hit themselves, but that's about all I would think.
  • 2of12B0RG2of12B0RG Join Date: 2002-12-21 Member: 11285Members
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited May 2003
    I have always thought that if you place another chamber on OC its' spit will hit the chamber on top of it and therefore it's practically useless. Confirmation would be nice though.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    edited May 2003
    So what I've known was comepletely wrong? Offense Chambers still work if you stack on top of it?

    Also I agree with Dread, I too would like a correct answer to this by a DEV or VET
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    The OC with the other on top of it still works. The animation might show the shot hitting the top one, but the OCs us a hit scan weapon. If I am not mistaken even some of the OCs <b>behind</b> other OCs can hit marines if they have LOS. I have created WoL that killed marines nigh instantly after the Chambers started to shoot.
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    edited May 2003
    ive seen marines jump past my oc's and crouch behind my dc's and use them as shields while they knife the dc's, it looks like the oc's arent hitting them, but sometimes the marine dies

    so im not entirely sure how it works when theyre stacked, but chambers seem to block shots.
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    <!--QuoteBegin--Madjai+May 21 2003, 03:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Madjai @ May 21 2003, 03:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ive seen marines jump past my oc's and crouch behind my dc's and use them as shields while they knife the dc's, it looks like the oc's arent hitting them, but sometimes the marine dies

    so im not entirely sure how it works when theyre stacked, but chambers seem to block shots. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes the building it self does, that is a given fact. What I was saying is that if you can see even just a part of an OC, it CAN hit you.
  • KhazModanKhazModan Join Date: 2003-04-14 Member: 15500Members, Constellation
    i think think WoL's should be used at all at least not big ones, 2 oc WoL's and spread the rest around inside the hive covering all angles a bit like you would with turrets on the marine team, JP's can get in too easily even with a alrge WoL.

    I think the spread them around method works best, also dont sue web unless you have an oc near place the web in front of the oc (on the groud and on the walls not going up and down in teh middle) that way a marine wont see the web, stand on it and get killed/hugely injured by the oc

    "comm medpack plz"
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    edited May 2003
    <!--QuoteBegin--Infected Marine+May 21 2003, 08:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infected Marine @ May 21 2003, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The OC with the other on top of it still works.  The animation might show the shot hitting the top one, but the OCs us a hit scan weapon. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wrong, do not propagate that lie. OC spit is definitely projectile, not hitscan.

    > If I am not mistaken even some of the OCs <b>behind</b> other OCs can hit marines if they have LOS.

    Two conditions: 1) They have LOS, and 2) if the path they travel is wide enough for the spit to not clip the hitbox of the OC in front. LOS is usually not enough, since the hitbox for OC spit is actually quite large. You can't count on OC's from behind being able to hit those in front.

    Here's the thing... I believe OC's may have splash damage. It is for this reason why OCs can kill welders through unopened grates. This also explains why crouching right behind an RT will not save you from taking damage by OC's (without LOS), and it may be the reason why a blocked shot from an OC in the back appears to have hit you.

    > I have created WoL that killed marines nigh instantly after the Chambers started to shoot.

    Chances are they had low health, but since they do a hefty 50 damage a hit, it's not all too surprising. Any inconsistency with the spit you see on clientside is because of lag and player prediction.


    Now to answer the question of OC stacking: The bottom OC's <b>do fire</b> perfectly. The shot originates at the top center of the OC tower. If you can somehow pile an OC perfectly on top of the other, both OC's will hit any target unless the target is hovering over them, in which case the bottom OC will hit the top OC and be blocked.

    However, since most people are not able to pile 2 OC's perfectly on top of eachother, the OC on top generally is on one side or another. Whichever side the top OC has more of its hitbox on will block the bottom OC's shot in that direction.

