Humans Underpowered In 1.1?

SilverboltSilverbolt Join Date: 2003-05-23 Member: 16630Members
<div class="IPBDescription">game over man....game over</div> After looking through the changelog for 1.1, it seems to me that the humans got beat on with the nerf stick while the aliens got loads of cool stuff like cloaking, total silence, new blink, new scent of fear, pheramones, regenerating structures, the ability to use resource nozzles without building on them first, and now having more gorges increases their growth rate? Whats to keep half the team for gorging and draining from res nozzles while the other half rushes and keeps the 'rines at bay? The lerk also got some major improvements: more health, less energy used to flap and the ability to shoot umbra. Granted they lost their bite, but these things more than make up for it. Spamming umbra into a marine base while the skulks rush in would be pretty unstoppable. The lurk projectiles are invisible now too? It was difficult to tell where they were coming from before, but now its next to impossible it would seem. Onos gained the new stomp and devour abilities and stomp seems reasonable, but devour is questionable in my view. Once eaten, you not only eliminate a player from the game for the moment, it also replinishes the health of the onos and allows no chance of getting out of the onos alive. I dunno about you guys, but if I found myself being slowly digested inside a giant alien...well, lets just say that all my clips would be spent at my time of death. The aliens gained all these things, and a few drawbacks as well to be fair, but what did the marines get? Bunny hopping was addressed (sadly), meaning that the humans are sitting ducks now. At least with bunny hopping there was a small chance of evasion. Was this really a problem with gameplay? Any experienced skulk can outmaneuver a bunny hopping marine. Killing structures now eliminates upgrades until rebuilt. Once again, why? It was my understanding that upgrading was research. If I were to read a book on say biology and someone burned it, I wouldnt forget what I learned until I obtained another copy of the book. On to the phase gate nerf. Now you have to have a pg upgrade tech, which slows the expansion for the marines, while the new gorge/res system increases the alien's ability to expand. The pistol rate of fire was also lowered due to script abuse. I dont know how much, I just hope it will still fire as fast as I can click my mouse. Now the humans did gain a few things, less build times on many of the structures, an improved grenade launcher and hopefully better turret targeting. The most useful is probably the electricity upgrade, though only against skulks. All other classes, including gorge with it's new bile bomb, could easily eliminate these structures from a distance. Whew, thats a lot of typing. Now im not saying I prefer the marines over the aliens, I actually love to play them both. I'm also not saying this is what will happen, i'm simply suggesting some possibilities to think about. Maybe i'm overlooking some key elements, but that's why i'm posting this. It would appear that the marines are at a disadvantage in 1.1. Your thoughts?

Comments

  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    My thoughts are that this post isn't necessary and you haven't played the game yet. It's still in testing, if you have such little faith in the ability of those who released the game before to release a game as kick-behind (or more so of course), then you need to take a break.

    We're all waiting for 1.1
    Posts like this are not constructive to helping the developers release 1.1 any sooner.


    Roo
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    If the people playtesting 1.1 find it unbalanced, it will be rebalanced. There's really no need to worry.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    Althouhg I believe we can discuss things like the lerk bite and how fun it is, as well as the score board, balance posts are quite frankly WORTHLESS unless you have played the game. In most instances balance posts are WORTHLESS anyway, since the guys who made them have no clue whatsoever, or just havent played the game enough to find a counter.

    So what is my point? Dont argue about balance.
  • JummehJummeh Join Date: 2003-04-07 Member: 15276Members
    The problem is that a lot of the abilities you mention that the aliens have gained are only available in the 2nd/3rd hive. From what i have read, aliens are still haveing a big problems inc electric upgrade doing 50 dmg per zap and like 2 zaps a second? And strats like electrified RT rush.

    The HMG firing cone is narrowed so it is more deadly at longer ranges. The cheaper rine buildings will speed up the rine economy very much because the rines have team res whereas aliens have individual res. The only thing major thing that has changed for the aliens is that all evolutions are available at hive one. but bear in mind that they would only have 1 upgrade chamber and hive 1 abilities so they are actually quite weak.

    eg. in 1.04 you see and onos, u scream eeek cos it is at the top of its tech tree with everything, but in 1.1 you see an onos it has horn and charge? w/ prolly no armour upgrade. several stock rines and some well placed mines can take hime down. Remeber that the alien player has spent 70/80 res on the thing. but PTing is still being conducted so things should be balanced. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • SilverboltSilverbolt Join Date: 2003-05-23 Member: 16630Members
    edited May 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->My thoughts are that this post isn't necessary and you haven't played the game yet. It's still in testing, if you have such little faith in the ability of those who released the game before to release a game as kick-behind (or more so of course), then you need to take a break.

