Very Low Poly Skulk

killer_oliekiller_olie Join Date: 2002-12-20 Member: 11209Members
<img src='http://www.killerolie.pwp.blueyonder.co.uk/dl/lps.jpg' border='0' alt='user posted image'>

No animations.
I have no idea how many polys are in it but its low...

Lets start with the obvious question, "WHY THE HELL DID U DO THIS?"
The answer is i was bored and they look funny in game.

Also a million of them in one place will not slow down even the worse computer.

Download <a href='http://www.killerolie.pwp.blueyonder.co.uk/dl/alien1.mdl' target='_blank'>here</a> if u want.

<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    edited May 2003
    LMAO, good work.....

    I think

    I'll pass on the download, chibi skulk is good for me


    [edit]
    any animations and sounds to go with this bad boy? poly count? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    [/edit]
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    you'd better do the whole pack like u were gonna
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    rofl, now that looks funny <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • killer_oliekiller_olie Join Date: 2002-12-20 Member: 11209Members
    Stick u know how lazy i am when it comes to finishing things..
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    looks like poly count 5 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    ouch.
    one cube has 12 polygons. i guess he did not cur the polygons youll never see so thats 6*12 = 72 polygons.
    its nice in a werid way.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    WTH looks summin like a child wud make outa cardboard boxes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Make a whole pack, lolol
    Cant wait to see the onos, a big box moving down the corridor, 12 polys in size. Hehee
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    why does a cube have 12 polys?
    having no knowledge of modeling, id have assumed it was 6.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    A polygon is always a triangle, thus, every of the boxes sides is split in two.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    at least make a marine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> look even worse than this <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • 0blique0blique Join Date: 2003-05-18 Member: 16477Members
    Pretty nice stuff. Hope someone animates this soon.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    how do you animate a box, lol
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    this thing would have me rocking in game!
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    haha that makes me wanna kill it so i dont have to see the low poliness anymore... lmao
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    We need a domo skulk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NeoSkinkNeoSkink Join Date: 2003-03-02 Member: 14225Members
    Hmmm...

    I don't need FPS that much! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Hmm, that reminds me, think we could get some cubivore models for NS?
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin--Nemesis Zero+May 23 2003, 07:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 23 2003, 07:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A polygon is always a triangle, thus, every of the boxes sides is split in two. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ouch, I thought the squares/rectangles counted as polygons <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> So I was off by a large bit. (Funny, when I posted that, I was expecting myself to be wrong about something)
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Awesome model! LOL!
  • Exploding-ManExploding-Man Join Date: 2002-12-26 Member: 11565Members
    I may make a Cube marine as my first model... or not.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
  • An_Experienced_NewbieAn_Experienced_Newbie Join Date: 2002-12-22 Member: 11383Members
    WHY THE HELL DID U DO THIS?

    lol nice anyway
  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    THIS MODEL PWNS ALL!!
  • SickleSickle Join Date: 2003-01-02 Member: 11713Members
    i wish i could model and skin and stuff.....that model is twice as good as what i can do so...i am going to work on my Counter-Strike map. And don't say CS stucks cuz you will get in trouble for flaming and this topic will become a huge flame war so i am stoping it now! BTW if i ever do finish and release the map it is de_Vietnam. The map is based off the 1st level of the game NAM.
  • SyringedSyringed Join Date: 2003-04-17 Member: 15579Members, Constellation
  • StriderStrider Join Date: 2003-05-04 Member: 16056Members
    my fear of skulks hiding in the shadows will be eliminated when i see the cute little... thing

    and i will become the ultimate marine killing machine <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    Cute???

    LOL, If I use this I won't be able to choot.. I will be to busy laugfing my **** off!
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