    From a side view (Thanks Wheeee):
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->

                 X
          A      X    B
    ================
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    Let's say X's are OC's stacked on eachother, and A and B are marines standing near the OCs. Both OCs will hit target B, but only the top one will hit target A because the bottom's shot is blocked by the hitbox of the top OC, which is in front of its line of fire. Try it yourself offline.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    sorry that i'm not a PT or vet, but play a hella lotta NS.

    - OTs are NOT hitscan, you can JP high above a ton of OCs and never get hit.
    - OTs UNDER other chambers CAN fire, and in other cases CANNOT.
    \ they can fire if their little spikey heads are sticking out. so if you build the one on top slight off center the bottom will still be able to fire
    \ they CANNOT fire if the top chamber FULLY covers the spiky part of the OT


    hope that clears up things.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    edited May 2003
    Another reason I assume OC spit has splash damage:

    Try this offline..

    1. Build a marine RT.
    2. Place lots of mines on one side, but spread them out.
    3. Go to aliens, and gorge up.
    4. Place an OC on the same side as the mines.
    5. Watch the mines detonate despite the fact that the spit doesn't have appeared to hit them.

    If you want further proof, try this..

    1. Build a marine RT.
    2. Place mines close to the base of the RT, but put it all on one side.
    3. Go aliens, and gorge up.
    4. Place an OC on the side of the RT opposite to the mines.

    Theoretically, the RT should block every shot from the OC, and thus no mine should be detonated.

    5. Watch as the mines explode when the OC attacks the RT.

    Mind you, you have to place the mines pretty close to the base shaft of the RT, but it does work. Admittedly, you might have to place several OC's on the other side before a shot triggers the mines.

    EDIT: I realize someone's going to point out that mine hitboxes are outrageously large, so here's one final thing you can do.

    Set up the RT/OC stuff. Go back to marine, walk right up to the RT, using it as a shield against the OC projectiles. When you're close to the RT, crouch and slowly walk towards it. Note the distance from the RT when you first take damage.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    ah darn, didn't see anavrin's post, he's too fast for me. much better explained than mine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    Well, Niteowl, you may be right about one thing I may be totally mistaken about...

    If you could *somehow* (ie: dropping 2 oc's over a cliff without moving your mouse) stack two OC's directly on top of eachother, I guessed that both the bottom and the top would fire.

    However, according to your theory, the bottom would not since the "head" is covered. You may be right.

    The only reason I thought the bottom would fire is because the point at which the spit spawns is inside the top OC, and from what I know of colision detection on the Quake engine, it only checks for colision if something's travelling towards the inside of the hitbox, and not if it's traveling out of it.

    For example... Let's say a marine spawned inside the enormous hitbox of the Onos. In that case, the marine would not be able to hit the Onos, since no inward collision is detected. I could easily be totally wrong.

    Something I'll have to check out.
  • EddEdd Join Date: 2003-05-08 Member: 16146Members
    edited May 2003
    yeah I have spawned inside onos (he was biting ip) anyway i cant hit with bullets, but I can knife him. does knife work different with hitbox detection or not?

    btw anyone that cant build a stack of ocs that are only one wide by one long needs to practice more
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    <!--QuoteBegin--Edd+May 21 2003, 09:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edd @ May 21 2003, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw anyone that cant build a stack of ocs that are only one wide by one long needs to practice more <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Eh, it's pretty hard to get OC's to stack to the exact pixel without either getting yourself stuck in one, or without having a balcony to drop them over.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    nah its easy.. the trick to not getting stuck is to aim slightly up. >:D

    gorged for months, and never once got stuck...
  • cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
    edited May 2003
    As far as i can tell, spit does NOT have splash damage. When you spit, it has a VERY big box (compared to it's model). I found a bug where if you stand next to a switch, and shoot next to it, but into the air, it will go off.