    We're all waiting for 1.1
    Posts like this are not constructive to helping the developers release 1.1 any sooner.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It isn't necessary, you're right and I haven't played the game yet. But like I said, it was simply speculation. I have plenty of faith in the NS team, I simply want constructive SPECULATION on why the marines are or are not going to be balanced in 1.1. As for helping the devs release sooner and being unconstructive you couldn't be more wrong. Any dev worth his salt welcomes feedback from the community and will tell you that their product will be released "When it's done." I promise you my post has no influence on the release date of 1.1.

    Thanks for the reply Jummeh, you have a lot of valid points and have eased my fears some <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> . I just want to make sure my favorite game stay balanced.
  • RevrenRevren Join Date: 2003-05-21 Member: 16585Members
    From what I gather I would really worry about an entire team going gorge and ruleing the marines. Gorges cost more resources to evolve to now I belive and an which a team of gorges against a team of bloodlusting marines...... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    As for the lurks and their spikes, yeah that could be a pain but the question is if they still have that green little impact slapsh when they hit a marine? If they did then at least you know there's a lurk around sniping you down. If not then there's still that red blip on the screen from the damage, if that's not a signal to move then I don't really know what is. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TuplisTuplis Join Date: 2003-02-24 Member: 13925Members, Constellation
    I believe the balance between the two isn't changed that much, although the tactics do a lot. While people is still studying the new things, it may well seem like there would be lots of unbalanced thingies.
    And something about those new thingies.... yes, alien do get all the different classes at the beginning, but it'll take quite a while to get an onos, because i dont think gorges will build all the rt:s at the beginning, at least not in the pubs.

    So, aliens propably get the fades soon after the beginning. Big deal? No. They lack the best thing they had: Acid rocket. Now all they got is those miserable swipes, which are TOO easy to avoid. Normally in a long hallway where it was lmg rine vs fade, rine would have crapped his pants, now rine just takes his pistol and "snipes" the fade a little bit, and if the fade blinked, the rine would still have at least 33% chance of winning, un-armored fades arent that tough, u know?. So, what im saying is, that although alien do get the high lvl classes at the beginning, they lack the things that make them tough.

    And about rines, the commander got LOTS of little thingies that make their lifes easy. For example, almost all structure costs were lowered, not to mention building times.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    If I'm not mistaken alien building cost have gone up except for hive which has gone down as of the current build, I may be wrong.... Gorge costs 20 last I heard as well. I agree most of the benefits appear to be for aliens but I think that is because the marines are so overpowering now. It's been stated many times that in 1.04 if skill is equal marines win. I think the tightened hmg cone along with more powerful mines and elec tf's, along with the research time decreases will really combat the new toys the aliens are getting. But alot of this will be rebalanced by the time it comes out. Don't worry about it just wait patiently and play some 1.04 til we can all taste the 1.1 goodness.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    paragraphs are your friend, tl/dr
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited May 2003
    I think the problem with the balance in 1.04 comes because during testing people were unaccustomed to fighting aliens (that is, move in groups, fight in groups, don't let them get too close, don't allow them to get more hives etc.). In the end, you are more succesful as a lonely skulk than as a lonely vanilla marine. Therefore, marines were made stronger to balance this out. Now, as people get used to playing as marines, learn to take full advantage of every advantage the marines have, the marines turn out to be too strong, which is what is being balanced now.

    So, if the playtesters are a lot better at being marines than being aliens, the aliens must be made stronger to produce a balanced game, and will thus rule whenever the skill is about equal on both teams. THEN aliens will dominate and marines will suck.
    If, however, the playtesters are equally skilled at playing both teams, the balance will be right.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Flay's not going to release an obviously unbalanced build. If marines are underpowered, it will be tweaked before release.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Ahh there's no harm in speculation. For every forum member busy posting about 1.1 balance, I count 1 less posting in the S&I forum about lasers.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    LOL! Good one Grendel! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    and one less post about medical stations and auto-weldbots
  • MrMoFoMrMoFo Join Date: 2003-05-10 Member: 16193Members
    edited May 2003
    Yeah it would be smart for everyone to quit complaining about something they havent played, lets just wait....
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    sounds like a plan <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    Everything I have read would make me agree with you about the marines getting a harder time, and reading the posts in the beta forum only reinforce the idea that the marines are weaker (relatively). But just so that you are clear, that would make things <b>More</b> balanced. Now I haven't played 1.1, but I have played 1.04, where marines have huge advantages. Right now as a freshly spawned, un-upgraded marine I can take on skilled skulks at about 2:1 ratio, even more if their skills are inferior. Once I get a few upgrades and a JP, skulks become peicemeal under my guns. With back wards Bhopping and crouching in corners, individual marines become overpowered, let alone when they operate in groups and use team work. I am pretty certain that 1.1 will bring a new level of balance we would never have expected.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    You know, most of the people I've talked to think that it's much more fun to lose as marines than as aliens. Go figure.
  • FarsightFarsight Join Date: 2003-01-08 Member: 12022Members
    yeah i find it more fun to loose as marines too. But aliens can be fun sometimes. Except when everyone f4's
  • KharnyKharny Join Date: 2003-04-11 Member: 15409Members
    edited May 2003
    Well the 'rines current problem is that they cant defend remote res. this has lead to the JP rush (where little res is needed ) or the 2 hive lockdown (where marines can slowly upgrade while aliens cant despite their huge res).

