My Departure From Ns Mapping.

realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
edited May 2003 in Mapping Forum
<div class="IPBDescription">Ns_nothing's future, among other things.</div>Good news: As mentioned in a previous post a while back, I've recently been hired by Raven Software, as a designer on the Quake 4 team! I'm thrilled beyond words about this (and can't even begin to try to find those words).

Bad news: Unfortunately, as a result, I will no longer be able to contribute to or work on any "outside projects" under employment of Activision/Raven. Despite my strong passion for Natural Selection, and multiple claims that I'd always continue to contribute in any way I can... I am no longer able to create levels for NS, nor would I be able to continue to update and revise my currently released level <i>ns_nothing</i>.

Andrew Weldon, aka KungFuSquirrel (creator of ns_eclipse, veil), has generously agreed to sort of take over the level for me, and make future revisions or modifications if necessary. It's very comforting to know the level will be in good hands, and not left to wither away. I really can't thank him enough for that.

Any further level suggestions should probably be directed towards KFS. It's pretty hard having to just leave the map (and NS mapping as a whole) behind, but I have no doubt that the level will become a better one in his hands.

While I'm no longer able to make NS levels, I still intend to stick around the community as much as possible. I really feel like I owe a lot to the core community and development team for any sort of progression through the fields here, and can't imagine just leaving. While I haven't been as vocal or active lately, this community really has taken over my life the past couple years, helping motivate me towards my dreams. Thank you for that. :)
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Comments

  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited May 2003
    I'll lay out here what I e-mailed to Flay last night - my goals for carrying ns_nothing forward into future releases. It's not likely this will get done before 1.1 with my other NS map commitments to Veil and Eclipse (as well as my current contract level design job and Nightwatch responsibilities... and my band, and drumline, and any number of other things I don't need to start rambling about... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ). Here it is:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Basically, my goals are as follows:

    1) Remedy existing map bugs and issues to the best of my abilities and with minimal reconstruction.

    2) Optimize whatever can be optimized limit-wise (info_locations alone will make a large difference)

    3) Use what available resources remain (if any) to re-touch areas previously "forgotten" due to compile limit issues and/or time constraints.

    4) Maintain the map as necessary for future versions of NS.

    I don't want to step in and just start shredding things to my liking, and I want to make sure you know that. Ken and I have talked a lot about this, and I haven't received the file from him yet, but when I do what changes I do make will be, as much as possible, run past him first. I don't want to step on any toes or try to steal any attention, I just want to a) make sure this map stays alive and b) do what I can to finish what Ken had hoped to do with it prior to his employment.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Anyway, if you do have concerns about ns_nothing, this is not the thread for them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> E-mail me, or perhaps we can start a thread for feedback on what may need changing. The tricky part about this is me coming in to an unfamiliar level and having to figure out things that I would instinctively know in any other level I've done. This will be a challenge, but I'm up to it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Wish it didn't have to be, of course, but I'd rather it pass on to me or someone else than just shrivel up and die.

    And if you haven't yet, now would be a good time to congratulate Ken on his new position! You're living our dreams with yours, my friend. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
    Congratulations, nothing is one of my favourite maps.

    Did you get the job because of your work on nothing in particular, or work with other maps?
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Congrats Ken! Q4 is going to be awesome, that is for sure!

    And good luck Andrew with ns_nothing!
    You should definetly start new thread for changes coming to ns_nothing.
    I would love to help, give comments or/and beta test etc!
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    Your mapping talents will be missed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Best of luck at Raven, see you around!
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Well, so long as you're on the boards there's no need to say goodbye just yet, but NS, and Nightwatch too, will miss your talents, Ken. One of my first attempts at NS mapping was modeled heavily on Nothing, and I still feel the influences of your work on much of what I do now. Nothing was one of the most distinctive maps during the PR period before NS was released, and continues to remain a great example of mapping anywhere. GL Andrew, I'm sure any changes you make will be for the better.

    I have a question: Is your inability to work on outside projects due simply to your new lack of time, or are there other complications with the requirements of Raven? From what you said, it sounds like the latter is the case.

