Ns_sanity

InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<div class="IPBDescription">Random corridor shots...</div>OK, here's some shots of a random part of the map for ya.  This section still has a few things to be added, though.
#1

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Two thumbs up(consider seeing double for the post icon). Anyways I love the feeling of blue. However I think it's a bit "strong". I really can't say more unless you show the hive room and stuff.

    <a href="mailto:JediYoshi@Hotmail.com">JediYoshi@Hotmail.com</a>
    <a href="http://www.geocities.com/yoshipadawan/Home" target="_blank">http://www.geocities.com/yoshipadawan/Home</a>
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    Nice shots!

    I would suggest some white env_glows around the Lights. I think it's a bit too blue.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Yeah.  I'm thinking of maybe putting some red or orange light in the second shot, although I don't know if it will work. Thanks.
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    I'm thinking it -is- possible to have too much vent2. Also, in the second shot, your floor texture would look better centered.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Personally, I'd take the VENT2 off the sides of the supports and replace them with... what's the name of the tex you're using for the walls?  METWALL?  

    And put in a horizontal beam across the top of those side supports... it would help break up the monotony of the ceiling texture.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    The attatchment didn't take.  Let's try that again...
  • MistahRedrumMistahRedrum Join Date: 2002-01-25 Member: 81Members
    It looks very alien like. Its nie although the lighting seems the same and it seems to repeat alot. I would throw in some damaged parts just to change it up some but i do like the color seeing as everyone always uses the same colors in their maps.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Horizontal supports across the ceiling would also leave little nooks for Bobs to hide behind on the ceiling.  (:
  • NayNay Join Date: 2002-06-09 Member: 741Members
    ns_catacombs would be a nice name for this map
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    It is very blue.
    Might want to make a few of them "flicker into" a pitch black passageway.

    Nothing scares the #### out of me more then walking slowly in a hallway that is going from fully lit, to pitch black with a few flickering lights, while an alien suddenly appears from no where at the other end... standing there.. waiting to jump on you..

    Your scared stiff.. your gun doesn't want to fire...

    As each flicker happens, you see the beast come nearer and nearer.. like stop motion.. when suddenly..


    HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!

    *guns go blazing*
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    thats looking good, id definitely break up the blue lightin a lot, maybe some spotlights on the roof with just connected light cones on the ground, more lighting contrast, it seems to be all mainly the same blue, maybe a bit of shadow would improve the look also.
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