    <a href='http://dsa.onestop.net/images/bug.mpg' target='_blank'>http://dsa.onestop.net/images/bug.mpg</a>
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    <!--QuoteBegin--shanks+May 22 2003, 12:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shanks @ May 22 2003, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nah its easy.. the trick to not getting stuck is to aim slightly up. >:D

    gorged for months, and never once got stuck... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    As I said, to the exact pixel.

    Standing in one place and trying to stack 2 OC's will not give you much accuracy. When you look slightly up, the OC is dropped a couple of pixels closer to you.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin--Anavrin+May 21 2003, 08:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anavrin @ May 21 2003, 08:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Another reason I assume OC spit has splash damage:
    5. Watch the mines detonate despite the fact that the spit doesn't have appeared to hit them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ..I disagree with this part...spit does NOT have splash damage like the Fades Rocket..try this...:-

    1.be marine place a mine downwards so the trip line faces up wards
    2.be a gorge and do not shoot at the mine itself as it wont be harmed..but shoot the trip wire instead..the mine is then trigger then exploded..

    I believe this is what made you think Spit had splash damage..so Spit does NOT have splash damage
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    Spit does not always deal damage to the thing it hits. Once (actually more than once) I was hit by OC spit and I didn't take damage.

    BTW cr3am nice sig <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Coil is going bust your ****.
  • NegaBenjiNegaBenji Join Date: 2003-01-09 Member: 12058Members
    <!--QuoteBegin--shanks+May 22 2003, 07:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shanks @ May 22 2003, 07:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> gorged for months, and never once got stuck... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LIES! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I'm not a big fan of the Wall of Lame, more the Field of Lame. Dot the floor with OCs interspersed with healing DCs, even if they jump the first few they have to get through a huge bunch of them, and it just doesn't happen. And there's nowhere to hide since the DCs are surrounded. Add overhead webs for JPs, and maybe a surprise OC at the far end should they make it over with a few hp remaining, Muahaha
  • cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
    <!--QuoteBegin--Pegenator+May 22 2003, 12:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pegenator @ May 22 2003, 12:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Spit does not always deal damage to the thing it hits. Once (actually more than once) I was hit by OC spit and I didn't take damage.

    BTW cr3am nice sig <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Coil is going bust your ****. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thanks, i made it... btw, why is coil gonna bust my ****?!?!
  • 0blique0blique Join Date: 2003-05-18 Member: 16477Members
    edited May 2003
    Because its too big.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sig images must be no more than 400 pixels wide x 75 pixels high, and they must also be no more than 22KB in size. No exceptions.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
    ok, it's off till i make a new one
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    Just resize it, cut some of the edges out. Wouldn't be too hard.

    That sig was pwn.
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    As far as i know oc's are not hitscan. Wanna know why? Jetpackers dodge them and also i dodge them as stock marine. I must be confused on another thing... if you put oc's on top of one another dont they drop?
    P.S. Field of lame owns wall of lame.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Good answers Anavrin. Only question unanswered is why not use d on the bottom of a WoL. And it's because D's are much weaker thats why they are usually built behind or in a 2nd row near the o chambers.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    <!--QuoteBegin--SinSpawn+May 22 2003, 08:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ May 22 2003, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1.be marine place a mine downwards so the trip line faces up wards
    2.be a gorge and do not shoot at the mine itself as it wont be harmed..but shoot the trip wire instead..the mine is then trigger then exploded..

    I believe this is what made you think Spit had splash damage..so Spit does NOT have splash damage <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Never said anything about gorge spit. I've never seen gorge spit hit a rt and kill a marine hiding behind it. OC's on the other hand, do it all the time.

    And yes, I, along with almost every player, am aware that the detonation "hitbox" of a mine is much higher than where the mine's model is.

    But that's not my point.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    works pretty simply...you can cover a doorway with 5-8 o chambers that can all fire at the same time at an incoming enemy. The reason you dont put DC's on the bottom is pretty much common sense. You dont want them to take any damage, you need them there to regen the OC's incase they get hit...which is why you put them behind the wall, or to the sides...
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