Problem With Sensory First In 1.1?
V_MAN
V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
I've been reading up on the problems people have been pointing out about sensory in 1.1, like how it has no offensive qualities and is countered by MT.
Well I was thinking what about if sensory chambers could create ghost readings on MT to confuse the marines or shield aliens from MT within a cetain radius?
Well I was thinking what about if sensory chambers could create ghost readings on MT to confuse the marines or shield aliens from MT within a cetain radius?
Comments
Edit: (I read it over and it sounded mean! It isn't sarcasm, but a friendly suggestion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
The ghost idea is a kewl one, and I think it could be plausable too... Warm clouds of gass emitted by the sensory chambers? *yes, sounds like farting SC's I know; I wanted to mention that myself, and keep anyone else from mentioning it, thankyou.*
I think it should be looked at, personally.
<edit> Also, what about a new upgrade *to replace pheremones* that instead of creating bablers, created ghost images of the creature... aka... u see one skulk... suddenly, you see 3 skulks! "wth?!" It would keep a marine guessing which one was you, especially if they stopped bullets like normal aliens... </edit>
that doesnt seem very useful.
Well, simply put, it leaves a trail behind any marine, so you can tell where they've been in the last 10 seconds.... It's not very useful, from the sound of it. I have a feeling it's better than the nay saysers claim, but less useful to an average player than it's supporters claim.... kinda, a middle road.
does cloak stop mt seeing you all together even if u are moving and not cloaked?
does cloak stop mt seeing you all together even if u are moving and not cloaked? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
True, however, sensory cloaks you till you attack... not till you move.. hence, sensory negates MT....
Well, simply put, it leaves a trail behind any marine, so you can tell where they've been in the last 10 seconds.... It's not very useful, from the sound of it. I have a feeling it's better than the nay saysers claim, but less useful to an average player than it's supporters claim.... kinda, a middle road. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
ohh, i thought it would let you see the trail for fellow aliens. thats why i thought there would be little point.
but still, yeah, scent of fear does seem to make it almost useless. at least its replacing that enhanced sight though. now that was useless. one time it was the end of the game and we had 3 hives. we had almost won, and i finally got enough res for onos. i was quickly gonna buy some abilities so i could getta piece of the last few marines. in my hurry i accidently bought enhanced sight. haha, i was like, nooooo!
Do you really know how cloak works? I sure dont... why queston it? *maybe cloak makes you REALLY small so nobody can see you and then when you attack/move out of the smallifier range you become big?* just food for thought.
The marines aren't using laser pistols, their weapons are still projectile-based. So their science, while advanced, is still quite based in reality.
"Reading" the Kharaa using infrared detection might work, assuming that the Kharaa are warm-blooded (which shouldn't be assumed), but wouldn't work through walls, only in dark rooms. And gamma rays would reach through certain materials, but not through thick metal unless the Kharaa gave off enough energy to fry a marine in the same room within minutes.
That being said, there are two ways that Motion Tracking currently works. The first is based on the principle that vibrations traveling through dense objects travel much, much further than less dense materials. So the vibrations of footsteps are measured, and, provided you can get two or more readings and know the overlay of the floor (which, knowing that the humans BUILT these stations, we CAN safely assume), the Frontiersmen can triangulate the position of whatever is moving.
This leads us, however, to the issue of lerks showing up of motion tracking while not touching any dense surface, which may be explained by devices we have already which actually measure changes in air movement and pressure to estimate the position of movement. The problem now is that the device is limited to a very small area, and is extremely sensitive, far too sensitive to be mobile, much less brought into a battle situation.
That being said, I think that the lerks should stay on motion tracking, if only for artistic liscense. I still like my idea of oh-so-long-ago: the Silence upgrade being called Stealth, and makes the alien invisible to MT as well as silent. It might bring back some of the tension that was in the game for marines before everyone found out how useful MT was, and might actually let the Kharaa practice some stealth, rather than brute-force attacks. Besides, the cartilage that dampens the noise made by the Kharaa might also dampen the vibrations that would be picked up by anything that Frontiersmen might employ.
The idea of a hand-held motion-tracker that one marine must deploy and depend on his teammates for cover might be nice, too, ensuring that teamplay for the meat-pops is beaten into their head.
