Ready Room With A View

MasterShakeMasterShake Join Date: 2003-04-20 Member: 15699Members
Hey everyone, i was fooling around with hammer editor a couple of days ago, and an idea struck me. Instead of just placing the Ready Room in a far off corner, totally removed from the map, why not place it where you can get a nice view of a central portion of the map?

Of course, there are several issues with this concept. First off, you don't want people f4ing out to sneak a peak at the opposing team's movement. And of course there's always the issue of marines/gorges somehow building INSIDE the room or fades sneaking through. r_speed and framerates would also be affected.

However, I don't believe these really are that important. Since the ready room provides a view (through a thick layer of glass) of a wide open central location, there's really no tactical advantage to f4ing out. Since it is located right outside the marine start and near an alien hive, it would be easier to just run to it as a marine or alien. After all, if you f4 out, you have to wait in line to respawn.

The issue of building inside to the ready room is probably the most significant. In testing, I wasn't able to blink into it or place a tower inside, but the commander can place structures, but the can't be built unless someone turns off clipping. Anyways, doing so would provide no tactical advantage, just entertainment.

The ready room obviously hurt the framerate issue, simply because it made more visual polygons, but I still can't get above 700 flying around on a jetpack or inside the ready room itself.

So, what do you think? I'll provide sceenshots soon.

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i thought about doing that but my problem was teh epoly issue. if the ready romm has 5 of six people in int and some one startes to turret up outside there could be 20k epoly in no time flat and this my friend is the bane of many peoples existance. but mebe im exagearating here. also build a func no build entity on teh floor of your rr and teh com,mmcant build there either
  • MasterShakeMasterShake Join Date: 2003-04-20 Member: 15699Members
    Whew....its great to know that information because I was already planning to make the large room that the ready room has a view of entirely func_nobuild. Why? Because it would be too easy to siege the nearby hive and it is supposed to be a "battle room", no food or drink, no spitting, running, cursing, or turrets. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    And yeah, I was going to make a nobuild in the ready room until I saw how hilarious it was to put infantry portals there, spawn in, and shoot at the ready roomers. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Of course, i probably will have to change that if I release the map.
  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    Well, another issue is that while you are in the ready room and therefore not assigned to a team, the game assumes you cannot see the actual map, so it doesn't bother to draw entities such as structures. I discovered this while testing my map - I ran into this invisible box that I could jump over but couldn't walk through in the middle of a hallway, and I had no idea what was going on until I remembered that I had put the command chair there to test comm view - while you are in the readyroom, it doesn't draw the chair, but it still acts like its solid. Very confusing. So actually epolies might not be a big deal, since any structures would be invisible to anyone in the ready room. However, this might mean that players who are in the game are also not visible to people in the ready room, so that might defeat your whole idea.. its worth testing, though, and lemme know what you find out.
  • leifbjleifbj Join Date: 2003-03-20 Member: 14733Members
    Ready room players can only see other ready room players. So, having a view of the battle would not be possible, unfortunately.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    there was a map that did this (ns_2base i believe)

    it added another touch in that the players could not see into the ready room but the ready room people could see out.

    not that they saw much though.
  • Grizzly_TankGrizzly_Tank Join Date: 2003-03-13 Member: 14472Members
    Fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    edited June 2003
    I played (lan game , myself + bots) a huge map called ns_ollj_22 (if i remind it correctly). Ollj is a mapper who often visits this forum so you could expect a direct answer from him. And his map had a RR physicaly connected to the main map. i didn't proceed any experimentations in the way that interest you but you could have a look by yourself may be ? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    People in RR certainly can see the other players on the server.

    If you want proof, play de_dust in NS. It has no RR, and the people in "RR" are running in the map just like everyone else, and they certainly can see the playing persons.

    Also, you can take a look of the readyroom in ns_siege003 (not ns_siege0005). In that version (which I like more than the current one actually) you can see to both of the teams in the readyroom.
  • MasterShakeMasterShake Join Date: 2003-04-20 Member: 15699Members
    Yep, you can see players and other in-game models as a ready roomer. Here's proof, a screenshot I took, your first glimpse of ns_ender through the ready room glass. Don't worry about the 2 hives right next to eachother, this will be a fairly serious map. Those are just for testing. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    edited June 2003
    Ya it's an interesting i bet many many mappers have toyed with it at one point or another. And i think they all come to the same conclusion, the ready room is essentially a select team menu, and this should have no even possible game play implications, it should in no way interface, interact, or affect any aspect of the game. Even game people staring at rr ppl through the glass is affecting it.

    Also the commander building in it problem is actually, in flay's eyes i would think, quite a problem, its not very professional of a game to allow something like that so i would think he would frown on it. Simply for the commander to be able to see the RR would create problems for him.

    The only other option I can see is cams in the rr, but first, this would allow "ghosting" to an extent, or F4ing as discussed above, and also, if you want to view the game, why not just spectate?

    So really, lets just leave the RR as a social selection menu, b/c any attempt to make it any thing more is, imho the fastest way to get off the evaluation list for being an official map.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    It's an interesting idea, though I'm not sure exactly what is seperating the RR from the rest of the map if you can see from one to the other. (Referring to NS/storyline/realism stuff - not mapping per say)

    As for the game play problems with it - it's completely possible to make it impossible to see into the RR from the map but allow the people in the RR to see people in the map. And it's even easier to stop the commander from building in RR, not to mention seeing into it. Leaving the only problem as 'ghosting' - except that if someone really wanted to ghost they'd just so to spectator mode, look at everything, then reconnect to the server.

    I don't see any problems with letting to RR look into the map - except - how can I make it work one of my maps... hmm, ideas...
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    How about cameras?
    I can't wait for HL2 - we will be able to get realtime cameras that can be viewed on "screens"....
  • MasterShakeMasterShake Join Date: 2003-04-20 Member: 15699Members
    I agree that stopping the commander from viewing/building in the rr is extremely easy. Infact, i already put in a fun_nobuild after having some fun attacking readyroom bots. As for official consideration, bah, its never going to happen anyways. And even then, I don't think having the readyroom window would be an automatic DQ. It is more of an atmosphere move, because as I stated before, you're simply looking into a large room that gives niether side a significant tactical advantage by f4ing out. It can be a distraction to the players, but if I really see it as any more distracting than the regular atmosphere of a map, then I'll simply make the glass one way. It was originally, but I liked the soft glow that the readyroom gave off through the glass better.

    The only thing I'm really still worried about is the epolys with 32 marines and aliens in the large room at the same time. However, since no structures can be built in the room, I don't think it should be that significant a problem.
  • Elite_GuardElite_Guard Join Date: 2002-11-29 Member: 10258Members
    <!--QuoteBegin--oOTOo+Jun 3 2003, 02:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oOTOo @ Jun 3 2003, 02:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I played (lan game , myself + bots) a huge map called ns_ollj_22 (if i remind it correctly). Ollj is a mapper who often visits this forum so you could expect a direct answer from him. And his map had a RR physicaly connected to the main map. i didn't proceed any experimentations in the way that interest you but you could have a look by yourself may be ? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, that map is now ns_complex.

    Also, ns_2base has a ready room with a view

    ns_canyonwar has a view from way above which makes it hard to get a good angle and see the players.
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