Seige Question

DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
<div class="IPBDescription"> - with a little luck</div> ok, i've been working on a seige model, and i want to know the opinion of the public....

the default seige is 568 polygons...the new seige i'm working on putting the last touches on clocks in at 1600.

it clocks in that 1 "Hydralisk" ~ 1 seige


the question is, is this acceptable?
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Comments

  • PanzerOxPanzerOx Join Date: 2003-04-22 Member: 15754Members
    well, since I have a good computer, I'm gonna say yes.
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    bring it on <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> im for it... just label it with a little warning like "<span style='color:red'>!!WARNING!!</span> contains many polys, keep away from low-end computers, and extreme heat"
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I'd say aim for around 500 fewer if you can, though you rarely get more than two or three sieges in one place so I suppose it's not all that important. They do however tend to appear in turret farms, which might affect things.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Bring it on thats fine...
    I have never seen my NS frame rate drop below 60, and on mohaa spearhead with max on everything i get around 150fps i think i should be able to cope with a couple of polys more..
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    it would be acceptable if you put a warning

    sounds good to me?

    any pics of it?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    the model will "KINDA" look like this.. sheena is working on it now...

    (no, no back faces, just too many poly for MS3D to handle without distort
    gpp.jpg 86.3K
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
  • IceWolveIceWolve Join Date: 2002-11-09 Member: 7887Members
    That is looking good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> nice big and bulky for its power <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • zambackzamback Join Date: 2002-10-24 Member: 1578Members
    the head looks nice but what are these big legs for?
    im not an engineer but do they do anything?
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    hmmm... my siege really needs some other legs.. these are fittin fine... bad thing.. they are asymetric.. but i try to fix that..
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    the legs? they give the gun a lower barycenter... and the more technical stuff is the gyroscopic level adjustment.. the legs are servo assisted and alow the gun to stand on very rough terrain
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    wow, I like that! Don't cut down on the polys, thx, my computer can handle it! It looks really cool with all that bulk and edges and whatnot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    Your milkshape has problems at 1,600 polys?

    I've pushed 13,000 before and worked fine, albiet a little slower than usual when deleting/duplicating things
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    the front leg is the original that one doesn't have any problems, the other two (duplicates) are all there, but have problems...
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    I think you could take off a lot of polys from the legs. they just seem unnecesary.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    doc... seriously.... you havent seen the ugly first version to judge that... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    well as I already said: make it around 1000 polys and everything will be ok <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I agree with Panaka - try and get it under 1000.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    most peeps can take mega hi-poly anyways, cutting it down could ruin the effect of its hugeness. this
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> will kill any <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> who stand between it and a hive
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--[DRS]Lt.S.Owen+May 30 2003, 04:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([DRS]Lt.S.Owen @ May 30 2003, 04:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> most peeps can take mega hi-poly anyways, cutting it down could ruin the effect of its hugeness. this
    ::annoyingsmiley:: will kill any ::dumbsmiley:: ::moreofthesame:: ::gah:: ::somebodykillmeplease:: ::seriously:: who stand between it and a hive <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But I have a feeling a lot of the detail on the legs won't be noticeable once it's smoothed and textured.
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    The only real problem I have with siege cannon is the repetitive animation that doesn't really correspond to the shooting . . .
    As for polys higher is betta <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    If you have the want or the time you could release 2 versions, one at 1500 polys, one at 1000
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    <!--QuoteBegin--Ganja+May 30 2003, 02:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ganja @ May 30 2003, 02:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As for polys higher is betta <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, no it isn't.

    This is not a "how powerful is your PC" issue, this is to do with the fact we are running on an ageing engine based largely on Quake1 code, with parts of Quake2 thrown in.

    High polycounts <i>will</i> kill it, regardless of PC power.

    In this case however, you aren't likely to see more than a couple of seiges in any single location , so it should be fine.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Any chance of a smooth shaded screenshot. As for the polys i dont care, the more the better in my oppinion. I have done MS3d modeling upto 56,000 polys with no slowdown, so keep the polys coming!!
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    <!--QuoteBegin--antifreeze+May 30 2003, 03:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antifreeze @ May 30 2003, 03:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As for the polys i dont care, the more the better in my oppinion. I have done MS3d modeling upto 56,000 polys with no slowdown, so keep the polys coming!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How exactly did you compile it?
  • FireWire280FireWire280 Join Date: 2002-11-07 Member: 7561Members
    He didn't, but if he wanted to, he could have easily made his model into chunks and used Half-Life's submodel option to effectively "cheat" "studiomdl's" polygon limit.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Ganja+May 30 2003, 09:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ganja @ May 30 2003, 09:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only real problem I have with siege cannon is the repetitive animation that doesn't really correspond to the shooting . . . <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yah. Production on my siege cannon has ground to a halt since I noticed that. I need to come up with a design that looks right with the current setup. Hopefully the difference between what a siege does and what you see will be addressed in a later version of NS.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    somone asked for smoothe
    gpp.jpg 15.4K
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Yeh, look at the smooth shaded one. You could proberbly shave off alot of polys on the legs because alot of detail is lost once smoothshaded.
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