Still, I'm eager to see how 1.1 plays out before calling for too many changes just yet.
-Ryan!
"The problem with defending the purity of the English language is that English is about as pure as a cribhouse ***** [prostitute]. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
-- James D. Nicoll
edit: My quote should have been obvious enough, but just in case, I added a synonym there. Enjoy.
the outermost epidermal layer becomes a crude computer screen, using skin pores as pixels, and secreting pigment for color. When the alien stops moving, it probably "plugs in" to the local bacterial network, and "downloads" the correct background image. As this evolution becomes more efficient, the "pixel" count increases. Kharaa are naturally resistant to most forms of detection – for instance, their body temperature tends to match the room's. With the cloaking evolution, their ability to disappear is total. This upgrade works only when stationary – once the alien moves, or attacks, the link is broken, and their skin reverts.
straight from the manual ladies <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> thats how cloak works.
How MT works :-
Adapted from sensor and surveillance components used by the TSA fleet to detect minute gravitational disturbances (like incoming missiles, other ships in "silent running", or even movement inside bases or space-facilities), when the observatory deploys its dish, it can detect any movement within its range. By researching sophisticated software and uplink components, the observatory can be linked directly into the command network, allowing enhanced functions like motion tracking and scanner sweeps.
also from the manual.
the moral of this story is c:\sierra\half-life\ns\manual <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The ghost idea is a kewl one, and I think it could be plausable too... Warm clouds of gass emitted by the sensory chambers? *yes, sounds like farting SC's I know; I wanted to mention that myself, and keep anyone else from mentioning it, thankyou.*
I think it should be looked at, personally.
<edit> Also, what about a new upgrade *to replace pheremones* that instead of creating bablers, created ghost images of the creature... aka... u see one skulk... suddenly, you see 3 skulks! "wth?!" It would keep a marine guessing which one was you, especially if they stopped bullets like normal aliens... </edit> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
MT works by air displacement(sp?), when you move your mass moves air with it and the MT looks for changes in the "mass" of the air. So if you still have a body(and mass) MT whould pick you up. Maybe set it so the SC whould gust air around it self and makeing "ghosts" around it self, whould make them placed more like the OC/DC combo. Well they will be anyway because of the new cloak.
<a href='http://www.natural-selection.org/manual/alien_evolutions_cloaking.html' target='_blank'>Cloaking</a> and <a href='http://www.natural-selection.org/manual/front_upgrades_motiontracking.html' target='_blank'>Motion</a> <a href='http://www.natural-selection.org/manual/structures_observatory.html' target='_blank'>tracking</a>.
For the lazy.
I should really go back and look at the manual again. Jeff Paris really fleshed out the world wonderfully.
Still, "gravitational disturbances" of a creature with a mass of no more than 35 kilograms? I might buy that for space stations with the nearest large mass millions of miles out, but some maps are planetside.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->MT works by air displacement(sp?), when you move your mass moves air with it and the MT looks for changes in the "mass" of the air.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This leads us, however, to the issue of lerks showing up of motion tracking while not touching any dense surface, which may be explained by devices we have already which actually measure changes in air movement and pressure to estimate the position of movement. The problem now is that the device is limited to a very small area, and is extremely sensitive, far too sensitive to be mobile, much less brought into a battle situation.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
-Ryan!
"Next to being witty yourself, the best thing is being able to quote another's wit."
-- Christian N. Bovee
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> I'm getting some strange reading here sir <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
*whoom sc shows up *
Just make sc's undo cloak, it make's sence in a way.
[assuming]
The marine's use the nano-grid to do various things, like deploying MT. As MT is based on gravitational disturbances, you'll need the nano-grid to detect them. Since the aliens deploy bacterium, wich in turn figths the nano-grid. It is not unlikely that the sc deploys an advanced bacterium, wich is driving away the nano-gridlock some more, thereby rendering the MT useless in the vicinity of sc.
But as I've heard, in the latest build sc already counters MT, so let's just wait and see what happens
[/assuming]
being a skulk, sitting near to a sensory chamber, with silence, regen, and scent of fear.
The new SC's are going to pwn me.