1.1 Has 2 Hive Lockdowns?
napi
Join Date: 2003-03-01 Member: 14172Members, Constellation
<div class="IPBDescription">the PT's/Vet's experiences :p</div> I was wondering, as it seems to be the biggest issue with 1.1, in the games on the beta servers, how often do marines still go for a 2 hive lockdown?
Every where i'm reading that it was flay's main intention to practically remove this aspect from the game, as aliens can still get onos and fade with 1 hive... just have limited abilities.
are 2 hive lockdowns still common? or no one bother any more, but just get the res nodes? :O
keep up the good work ya'll
Every where i'm reading that it was flay's main intention to practically remove this aspect from the game, as aliens can still get onos and fade with 1 hive... just have limited abilities.
are 2 hive lockdowns still common? or no one bother any more, but just get the res nodes? :O
keep up the good work ya'll
Comments
Never, this never work. You have to cut aliens from ressources, or onos will just trample everywhere.
*gets the lolfighter seal of approval*
If you focus on denying the aliens res you can successfully prevent them from raping you with higher end evolutions. But this won't win you the game, you still need to take out hives to kill them off.
If you focus on taking out hives to kill them off then you leave yourself open to being raped by higher evolutions sooner, even if they are weaker and less skilled at 1 hive.
So you need to do <i>both</i>, and it's a very good comm who can balance res denial with hive destruction. We've had some great marine wins so far where it was a case of take out a node or two, then a hive, take two more nodes, then a hive and so on. And to stop them taking back hives it's certainly worth fortifying them, though that doesn't necessarily mean you won't lose them again.
M
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That doesn't make any sense to me. You'd get 2 res nodes from getting 2 hives and you'd be denying the aliens more advanced abilitys at the same time. How in the hell would that make you lose?
Some one in the beta forum asked the exact same question and I am quoting that response from some one.
Yes, that's correct. Did you read the changelog? A gorge can quickly go from 0 to 10 to drop an OC, go from 0 to 20 a bit slower for an upgrade chamber, take some real time to go from 0 to 45 for a hive, and wait an eternity to go from 0 to 80 and onos.
like just 20mins ago i played a game where all the marines had was procesing (you know that map!)
they couldnt move from it, but we couldnt get in it(turrets, mines, marines)
it was like that for at least 45mins, they could hardly get 2 res up
but of course eventually they very slowly teched, and manage to break out a bit, they even had to resort to dropping 2 comm chairs infront of out oc's so they could build siege!
in 1.1 we would all be onos and would have owned them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
i cant wait for 1.1, i want it now! so i can own marines