mining, more industrial feel, plus, it gives you more leeway on things you can add... go crazy with pipes! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
A clear tunnel just big enough for one thingy to walk through. Model it after the observation tunnel thingies that they have in Sea World. You know... the hemisphere of glass that you walk through and crane your neck all the way around to see the fishies?
I had a similar idea excpet for a tunnel for a colony in a hostile atmosphere. I would prefer to have it be usable and indeed faster than other routes but theres the risk of bob comning in and doing a bit of kamikaze in there.
sorryu to bust ur bubble but first off i've started a mining map, its above water in a cavern (not taht im saying u cant do it.. im sure u can map better then me and 2nd underwater is really hard.. i tried it with my last map, got way to confusing carvin everything, if ur doing blocks it might work out, but good luck
Lol my map ns_escape is an underwater research facility. They found some underwater caverns that lead into more that are "above water" and they found hive specemins (sp) and we all know what the rest would be.. They took over the facility..
At least that's the story I have so far.. I'm more worried about the map right now.
<!--QuoteBegin--XTS_Highlander+June 21 2002,11:08--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (XTS_Highlander @ June 21 2002,11:08)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->How about a mining outpost? Huh, huh?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Bah! You people with your mines, and your outposts, your mining outposts, and your outposting mines!
<!--QuoteBegin--CyonPro+June 27 2002,22<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->8--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (CyonPro @ June 27 2002,22<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->8)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Bah! You people with your mines, and your outposts, your mining outposts, and your outposting mines!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> What about your outpost's outpost mines and the mine's mine outpost? Huh huh HUH?!
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
One thing to consider, just for realism's sake......... how did the aliens *get* to this underwater mine? Perhaps there's more than one access. The marines arrive in the minisub moonpool, but the aliens entered the station on, say, a freighter offloading goods, through a surface link, freight delivery airlock, etc. Might make a good area for the 3rd hive, too.
Maybe they could get there by means of tunnels, or that they got into a sleep stasis and where rudely awakened by the prospectors. Either way, they could exist for thousands of years in stasis, like in egg pods or a sort slime.
Comments
mabe a good idea for a dead end tunnel
Submarine bay-DZ
Storage for extra rock and the such-Hive1
Transferring from Minerals to Power-Hive2
i've started a mining map, its above water in a cavern (not taht im saying u cant do it.. im sure u can map better then me
and 2nd underwater is really hard.. i tried it with my last map, got way to confusing carvin everything, if ur doing blocks it might work out, but good luck
At least that's the story I have so far.. I'm more worried about the map right now.
Bah! You people with your mines, and your outposts, your mining outposts, and your outposting mines!
What about your outpost's outpost mines and the mine's mine outpost? Huh huh HUH?!