What Map Build Do People Like?

buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
edited June 2003 in Mapping Forum
<div class="IPBDescription">Question For All...</div> Sup people,

It's summer and im working my **** off so no time for mapping for me...

I was wondering though, what kind of custom maps does everyone like? As some of you might know, custom maps are all i like to build with my short attention span. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

So as far as custom maps go... do you like...

-1- Time based, build up (siege, easycheese)
-2- Drop-n-chomp (Missile Com, Shafted, nijadrop)
-3- Long dig in maps (Wheel, Pillbox)
-4- I hate all custom maps becuse change scares me, and i don't like fun. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

<b>Edit: the 3rd one should be maps that are balanced for both teams for long full tech battles.</b>

-Danish Monkey

Comments

  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    Where is option 4 none of the above.

    I like a custom map that is highly detailed and well layed out for best balance. I love epic battles if I wanted a quick shoot'em up I'd go play a fy_map on Counter-Strike. But thats just me.
  • Elite_GuardElite_Guard Join Date: 2002-11-29 Member: 10258Members
    out of the three choices i'd say #3.
  • Red_WizardRed_Wizard Join Date: 2003-05-13 Member: 16241Members
    I prefer maps more like the standard ones. Siege and such are just dumb, castlewars sucks, and the drop-n-chomp ones get old fast.
  • buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
    haha ok i guess there is a number 4 also...

    *i changed the 3rd one, i ment more of a full tech battle map where both teams have plenty of res. That is more of what i was going for.*

    -Danish Monkey
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    Ahhh in that case.

    *scratch scratch scratch blow*

    /me Pencils in #3 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    I would say #4 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Really I don?t know why they are called "funmaps" I think "Killboxmaps/rushmaps" sounds better for me. I know that there are lots of players who enjoy playing these custom maps and I have
    also played few but I think all the official maps are funmaps and thats why they were created for to have fun!
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    Most respected mappers know that siege maps and castlewars and misslecommand are just plain dumb and detract from NS atmosphere. If you really want to make a good map make a REAL NS map. I don't understand why people call siege, misslecommand, ninja_fall etc. maps "fun" maps, they aren't fun because they are totally unballanced if both teams were equal in skill.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't understand why people call siege, misslecommand, ninja_fall etc. maps "fun" maps, they aren't fun because they are totally unballanced if both teams were equal in skill.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    well it's plain fact that you can't argue about matter of taste. Like one wise man once said:
    "Someone likes the mother, other gets fancy for daughter"

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Most respected mappers know that siege maps and castlewars and misslecommand are just plain dumb and detract from NS atmosphere.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Have they told that they're dumb, or did you just assume they think they're dumb cuz they have done maps
    you like

    point is that dumb can be fun and try not to mock other's way of thinking <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    my choose would be #3 btw
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    edited June 2003
    I know I know, and thats my opinion (I am the h8er of "fun" maps)

    I just have no respect for these fun maps that are just thrown together in 4 hours and expect to be the best ever. I know people find them fun occasionally but from my personal experiances I would rather just play official or actual custom maps (the ones that actually have layout and follow original maps). This topic is about opinion and opinion you shall have <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->



    (also, in reply to #1 pillbox isn't ballanced really because the marines just tech rush and fly over. If the aliens have 2 hives the marines kill the green box, then just chunk grenades in, and if an alien tries to kill them then the marines just fly away)
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Most respected mappers know that siege maps and castlewars and misslecommand are just plain dumb and detract from NS atmosphere. If you really want to make a good map make a REAL NS map. I don't understand why people call siege, misslecommand, ninja_fall etc. maps "fun" maps, they aren't fun because they are totally unballanced if both teams were equal in skill.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    its quite hard but... I think Im not able to express myself better than that.

    like I quote somewhere I think "funmaps" are the real maps of ns. means: the standart ns maps and the custom ones building on the ground of the real ns spirit.
    (excuse my bad english but Im out of school some years <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> try the best I can...)

    I started mapping about 5 years ago (when hl came out), Im not toooooooo good I guess but thats not the point I really DONT like such "four-walls-a-floor-and-ceiling" structures. maybe a part of me is jelous that this maps have become so popular but on the other side Im happy that my mapping compared to this maps is far, far. very far away in the other direction...
    not only this maps are sowhat ugly (although pillbox looks best of all), this maps lame after the 2nd round of playing. they get boring faster than you are able to build 3 hives <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    I also think this maps are designed to give the marines a feel of "lets rock!" but for aliens this maps are often quite boring.

    at least a funny thing: Im currently working on such a map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> but its not as simple as the released maps. its layout is little bit like ctf but its better looking. so watch out...
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    jea, i vote also for 4

    for a mapper like me its sometimes realy depressing to see that my map has rarely players and those "fun" maps have always a full server.. at least i know that when a server with my map is full the people enjoy the game... at least some satisfaction for a 9 moth work...
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I don't vote for any of them. For some incredibly odd reason, you neglected to include "Normal, balanced NS maps", instead giving three options to vote for ridiculously unbalanced killbox-esque "fun" maps, and a fourth saying "I hate all custom maps". Let me just point out at this stage that custom map != "fun" map. And I use "fun" in the loosest sense of the word.

