Stop Banning People
lagger
Join Date: 2002-10-31 Member: 1805Members
<div class="IPBDescription">Make sure!</div> Alright, I just wanted to state that before you start banning people because they "cheat" pls ask for a demo or screen shot.... this will do 1 of 3 things: They will stop cheatiung and record *mission accomplished*, They will quit, Or they will start a demo without turning anything off and the entire time they were not cheating kthx... I dont like being banned for doing nothing.
Comments
Aim bots: They shoot where you are, not where you were. Any human player will aim for where they see you, when infact u've moved since then. So, a good way to tell, is to have a lerk zoom past the suspected cheater, and see if the player shoots at where he sees the lerk, or if the shots are all dead on.
Atleast this is my understanding of how to tell if a person has an aim bot. Then again, they could also be very skilled, but I think it would be easy to see if a person is consistantly hitting with every shot, or not.
<span style='color:red'>*Please do not even mention the writer's name. Google works, after all.*</span>
Edit: BTW some people need a refresher course. <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=29248&hl=wallhacker&st=0' target='_blank'>http://www.unknownworlds.com/forums/in...wallhacker&st=0</a>
also.. servers R sucking lately.. I've had a hard time finding a good one....
Half-life has anti-lag code on by default - if you shoot stuff and your latency is <500ms you hit it. (This has the side effect that it is possibile to get unkilled i.e. the person who killed you was already dead...)
Projectiles (such as acid rockets) obviously do take time to hit stuff - but this doesn't help if the aimbot is cunning enough to predict where the target <i>will</i> be. Aimbotters prefer instant-hit (hitscan) weapons anyway (this includes lerk-spikes) because they can't miss.
Ultimately aimboters can't generally be detected, just guessed at based on behaviour.
Half-life has anti-lag code on by default - if you shoot stuff and your latency is <500ms you hit it. (This has the side effect that it is possibile to get unkilled i.e. the person who killed you was already dead...)
Projectiles (such as acid rockets) obviously do take time to hit stuff - but this doesn't help if the aimbot is cunning enough to predict where the target <i>will</i> be. Aimbotters prefer instant-hit (hitscan) weapons anyway (this includes lerk-spikes) because they can't miss.
Ultimately aimboters can't generally be detected, just guessed at based on behaviour. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The best way to tell if someone is aimbotting is to look for their view to snap to a target. Best seen with 1st person.
Any way, I have seen a cheater in NS, and it was painfully obvius when he killed 2 carapaced skulks in 2 seconds. Other people only accused him of cheating, but after he killed me I spectated him for a while, and he ran and shot super fast constantly. All an admin has to do is spectate for a minute or two to see it.
And like Boobs said, sometimes it depends on what server you are on.
same here... On my own server too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Anyhoo, I laughed at this, then thought that my victim might have thought I'd usd a wallkhack or summat. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> I didn't! But yeah - just to let you know...
Aim bots: They shoot where you are, not where you were. Any human player will aim for where they see you, when infact u've moved since then. So, a good way to tell, is to have a lerk zoom past the suspected cheater, and see if the player shoots at where he sees the lerk, or if the shots are all dead on.
Atleast this is my understanding of how to tell if a person has an aim bot. Then again, they could also be very skilled, but I think it would be easy to see if a person is consistantly hitting with every shot, or not. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
nothing is more depression than having a 40- 0 record as lerk and having a newbie who hasnt killed any aliens the whole game kill you in a panic as you fly by for less than half a second. I have never seen someone take me down so incredibly fast considering i was just flying by past an opening. I'd think hacker if it wasnt his first kill.
If someone offers to record a demo for you of himself playing chances are good he is clean. I have been told otherwise by many people on several servers that thought they knew everything about half-life apparently. "Aimbots and wallhacks are easy to hide in first person demos..." This statement flies in the face of everything every dispute admin in every league I have ever known has ever told me. Either every dispute admin I have known has been wrong or these guys in the servers were morons. I'm leaning toward #2. As far as I know you can't hide aimbots in first person demos. If anyone has seen any situation that proves this statement wrong I would really like to see the evidence.
Some aimbots control the speed of rotation so you can't really look for the "snap" of a single frame rotation like the old days. It usually becomes quite obvious someone is aimbotting when the player deals with multiple targets, though. The only aimbotter I have ever played with was really obvious when 2 carapaced skulks attacked him, me being one. The first skulk went into view and was the closest to him momentarily, and his bot's aim was on that skulk until I bhopped past, whereupon his aim switched to me, hit me with about 10 shots without missing until I started juking side to side and the other skulk passed me. At this time, the bot switched to the closest target, still not missing a shot, and wasted him. Then his aim switched back to me and the last bullet he fired killed me, never missing a shot. Normally I would merely think this was fishy but give the guy the benefit of the doubt if it weren't for the fact that this happened multiple times and he never wasted a shot. The last bullet he fired was the killing bullet every time. (Also the fact that he was impersonating an eve member and being a complete llama...)
I didn't mean to reply with this long a post...what I meant to say was I agree with lagger. I have been banned for "cheating" far too many times even after recording a demo and offering to send it to the admin--and I'm not even good. Sometimes the admins don't really want proof, they just don't want you on their server, no matter how polite and willing to follow the rules you are. Not much you can do about it really other than play on CD required servers where the regulars/admins know you (and have seen you on a bad day <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> ).
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hmmm besides the cheating part, that sounds like the people in eve...
^_^ j/k it just sounds like doob
You will never be accused of hacking without considerable proof. We have also have CD required just to make sure, you should stop by.
This is so very very sad <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
In memory of you: Noob F**king lamer aka Webraz0r
You will never be accused of hacking without considerable proof. We have also have CD required just to make sure, you should stop by.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You've been accused of hacking?? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I agree, CoFR is a great server, great people. No lame gimmick maps either!
You will never be accused of hacking without considerable proof. We have also have CD required just to make sure, you should stop by. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
What address do I use to connect to this server?
Console setting you need : cl_lc 0, cl_lw 0, cl_nopred 1 <-for your client means you revert your game to the old netcode. Feels very wierd to play if you never played HL online before 2001.
Now if someone doesnt cheat they will still be able to hit you (been tested albeit in my TFC clan last in 2001 sometime) BUT aimbots go haywire when you enter the players line of sight, with your client not sending any prediction info to the server, and the new aimbots requiring this information. It doesnt stop wallhacks, but if the same guy has an aimbot his chance of killing you is grately decreased.
Tryed it on our NS server and as i said in another thred (Most silly things NSPlayer has said) one guy told the other players "Frost must cheat my aimbot cant track him"
On the down side, because of a silly CS ruling these variables are considered exploiting now, so should only be used to catch a cheat out. (even tho people who dont cheat are unafected by their use)
We do have CD installed so you shouldn't have any problems with accusations.
BTW Yes I have been accused of hacking in some form or another, but then again most people have.