Should All Chamber Upgrades Be Avilible
NightCrawlerz
Join Date: 2003-04-18 Member: 15609Members
Join Date: 2003-04-18 Member: 15609Members
Comments
One skulk would not be able to have cara, silence, and scent of fear unless the aliens have three hives. But at the one-hive level, a group of three skulks could each get one of those upgrades. The SoF skulk could tell the others when marines were approaching, the carapace skulk could attack from the front while the silence skulk attacked from the rear. Provided the gorge had built the three different types of upgrade chambers, of course.
as we know chambers are more expensive in 1.1 (15 for sens is the cheapest i think) so it will take a long time to get full upgrades, and you would have to chose very wisely what to get first, as you could imagine level 1 cara, silence, or cloaking arent very good, so marines wouldnt be disadvanatged much.
now even if aliens did want to build all 9 chambers (for full upgrades) they could only have 1 upgrade at a time, and for this luxuary they would have to sacrifice a hive, as its expensive to get up all those chambers, so by that time marines could have heavy weapons and armour
now before you say marines will be disadvantaged early game, thats wrong, because the build orders will be almost the same at the start and marines will be facing equily harder aliens as usual, the main reason i think that this is a good idea is because of the "2 hive lock down", even if the marines dont have 2 hive, if somehow they can keep the aliens at 1 hive (jp's for example) the aliens cannot get better, while the marines are given extra time to get upgrades while the aliens are left sitting around waiting for a hive. I think thats one of the biggest inequities in the game, the fact that marines can sit back and get better with no effort (of course they have to get hives, but you get the point) while aliens have to work hard, to get a hive, all while getting nothing but a few extra chambers which become more obsolete as time goes by (marines getting better upgrades)
Allowing all classes is a bigger boost (arguably) than all upgrades, but expensive in terms of evolving; and so, de-values hives while increasing the value of res points. Which is exactly his intention, to make the game more territorial than it is now, ie. simply about 2 hive-rooms which the aliens can't re-capture regardless of how much the marines have neglected the rest of the map (which is usually utterly).
Allowing (kind-of) all upgrades at hive1 would keep almost all of the value of the hives and not cost the aliens a lot more res in the long-term. Which may or may not fix the 2-hive lockdown problem, but would certainly do little-to-nothing to make the res-nodes more important.
MonsE-"wipe that spit off your chin, boy"
But anyways, I think something would need to be established for the chambers, since obviously having 3 types of chambers on the field at hive one would be overpowering. But just unlocking the abilities and making a point system of 3 points per hive to alot to any skill might be ideal.
Of course, certain skills, like cloaking would need to go back to like 80-90-100 invisibility.
So in short
<ul>
<li>Three points per hive
<li>All abilities under any chamber type is accessible
<li>Any amount of points can be allotted to any skill, within 0-3 points per each.
<li>Chambers to be built would still be chosen at each hive. As per norm.
</ul>
I think that's the only way it would effectively work. However, balance might be another issue.
But honestly, it would stop alot of complaining.
1 hive = all upgrades available at level 1
2 hives = all upgrades available at level 2
3 hives = all upgrades available at level 3
However, it's unrealistic to suggest such drastic changes so late in the development cycle. This is no post for S&I, it belongs into the "Wishful thinking" forum. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> We'll have to live with what we have.
Or like lvl9 regen onos >:)
Or lvl9 adreniline lerk or fade D: Spooky
I'd like to see Level 9 andre with parasite though......... HEHEHE *machine gun parasite*
pchew pchew pchew phew pchew pchew pchew phew