    I am really honestly dissapointed that people seem to be putting far too much emphasis on these ridiculous "fun" maps instead of the custom maps that people put huge amounts of time and effort into, and actually fit in with the theme of NS and it's mapping guidelines.
  • Red_WizardRed_Wizard Join Date: 2003-05-13 Member: 16241Members
    ^ Exactly. NS is great in part to the unique mapping style it uses. Trying to switch it from that over to some silly gorefest only detracts from the game. Besides, I like seeing maps that have effort put into them. (Heck, Siege doesn't even have wall textures! What's up with that? Lazyarse leveldesigners, that's what.)
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    I am curious to know what the age of the crowd is playing these so called "fun maps" I am guessing these are mostly younger kids like 11, 12, 13 that play these maps. In which, if thats the case, thats fine and dandy I'd rather them be baby sat in one of those servers then in my server where they are running around like idiots eating res points by stealing HMG's ment for better marines as they run off on there own only to be killed right outside of spawn.
  • buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I am curious to know what the age of the crowd is playing these so called "fun maps" I am guessing these are mostly younger kids like 11, 12, 13 that play these maps<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    haha well i had a server at WSU and fun maps are all that we played... i would say the difference is not in age, but in personality. Some people like to play from dawn till dusk (or the other way around), and other like to play for 20 minutes a day for a quick laugh and some onos fun.

    I don't think there is anything wrong with each of those, but i think fun maps are more for those people who play every so often, and just want to jump into a game and find a pile of JPs, and HMGs to go fly around with...

    I would have to admit that i now hate maps like missile com, and nija drop... but i love maps like the good old DM maps, they have a little of everything for anyone from orginized rushes to just walking around getting killed, but having a great time doing it...

    -Danish Monkey
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    edited June 2003
    I only play "official" maps and sometimes find myself playing a so called "funmap" because the server switched to it. I must say that i'm getting bored with the obvious unbalanced aspect in some official maps, like ns_nothing with this permanent rush toward Cargo and relocating there. The same with JetPack strategies that get boring when you spend half an hour as an alien only to see <b>one</b> guy with hmg and jp destroying your work. So i only play the official maps i consider balanced, and its getting boring too to play always the same. So finally i appreciate playing "funmaps" sometimes. But i still work in the "official" ns way of mapping when developping my own map, cause it is the "only one"* who deserves respect when you are a mapper (*my personal stating)
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    4- Except it has nothing to do with that. Some are cool, like if played once or twice. Other maps like Hyrdosity look to have more replay valubality.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited June 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What's up with that? Lazyarse leveldesigners, that's what.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    WHAT? DESIGN? lets get clear what we are talking about: siege005. this is the only map on this planet with totaly absence of design. or you are one of those people that call a three huge grey cubes as design. in fact that is kinda art. if you guys want a laugh try this:

    nsworld and search for ns_layout. rightklic and save target as.

    the best map ever <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> because I know (seriously) that this map is a fake. the mapper "designed" this "map" for one purpose: to show that this kind of structures (dont wanna say map cause the arent!).
    AND HE DID A GREAT JOB! the ready room is just ****. u even have to duck under the signs of teamchoice. from commandermode you can see into the readyroom. there are only few textures and thes are sowhat unfitting... u will scream <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    best of all the gameplay: there are 6(!) hives, unique I think. and the distances... . but as an jetpacker with shotgun you can have a lot of fun, diving in the air to shot at your enemy and short before touching ground you speed up and rise in the air again.

    this map is so bad (not even lightning) that its really fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    the mapper called it "ns_siege005revenge" once. this fits even perfect I think...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I must say that i'm getting bored with the obvious unbalanced aspect in some official maps, like ns_nothing with this permanent rush toward Cargo and relocating there. The same with JetPack strategies that get boring when you spend half an hour as an alien only to see one guy with hmg and jp destroying your work. So i only play the official maps i consider balanced, and its getting boring too to play always the same. So finally i appreciate playing "funmaps" sometimes. But i still work in the "official" ns way of mapping when developping my own map, cause it is the "only one"* who deserves respect when you are a mapper (*my personal stating)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    nothing is one of the best maps in my opinion. the only thing that is unballanced is the f***ing viaduct hive that is jp-food! but one little hint: let them settle down, built defence and offence on the catwalk. some lerks and not even jp with hmg will stop you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    the jps are the most lame part in ns cause its used to win a game that seems to be lost. I even hate it to use them (since my skill is not too good).
    HA is ways better. sometimes I realized that at the end of the game I had stopped dieing by wearing the HA. and dont say such things like "what skill is a HA?" seen enough idiots leaving base without backup and ended instantly at a wall of offence. even the level 2 gorge can be extremely dangerous to HA.

    ...my add leading nowhere...

    Im currently developing some really bad jp "traps". since I found out that playersizes arent much different I knew that there is no way to block thew jp movement. not even the trigger_hurts helps because he will damage aliens as well. but with some brainpower... oh and I constructed an "instant web". when u walk towards it you will be stuck as long as you dont try to escape. bad thing: if aliens are present at the same time they will also get stuck <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    :-) one day i wanted to make a siegerevenge map.. but it was just so boring, i gave up (i mean.. its a real art to map that bad... i cannot)

    *omg... a flame thread...*
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    as I asked the mapper he admited that he mapped this "thing" with an efford. he is a great artist but it was really hard to him. when a friend was present, they laughed each other by creating those ****.
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