    Oh yeah...what's going on with Powerhouse? Even if you've already torn it up and haven't gotten to putting it back together, you should find some way to release it, like with the help of a different mapper. It just looked too cool, at least what I saw a while ago.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Ahhhh! Here I was thinking "Gee, wow, I wonder what this guy could do with Cagey's new compile tools..." and kind of hoping to see your future work in NS! I'll say this much... I've JUST NOW become interested in Quake 4! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Best of luck to you and I hope you enjoy it! And please, do take the time to come back now and then and tell us what it's like doing whatever you do. (Not <u>what</u> you are doing, obviously, just how you like it, what it compares to, etc etc) IOW, don't just disappear altogether like so many that move on to work for game companies! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    BTW, don't forget to put a bottomless pit (or two) somewhere in Q4 while yer at it!
  • BlackSeerBlackSeer Join Date: 2002-11-01 Member: 2204Members
    Congratulation and good luck inte the future <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    Ken, i only got great words to say about you, and they are to many to list. Good luck in the future and all that, and i <b><u>promise</u></b> you, that íf i see your name on a game box, i'll buy it. No matter what cost i'll buy it, so that you know how much you meant to the NS community.


    And KFS, good luck with your future mapping too.

    Hope i'll see you around Ken.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    *Sigh* another game I'll have to invest monery in... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    As I already said, congrats, congrats, <i>congrats</i>, Ken, you really deserve it. You leaving the mapping field will be hard for the game, but I'm sure Andrew will be able to take over.
    I won't wish you good luck in your new job, you don't need luck, and will simply keep it at "See you in Ariane.".
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Sorry to hear that you can't continue to map for NS, ken. Nothing is a fantasic map, and one of the key factors that got me interested in NS. Good luck at Raven <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Whilst I'm dissapointed that we won't get to see anymore of Powerhouse, I'm glad to see that Nothing is in very capable hands.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Damn, and I was just starting to look forward to the next screenie of powerhouse or nothing with that tiny text in the corner. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    But seriously, congratulations on your new job. Although I am kind of dissapointed that one of the most talented mappers in the community won't be producing any more NS maps in the forseeable future...
  • MrSNEAKYMrSNEAKY Join Date: 2003-03-28 Member: 14968Banned
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> Yes Good luck in yer new ventures ken <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    I'm thinking of getting into mapping and yer map ns_nothing is one of the best inspirations I have to get into mapping among others.

    I will say this although you can't do anymore NS levels,here's the kicker,
    "I personally believe you will always have the juice n power to do it" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    Lol, i bet you never expected this when you agreed to make a map for an up-and-coming HL mod, eh?
    But i do have a question: How come you, out of all the other mappers involved in NS, got picked? Have you done some stuff outside of NS or something? I dont mean any offence, ns_nothing is probably the best map, but picking nothing from eclipse or tanith is a close one (for me at least).
    Why is it always me who changes the mood of posts? Good luck anyway, and i hope to be fragging in some of your maps as soon as it's released
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    As sad as I am to see you go, I am happy for you. I feel you had a lot to offer to NS with nothing being a huge map and could have made another big map no dought. However, getting a great job for something you took up as doing for fun is like a once in a million shot and you get to have fun. Great luck with your future mapping career and hope best of luck.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Good luck! And I hope mapping for Quake4 is not as hard as mapping for HL... thinking about all the limitations. So you can make some really awesome light effects <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    Feel free to stop by and tell us what the engine can do better than half-life... if it is ok. Hey it is promotion! Raven can not be against that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Oh... before I forget: Looking at Matrix - the game, have some colorful spots in your levels.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    congrat's again ken.... when i get Q4 i hopefully will see the best levels and say... ahhh those must be Ken's <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> have fun and dont forget to come back and tell us how it is there!
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    AHA! I can see the future of nothing2!!!

    ---Scythe--
  • DoctorJuiceDoctorJuice Join Date: 2002-02-13 Member: 212Members, Constellation
    Congrats ken!!!

    I watched ns_nothing grow over the months before 1.0 was released, and watching all you guys map was always one of the greatest aspects of the development of this mod, IMO. I know that ns_nothing will be in very, very capable hands with KFS.