    why couldnt they be defended? rines are too slow to be able react to skulk raids, and un-supported TFs will always go down .

    Ta da, the new electrification should change this totally and so the aliens need a bit more help. Both sides have been massivly improved and that sounds great.


    and the marine last stand is so much more fun. I remeber we managed to hold out in generator hive suviving off default res income for bout 45 mins (that was til our HMGs sunk into the stairs - we were starting to push back with the odd HA too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ).
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    thank you for the new sig qoute Grendel <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--Mr.MoFo+May 23 2003, 11:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.MoFo @ May 23 2003, 11:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah it would be smart for everyone to quit complaining about something they havent played, lets just wait.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Which is my point exactly (nobody believes the pts rock as marines but suck as aliens, do you?).
  • MrSNEAKYMrSNEAKY Join Date: 2003-03-28 Member: 14968Banned
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> In a way I don't care if the game is balanaced or not I just wanna play it and figure the other stuff out later lol sorry.No game will be totally balanced cause there may be one person or group out there that could throw it out of balance perhaps with sheer skill,use of weapons n surroundings to an advantage,outsmart the other team etc "counterattack or counter counterattacking"


    As for my last posts about not playing a game I haven't played yet and making all these comments n stuff I'm sorry.I guess i got alittle too or still anxious VERY anxious to play NS v1.1.OH I AM looking VERY forward to playing NS v1.1 to kick some serious **** <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> and obliterate everything in site hehe <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--MrSNEAKY+May 23 2003, 02:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrSNEAKY @ May 23 2003, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No game will be totally balanced cause there may be one person or group out there that could throw it out of balance perhaps with sheer skill,use of weapons n surroundings to an advantage,outsmart the other team etc "counterattack or counter counterattacking" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, of course. In the end, one team will win, and if that is the more skilled team, then that is the natural order of things (i.e. "Natural Selection"). If that is the marine or alien team nine times out of ten then that's either because all the skilled players favor one team or because the game is unbalanced.
  • MrSNEAKYMrSNEAKY Join Date: 2003-03-28 Member: 14968Banned
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> Not trying to be mean or critique a game I haven't played yet but I think the game will still remain unbalanced even if it's tweaked and I will explain.Experienced and skilled players who know how to play the game like they did 1.04 they may dominate the game in 1.1 against the other team therefore unbalancing it perhaps.Plus knowing how to shoot and navigating properly with a good commander etc.Also I hope 1.1 is out before the end of May lol sorry again.My anxious part of me taking ahold of me lol.
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    edited May 2003
    <!--QuoteBegin--MrSNEAKY+May 23 2003, 02:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrSNEAKY @ May 23 2003, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not trying to be mean or critique a game I haven't played yet but I think the game will still remain unbalanced even if it's tweaked and I will explain.Experienced and skilled players who know how to play the game like they did 1.04 they may dominate the game in 1.1 against the other team therefore unbalancing it perhaps. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is always going to be a problem, but the fact of the matter is I think that 1.1 is going to more balanced, with less favor on maps, size of teams and general balance issues that make some teams more equal then others.

    I am not going to say that 1.1 is balanced, but instead that 1.1 is <b>More Balanced</b> (and most likely funner) then 1.04.
  • KingKupoKingKupo Join Date: 2002-11-24 Member: 9785Members
    good post to test my theory. i thought the humans got more unbalancing upgrades compared to the kharaa(i am a kharaa player for a pretty long time). you prollie are a 'rines player so you don't get much of how the kharaa changes will change the game, and i didn't get how those of the 'rines will do it, so you draw the conclusion the other were unbalancing. not really a shame to ask such qeustions, i'm sure other will have such reaction too.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Kingkupo: More reason to play and know both sides ike the back of your handsd. I know I do.

    Kharny: Was I the one comming thay game? Was there about 5 infantry portals and we downed like 20 fades?
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