A Fortress

NewNameNewName Join Date: 2003-01-09 Member: 12103Members
edited May 2003 in Artwork Forum
<div class="IPBDescription">cc stacking taken to the extreme</div> Ok i was bored yesterday and mad this in ns_nomblizkikko, it a complete CC fortress with watch tower. It contains, 1 IP ,2 Phasegates (one in tower), 2 armorys (one in tower), a prototype lab, an arms lab, an observatory, 2 turret factorys, 3 turrets, 3 seige turrets and about 200-250 command consoles.
This is solid proof why marine building stacking needs to go in 1.1 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

Its about 2 layers thick at the back, 1 on the sides, and 3 at the front.
You can sit on top of the 'watch tower' and shoot things, plus rearm with the armory located there.

Also I recommand you do not try this on any servers other than your own, this layout crashed Half Life 3 times!

Comments

  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    Oh.
    My.
    GOD! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->


    YOU FORGOT TO PUT THE TURRETS ON THE CC WALL!!!


    well, atleast it looks "StarShip Trooper"ish. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AllUrHiveRblong2usAllUrHiveRblong2us By Your Powers Combined... Join Date: 2002-12-20 Member: 11244Members
    You can take out any inveding force by just tipping that thing over. nifty
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    now the hard part, finding the only occupied ComChair in the whole damned thing
  • xexexexe Join Date: 2003-03-27 Member: 14921Members
    seriously but u must have alot and i mean alot of spare time on ur hands
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Aww man, I wish I could be in there.
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    now <i>this</i> is true art.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    if there are 200-250 CCs in there, it costed 6000+ resources; granted im sure he put in sv_cheats 1 and the $$$ cheat.
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    edited May 2003
    of course he did. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <span style='color:lime'>*edit:</span>
    And I think 200-250 was just an exaggeration <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <span style='color:lime'>*edit2:</span>
    And for the phase gate on top, you need to have jp to get up there and build it and if you have jp there is no use in having the phase there as t would only help the aliens get there faster.

    Hehe, you would have sooooooooooo lost in a real game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    wow, that is amazing, now if only they had that in midgame...
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    Just one question, what is the $$$ code? I've been wanting to try out stuff like this for a while but I'd rather not leave NS running overnight just so I can get enough res for it... I'd probably drain all the maps before I got enough anyways...
  • NewNameNewName Join Date: 2003-01-09 Member: 12103Members
    200 might have been and exaguration but it did cost around 7K res

    I did use a JP to build that up there, the only reason i have a phase (or a huge tower like that) up there is just for design reasons.
    Also it only takes about 3 or 4 seconds to get up the the top as a skulk becouse of the slight slant of the tower. (plus a fade can just acid rocket anyone up there)

    In a real game? all you would need is a lerk with three hives and gassed the small area inside to win.
    I only really made it becouse i've have an obsession scince the first time i've seen a CC stack to make one of these.

    Takes long? not really, took me about an hour to make the first time, the half an hour the second and third.

    To get free res type in sv_cheats 1 then the command givepoints if i remember corretly.
    i've got myself a key bound to givepoints 20 times so im never far away from unlimted resource <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I also made a 6mb demo of it that rather stuffed up (the armory up the top falls through when i accidentally use a CC), I might remake it next weekend and redo the demo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    You know there's a cheat for autobuild right? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    So....

    why is this in the Artwork forum again?
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    doh!! Because it is in the artwork forum!
  • FlyFlownFlyFlown Join Date: 2003-04-26 Member: 15847Members, Constellation
    lol u seem to be very patient :/ nice pic tho <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    edited May 2003
    what happens if you build it on the pit thing, and then open the trapdoors? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    You can't build on the trap door..
    Also, I recently tried something like this, except insted of a tower, I made a tree. Well, it was more of a Y, but my computer killed HL before I could add anymore branches... I'd post a pick, but my computer has trouble with posting stuff for some reason.
    Also, due to HL crashing I didn't get many good pictures, most are just pictures with odd things, like ghost arms in the cc, a tilted screen and so on..
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited May 2003
    Sorry for the double post, I wasn't excatly sure if I could add attachments on in the edit part... Anways, this is the ANeM CCTree, a somewhat functional forward base, it has a pg, an infanty portal (on branch across from PG) about 5 sentries in the branches and 6 on the ground around it. It also happens to block one of the Alien launchers, which is always a plus.. The top CC is on the PG branch and is about a foot or two above the level limit. At first it was only the a tower but I later decided to put on the part, along with ip and so on..
    Also, if you look close enough you might notice that the entire thing is built upon only 2 CCs, the rest were extras that I accidentily dropped while stacking it.
    By the end of it my FPS would drop down 60 just looking at it.
  • NubLetNubLet Join Date: 2003-05-26 Member: 16736Members
    i wanna trip to the top

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    this has really become a thing of yours <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NewNameNewName Join Date: 2003-01-09 Member: 12103Members
    I like your design ANeM.
    I see it hs that all important phase gate up there, does it have an armory too?
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    It crashed before I got the armoury up there.. =/
    I'm thinking about seeing what I can do in via on nothing.. maybe a loop around the walkway? or Maybe I'll just find a big open map and just spell out my name in CC towers.. it would be possible.. just would have to have a slanted E.. and maybe no line on the A.. Doo dee doo.. That would make a cool sig.. name in CCs
  • MorreMorre Join Date: 2003-05-26 Member: 16717Members
    Autobuild? Actually, the autobuild cheat is automatically turned on as soon as you set sv_cheats to 1. Further on, you CAN most likely get to the top without JP by just jumping on the cc's, because of the slight slope caused by the stacking.
  • SpecterSpecter Join Date: 2003-02-05 Member: 13159Members
    can anyone tell me how to stack? i tried so hard in 1.04 but i just dont get it anymore...
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    Alien:
    you just jump on the chamber you want to stack, and on the very edge of it build a chamber. it helps if you look up.

    Marine:
    Build a structure and when placing the second, offset it enough so that it turns green (to be placed) but when placed falls and collides with it, causing the buildings to stack.


    It wont matter much for marines, anyways, since stacking will be fixed for them, and maybe aliens, too.
  • RedeyeRedeye Join Date: 2003-03-23 Member: 14819Members
    edited June 2003
    What map is that, NewName and aNeM?
    I've always wanted a big open space to chomp marines in or blast aliens I've kinda gotten sick of all the claustrophobic maps these days.

    Plus, It would be a great map to practise lerking <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    The map is ns_nomblizkikko ... Well.. one of the builds of it. Its in Likus map pack 2 and 2.1
    Its not much of a wide open map for the aliens, because they have a 2 skulk launchers on their base that get them across the map in half a second.. also there are rarely any real fights outside of the two bases.. Except for fights for the 2 res halls on the sides and the res nodes right beside each base..
    Its also not great for stacking, as there is a large trap door in the middle that splits the level in half.. Its still pretty claustrophobic.. in its own weird way
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