Ready Room With A View
MasterShake
Join Date: 2003-04-20 Member: 15699Members
Hey everyone, i was fooling around with hammer editor a couple of days ago, and an idea struck me. Instead of just placing the Ready Room in a far off corner, totally removed from the map, why not place it where you can get a nice view of a central portion of the map?
Of course, there are several issues with this concept. First off, you don't want people f4ing out to sneak a peak at the opposing team's movement. And of course there's always the issue of marines/gorges somehow building INSIDE the room or fades sneaking through. r_speed and framerates would also be affected.
However, I don't believe these really are that important. Since the ready room provides a view (through a thick layer of glass) of a wide open central location, there's really no tactical advantage to f4ing out. Since it is located right outside the marine start and near an alien hive, it would be easier to just run to it as a marine or alien. After all, if you f4 out, you have to wait in line to respawn.
The issue of building inside to the ready room is probably the most significant. In testing, I wasn't able to blink into it or place a tower inside, but the commander can place structures, but the can't be built unless someone turns off clipping. Anyways, doing so would provide no tactical advantage, just entertainment.
The ready room obviously hurt the framerate issue, simply because it made more visual polygons, but I still can't get above 700 flying around on a jetpack or inside the ready room itself.
So, what do you think? I'll provide sceenshots soon.
Of course, there are several issues with this concept. First off, you don't want people f4ing out to sneak a peak at the opposing team's movement. And of course there's always the issue of marines/gorges somehow building INSIDE the room or fades sneaking through. r_speed and framerates would also be affected.
However, I don't believe these really are that important. Since the ready room provides a view (through a thick layer of glass) of a wide open central location, there's really no tactical advantage to f4ing out. Since it is located right outside the marine start and near an alien hive, it would be easier to just run to it as a marine or alien. After all, if you f4 out, you have to wait in line to respawn.
The issue of building inside to the ready room is probably the most significant. In testing, I wasn't able to blink into it or place a tower inside, but the commander can place structures, but the can't be built unless someone turns off clipping. Anyways, doing so would provide no tactical advantage, just entertainment.
The ready room obviously hurt the framerate issue, simply because it made more visual polygons, but I still can't get above 700 flying around on a jetpack or inside the ready room itself.
So, what do you think? I'll provide sceenshots soon.
Comments
And yeah, I was going to make a nobuild in the ready room until I saw how hilarious it was to put infantry portals there, spawn in, and shoot at the ready roomers. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Of course, i probably will have to change that if I release the map.
it added another touch in that the players could not see into the ready room but the ready room people could see out.
not that they saw much though.
If you want proof, play de_dust in NS. It has no RR, and the people in "RR" are running in the map just like everyone else, and they certainly can see the playing persons.
Also, you can take a look of the readyroom in ns_siege003 (not ns_siege0005). In that version (which I like more than the current one actually) you can see to both of the teams in the readyroom.
Also the commander building in it problem is actually, in flay's eyes i would think, quite a problem, its not very professional of a game to allow something like that so i would think he would frown on it. Simply for the commander to be able to see the RR would create problems for him.
The only other option I can see is cams in the rr, but first, this would allow "ghosting" to an extent, or F4ing as discussed above, and also, if you want to view the game, why not just spectate?
So really, lets just leave the RR as a social selection menu, b/c any attempt to make it any thing more is, imho the fastest way to get off the evaluation list for being an official map.
As for the game play problems with it - it's completely possible to make it impossible to see into the RR from the map but allow the people in the RR to see people in the map. And it's even easier to stop the commander from building in RR, not to mention seeing into it. Leaving the only problem as 'ghosting' - except that if someone really wanted to ghost they'd just so to spectator mode, look at everything, then reconnect to the server.
I don't see any problems with letting to RR look into the map - except - how can I make it work one of my maps... hmm, ideas...
I can't wait for HL2 - we will be able to get realtime cameras that can be viewed on "screens"....
The only thing I'm really still worried about is the epolys with 32 marines and aliens in the large room at the same time. However, since no structures can be built in the room, I don't think it should be that significant a problem.
Yes, that map is now ns_complex.
Also, ns_2base has a ready room with a view
ns_canyonwar has a view from way above which makes it hard to get a good angle and see the players.