Seige Question
Delarosa
Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
<div class="IPBDescription"> - with a little luck</div> ok, i've been working on a seige model, and i want to know the opinion of the public....
the default seige is 568 polygons...the new seige i'm working on putting the last touches on clocks in at 1600.
it clocks in that 1 "Hydralisk" ~ 1 seige
the question is, is this acceptable?
the default seige is 568 polygons...the new seige i'm working on putting the last touches on clocks in at 1600.
it clocks in that 1 "Hydralisk" ~ 1 seige
the question is, is this acceptable?
Comments
I have never seen my NS frame rate drop below 60, and on mohaa spearhead with max on everything i get around 150fps i think i should be able to cope with a couple of polys more..
sounds good to me?
any pics of it?
(no, no back faces, just too many poly for MS3D to handle without distort
im not an engineer but do they do anything?
I've pushed 13,000 before and worked fine, albiet a little slower than usual when deleting/duplicating things
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> will kill any <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> who stand between it and a hive
::annoyingsmiley:: will kill any ::dumbsmiley:: ::moreofthesame:: ::gah:: ::somebodykillmeplease:: ::seriously:: who stand between it and a hive <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
But I have a feeling a lot of the detail on the legs won't be noticeable once it's smoothed and textured.
As for polys higher is betta <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If you have the want or the time you could release 2 versions, one at 1500 polys, one at 1000
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No, no it isn't.
This is not a "how powerful is your PC" issue, this is to do with the fact we are running on an ageing engine based largely on Quake1 code, with parts of Quake2 thrown in.
High polycounts <i>will</i> kill it, regardless of PC power.
In this case however, you aren't likely to see more than a couple of seiges in any single location , so it should be fine.
How exactly did you compile it?
Yah. Production on my siege cannon has ground to a halt since I noticed that. I need to come up with a design that looks right with the current setup. Hopefully the difference between what a siege does and what you see will be addressed in a later version of NS.