Hunting Marines

MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
edited June 2003 in NS General Discussion
<div class="IPBDescription">And finding them in the dark... II</div> Well.. this is a thread copied from coil's beta test thread found <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=30&t=33649' target='_blank'>here</a>.

My thoughts are: Make a alien flashlight, where it raises the visable gamma by 10 to 20%, but makes alaien eyes glow... I've posted this before.. however, now a PT has raised this issue.... so I figure I'll throw it out here again....

Also.. to repeat coil's question.... how many ppl play with elevated gamma? I turned mine down to preserve the atmosphere.. I think that dark NS rooms are fitting.. and that aliens should eb able to find marines in the dark... and since marine flashlight has a cost.. alien flashlight should too... hehe...

Also.. you might wanna change the marine flashlight model to something akin to this also.. since I hear ppl complaining about it being useless.. however I think it's fine....

Comments

  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    I think marines should have NVG they already have the visor, plus they wouldnt glow.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    you know how I find marines in the dark? Adv. hivesight. Works like a charm.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    No adv. hivesight in 1.1
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    Well, hopefully it won't be a big issue since the new upgrades allow you to follow a marine and such. (methamphetamines, pheremones, or something? I don't keep track of what they're doing in 1.1)
    and as for right now, the marine flashlight does its job admirably. It doesn't make it unfair by making all skulks pop out of the dark just by turning it on, you have to have a general idea of where they're at already. Flashlight+pistol=pwn in 1.04 against hiding aliens.
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    Yeah.... and I think NVG would be kewl... but I don't want it to give 'rines an advantage.. so there would have to be something that deteres constant use.. like put it on an energy system? u only have 10 seconds of NVG before u have to recharge it? OR keep a normal light, and just give aliens the nvg effect with thier glowing eyes... hehe.... *as you can tell, all I want is aliens to have the ability to have thier eyes glow.. form an atmosphere point of view.. it would put the fear back into it, me thinks*
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Wow, so there is actually anyone using the adv hivesight? I myself would take the alien wallH¤X or cloak before the adv.hivesight.
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    Erm.. ok... I think I've got an outline of what I'd like to see here... maybe some PT can suggest it:

    Marines: NVG. The NVG increases gamma by say 10%, and puts a blue hue over everything *since marine visor is blue.. and I like blue... color don't matter.* The downside here is that it's either on an energy system, or it makes the visor glow to a small degree, or somehow it lets the alien know ruffly where the marine is.

    Aliens: A more 'natural' night vision in the form of all it does is increase the gama of the room 20/30%. (enough to see basic shapes, and marine location) Downside is thier eyes glow, and it possibly slowly uses energy.

    This way both sides have a similiare effect, and the same downside... so a marine in a room, and a sulk in a room get to play a waiting game, to see who let's thier position be known 1st... hehe... It would be SOO fun! (And this could give flayra the excuse to nerf gamma)
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I almost always use adv hivesight (except when I lerk hive3, as that means I can spore, thus having a working SoF)
    It's probaby because I actually did the gammatuning included in the NS folder to play the way it was meant to be played™
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    I've run into places where it was hard to see, and I've got my gama tuned to a decent level... as close to the way it was ment to be played as I can feasable get me thinks..... I dunno.. what do ppl think?
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    If you make it have a very large cost at all (I don't mean res points cost -- I mean convenience, play disadvantage, etc) then it will be largely unused as people simply continue to turn up their gamma. (Same problem CS has had with NV -- no one uses it because it costs $$ instead of being free.)
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    True... well.. then don't make it too big a disadvantage... right? I mean... Playtesting could tell if it's too nerfed, or not... so I think they could balance it out well.
  • King_NothingKing_Nothing Join Date: 2003-05-28 Member: 16784Members
    I dunno, I have my gamma maxed already and i still cannot see anything what so ever. I've been playing NS since it was released on Halowe'en last year and I just yesterday found the vent outside of Eclipse hive on ns_eclipse, and the only reason i found it was because i saw a jet-packer fly up to the ceiling and disappear...

    Sensory chamber is my best friend. I get more kills with sensory chamber than with the movements and defence chambers combined, and thats only because of Adv. hivesight. It is the <u>only</u> way i can see marines in 3/4s of the maps. Don't get me started on vents. I cant find my through any of them, save for the ones that have some actual light in them (which isnt very many).

    Personally with the removal of Adv. Hivesight in 1.1, I'm hoping(even though its very very unlikely) that they will make Adv. Hivesight the regular default for the alien "flashlight". Obviously there would have to be a downside, but thats not my job.

    /rant
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    Well... I know that the game can amplify the gamma of a map much more than the "max" of the options. However, I'd suggest you try tweaking u're monitor brightness/contrast, or even tweaking the "screen" adjustment on the back/inside of the monitor... other than that.. I'd say, let's hope flay does something like my suggestion
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