    *Looking forward even more to Quake 4*

    Good luck!
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    edited May 2003
    Thanks a ton for the support, everyone. :) Means a lot. <i>Very</i> motivating!

    Questions:

    <i>Fortuna Wolf:</i>
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Did you get the job because of your work on nothing in particular, or work with other maps? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It apparently wasn't ns_nothing by itself, but also the work I had done on <a href='http://www.hl-nightwatch.net/' target='_blank'>Nightwatch</a>.

    <i>Vyvn:</i>
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is your inability to work on outside projects due simply to your new lack of time, or are there other complications with the requirements of Raven? From what you said, it sounds like the latter is the case.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Correct, it is against the company policy to work on games or mods outside of Raven. If it was just an issue of not having enough time, I'd rearrange my day to <i>make</i> there be enough time! :)

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh yeah...what's going on with Powerhouse?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Powerhouse doesn't have enough actual content down to be finished by someone else, unfortunately.

    <i>BigDXLT:</i>
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->BTW, don't forget to put a bottomless pit (or two) somewhere in Q4 while yer at it! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hehe, noted. :)

    ----------------

    And again, a huge thanks to everyone for the kind words and motivation posted here. Some of the comments are just ubelievable... incredibly motivating. Thanks! :)
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    Damn, now I have an actual reason to buy Q4.
    This sucks.. more money for me to waste.

    Well, by sucks, I mean for my wallet.. Its cool to hear that the maker of possibly the coolest map ever is now employed so that his maps can be spread globally.

    Raven sounds.. Evil. Mappers should be able to keep mapping as a hobby and still have it as a job, even if after a while chances are the last thing they'll want to see is a map. Someone should start a pention like the "Raven should allow for their employees to still have hobbies" type thing. I mean, people who work for game magazines play games for a living, but they aren't restricted to only play games while at work.
    Well, I guess thats just how things work...
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    Congratulations <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Imagine if programming firms prohibited their employees from working on open source projects while employed. Sheesh.
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    Congratulations, running around ns_nothing I can see why they picked you, and I look forward to falling down a bottomless pit in Q4 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    edited May 2003
    Raven is far from evil. They've got to be some of the coolest, most laid-back, friendly people I've met.

    As far as I'm aware, it's not totally Raven's decision to not allow outside projects, but more of a publisher (Activision) issue. The lead desinger on Quake 4 and Design Services Director at Raven actually told me they really have no issue with it, but it's unfortunately against some policies along the line somewhere.

    No petitions! :) That would only hurt things for me, I do <i>not</i> want to push the issue with them. Besides, I wouldn't have taken the job if I didn't think it was worth it. :)

    Again, despite my passion for everything and anything NS... I've decided that Raven is the absolute coolest place I could ever hope to work at. Their goals, structure, views, work atmosphere, everything. It's <i>perfect</i>. :)
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    OH NO, powerhouse!! nooo!!!!

    maybe you can give the completed stuff of powerhouse to another mapper as well. Personally, I'd think that manah would be the person you should send your stuff to, as it always struck me that caged is sort of the same "style" as nothing. another stylistic pair is Eclipse and Hera, or Hera and Bast. (tanith and nancy are kind of all separate in their styles.)

    maybe it's just the textures? but for some reason I can't envision KFS doing Nothing. I don't mean to disparage KFS, I'm just saying he has a sort of "cleaner" style; on the other hand, manah's got the gritty-industrial thing goin' on.
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    Congrats Ken! If nothing else, it's clear that Raven has made at least one good decision <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Stay strong and don't let the corporate world change you too much (unless it's for the better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Awww! Nothing's great though!!! Good luck with the new job. Maybe with you the team the new Quake installment won't be boring and repetative. ^_^
  • aeckaeck Join Date: 2003-02-15 Member: 13600Members
    What? You were hired? But you've done nothing! Nothing you have done could have impressed Raven!




    Heh heh huh... sorry, I just had to. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • FarsightFarsight Join Date: 2003-01-08 Member: 12022Members
    good luck! i think ill buy quake 4 now.
    Anyway i heard level designers can get up to 60 000 a year.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Well done ken! Where you are now is where I plan to be one day...
    Good luck at raven!
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