Using Ccs To Block Vents

Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
<div class="IPBDescription">very lame</div> Played a game last night where someone used an extremely effective, but also extremely cheap and lame tactic. The map was Bast, and in the Tram Tunnel outside Feedwater there is a vent in the ceiling.

For a skulk, it provides a fast route to the Engine Room area. A few minutes into the game I ran up into the vent only to discover it had been blocked by a Command Chair, and the marines were quickly building a TF and siege cannon behind it.

The skulks did their best to chomp through it and attack the other end of the vent, but they started sieging Feedwater before we could do much damage, and that was the end of the game.

Obviously there are very good reasons why CCs can be placed anywhere and can take a huge amount of damage, but using them as barriers just seems so.... wrong.

Comments

  • Vash7h3StampedeVash7h3Stampede Join Date: 2003-02-28 Member: 14140Members
    Well, the eventual conclusion is usually the GAS. Which is an unpleasant, and somewhat annoying way to go! You can shoot through comm chairs anyways.
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    <!--QuoteBegin--Vash7h3Stampede+May 29 2003, 08:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vash7h3Stampede @ May 29 2003, 08:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, the eventual conclusion is usually the GAS. Which is an unpleasant, and somewhat annoying way to go! You can shoot through comm chairs anyways. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    not if u still have one hive...
  • AminalAminal Join Date: 2002-12-12 Member: 10610Members, Constellation
    i'd rather tha com used comchairs to block up vents and the like in order to take down the hive rather than do a HMG JP rush and kill the hive in two HMG clips.

    original diverse tactics like this are what makes NS great. no complaints here.
  • Vash7h3StampedeVash7h3Stampede Join Date: 2003-02-28 Member: 14140Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->not if u still have one hive... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    hence the eventual (I didn't mean it would be quick)
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    I find cc walls lame as well, I think both the servers I play on you can get kicked for it. But for the most part people dont do that.
  • homerxhomerx Join Date: 2003-04-01 Member: 15094Members
    Turkey22, better post the IP's of those servers in my thread "funniest/stupidest rules"
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    personally i think its a valid tactic, no different to aliens blocking doors with dcs or ocs.
  • homerxhomerx Join Date: 2003-04-01 Member: 15094Members
    Jabba The Hunt,

    I agree with that statement 100%.
  • JefeJefe Join Date: 2003-04-21 Member: 15734Members, Constellation
    I are also agreeing. CC's cost 30 res, which kind of balances it out. It's not their intended use, but using 30 res just for a friggin' vent should be a good wall.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    here's the thing though cc walls are an exploit, both say that using exploits can get you kicked, one mentions cc walls specifically. Some exploits are worse than others, cc walls are bad especially in vents cus guess what they are almost invincible. And thats using one cc what if they decide to use 2 on each side. Thats a couple minutes before you get in with skulks. To me thats like giving temporary invulnerability which is pretty damn cheap if you ask most people. I wouldnt add it to your list because I agree with them 100% on that. If you think cc walls were intended to be used in fair normal gameplay I just pity you. IT's one thing on "fun"servers where you mess around play custom maps and have cheats on everyonce and a while, but come on.

    Uhh wol's (which I dont use) arent even close to the same thing becuase they are much weaker so they can be quickly cleared. And they cost much more to block an entire doorway.
  • homerxhomerx Join Date: 2003-04-01 Member: 15094Members
    Turkey22,

    we were not exactly talking about WOL's back there, we were talking about blocking elevators and door from doing its task... only a GL or siege cannon can take those out....

    the same way spores can get thru cc walls.... and others have splash damage like, acid rockets, and bile bombs....
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    you let them relocate and build a siege and two comm chairs at one hive? shame on you. you had full reign of the map while they were busy in there, shoulda taken over res and hiveys.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    oh well elevator blocks and door blocks (just cus everyone blocks shipping doesnt mean its ok) are in the same situation. like I said I thought you were talking about wol's. I dont block elevators, mostly because it's an exploit but also because it really limits what you can do as a fade or gorge sometimes. Too many times I've seen a gorge block all the elevators. Then have half the team not realize how to get out in the first place and the other half trying to all go down the same freakin vent and get slaughtered.

    Oh well some people will always exploit the game in the name of winning. And I say yay to those servers and admins that punish those that do.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    even a WoL can fall under that category. just because we can kill it faster shouldnt change its categorization:P you want to block every single corner with soemthing tht shoots back? no one but res is stopping you.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    It has been stated before that aliens blocking doors and elevators is NOT and exploit.
  • TekKnightTekKnight Join Date: 2003-05-29 Member: 16839Members
    If the tactic works, why not use it. The maps have plenty of ways to get to any place. If there was just one way and they blocked it I would understand, but that would also block them in. But, the acid rockets won't work to well in a vent...considering Fades can't climb walls.
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    Actually, currently it CAN be an exploit/bug but normally I wouldn't have a problem with it. Why do I say that?

    Dropped Comm chairs have full HP without being built.

    Simple as that. As soon as that bug goes away, I'm all for it! Woot for diversity in tactics!

    And hey...where did these come from? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
    <!--emo&::ehhh::--><img src='http://www.unknownworlds.com/forums/html/emoticons/dontgetit.gif' border='0' style='vertical-align:middle' alt='dontgetit.gif'><!--endemo-->
    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

    nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    Hrm... I think that the dropped comchairs having full HP IS an exploit... and I don't think I like that... fix that and every one's happy....
  • Crazy_MonkeyCrazy_Monkey Join Date: 2002-11-13 Member: 8453Members
    edited May 2003
    Haha, this debate can stop. 1.1 lerks have spore....as a hive 1 ability that is...
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    well tis legitimate anough.. come on admit it... if you were kharra you would say it is LAME if you were marine your'd be ROOfling.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    A single Command Chair does not make a wall.

    I feel that it is a valid tactic. Just think of it as a bit of scrap metal.
    However, if this commander had been dropping CCs on aliens or dropping 2 or 3, then I feel that they are exploiting.

    But still, using 1 cc in a vent is a lot of res to just block one vent.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    I thought, in 1.1, all structures would start with full health but if they were built after being damaged they would still have that damage?

    Doesnt really matter eitherway.

    My overall view on exploits is that they can be used until the dev team fix them, but if server rules ask you not to then I make sure I don't use any exploits. Although I don't consider aliens or marines blocking any part of the map an exploit.

    Actually one of the best games I ever played on nothing involed it, basically we had been force to relocate to cargo and they had trapped us off, we only had the RT nearest the hive, and the comm completely blocked off the entrances to the hives with CC, so there we are 3 people welding away, everyone else trying to fire through the gaps at the fades clawing outside, but in the end they broke through, acid rockes just slowly damaged us and we couldn't get it welded fast enough. I've always wanted to know what would have happened if everyone had been given welders, could we have kept the CCs up load enough to tech up?
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