Plea to all mappers

ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Lighting issue</div>Please ensure buttons to activate doors etc are clearly lit.  

No one wants to be hunting for a swicth when <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo--> is bearing down on them.

Comments

  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Good point.  It can be as simple as adding your switch textures to the lights.rad list.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I put a small point light in front of each of my buttons after I got complaints about hard to find buttons in some of the earlier versions of my map.  I haven't heard any complaints since. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Most of my switches exist within the cone of light coming from the doorframe, or are embedded in an alcove with it's own light source. It's just the way I map <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • RebornReborn Join Date: 2002-06-24 Member: 814Members
    You could just add an env_glow entity in front of the switches, like in some games that have your objective lit up by a glowing ball.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Aren't buttons like that marked by one of those gold 'Use' icons by the HUD anyway?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    PB's right, they are.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    They are if the help is turned on (it has been throughout the playtests).
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    A user can (and likely will, after some time) turn those helper icons off in their MP menu, though. Assume nothing, when it comes to the wily and elusive Player...



    <!--EDIT|MonsieurEvil|June 28 2002,17:55-->
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