Sensory Chambers
FireBorn
Join Date: 2003-03-02 Member: 14227Members
<div class="IPBDescription">They're not that bad when starting off..</div> Well, a person I knew gorg'd and accidently dropped a sensory chamber instead of an defensive chamber, i don't know how.. but oh well. Immedietly, everyone starts bitching, yelling "OMG NOOB! SENS CHAMBER! WTH~!" etc.. but, I doubt they've even tried starting a game off with it. The gorg soon got 3 sensory chambers up.
I gotta say, its REAL fun starting off with sensory chambers. You can trap marines SO much easier. We ended up winning that game by sitting outside their base and chomping all the marines that came out. Why don't people ever use sensory chambers to start off with? Most of the people probably haven't even tried starting off with them. They just assume that defensive chambers are better..
Though if you do use sensory chambers, you won't have any way to heal the offensive chambers (other then heal spray of course), its actually not that bad of a strategy to use sens chambers.. I encourage you all to try it out.
I gotta say, its REAL fun starting off with sensory chambers. You can trap marines SO much easier. We ended up winning that game by sitting outside their base and chomping all the marines that came out. Why don't people ever use sensory chambers to start off with? Most of the people probably haven't even tried starting off with them. They just assume that defensive chambers are better..
Though if you do use sensory chambers, you won't have any way to heal the offensive chambers (other then heal spray of course), its actually not that bad of a strategy to use sens chambers.. I encourage you all to try it out.
Comments
prolly 60% or more of the people in pub games want the game to last, AT MOST, 10-15 seconds
Edit: I HAVE played sense first, sometimes from a gorge that didn't know better or a griefer. Once initial "Hey they got sensory first" kicks in, the Obs SHOULD go up if the comm is worth his salt and scans should start happening. And once marines start fortify positions, the aliens are at a serious disadvantage at trying to dislodge them without the aid of Carapace from defense chambers.
*Writes it off as another case of a poor comm.*
But thats 1.1 and it won't be out too soon..
I wish Flay would bring out some kind of spector build so we could at least watch.. but 1.1 isn't that far away to justify wasting coding time on such a thing...
Poooor public fans...
But thats 1.1 and it won't be out too soon..
I wish Flay would bring out some kind of spector build so we could at least watch.. but 1.1 isn't that far away to justify wasting coding time on such a thing...
Poooor public fans... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i thought they got rid of the obs energy idea as it screwed stuff up
- RD
but yes, it's only for the patient and imho for the ppl who play aliens like they are supposed to play, we shouldn't run down a corridor dodging turretfire to get a few bites at the TF.
Use the vents and shadows my young Padawan <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
it's especially fun and more fair when the alien obviously outskills the rines, and wants to have a laugh with sensory <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Every time I suggested sensory first in pubs, it's as if typing "Sensory first please" executes a script that returns "no" x (number of alien players).
So in one game, when no one went gorge in the first 30 seconds, I turned myself into a fatty with a mission: to spread God's gift -- the sensory chamber!
Pretty soon after I dropped the 2nd SC, I started hearing the marine's crys of agony. It was so sweet...
until the commander equiped the marines with shotguns and researched MT.
I was quickly cornered and sent back to the spawn que.
Shortly after my return, a few marines were advancing in the direction of our hive. I evolved Cloak and waited in the middle of the corridor, where a marine ran past me. I attacked him from the behind, which surprised him greatly, and... boosted *his* adrenaline level. Without carapace, sixteen lead pellets proved to be too much for my frail body.
That was my story.
Post 101! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
If the commander wishes to scan all over the map where his troops are...good for him...
A: u need to get it before marines have pg in both hives
B: in pub you don't play on gurading a point but on shooting at all players ..GO X GO Y!!! FS!! GO>.. u get my point..
DC and Mc @ the start are better in pub since there are usful for the rushing alien...
Lt. Hendrickson's post about how he wins 90% of sensory games mean nothing unless he can provide furhter information for analysys. for example. Those games could've been played against bots. (Actually, bots probably would've been better than the undoubtedly n00b marines they played against)
Remember, Hume says that past experience can never prove the future.
If you completely outclass the marines, then sensory will be just as good as the other chambers.
Motion tracking completely screws cloaking over.
Lt. Hendrickson needs to play games against people from Red, cri, panda, sYn, and eve, etc while he chooses sensory for his firts chamber, and THEN he can come back and talk about how great sensory is if his team wins.
So yes, sensory chambers can work at the beginning, but you better win the game in under 10-15 minutes.
Lt. Hendrickson's post about how he wins 90% of sensory games mean nothing unless he can provide furhter information for analysys. for example. Those games could've been played against bots. (Actually, bots probably would've been better than the undoubtedly n00b marines they played against)
Remember, Hume says that past experience can never prove the future.
If you completely outclass the marines, then sensory will be just as good as the other chambers.
Motion tracking completely screws cloaking over.
Lt. Hendrickson needs to play games against people from Red, cri, panda, sYn, and eve, etc while he chooses sensory for his firts chamber, and THEN he can come back and talk about how great sensory is if his team wins. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
1. You made that stat up
2. To assume I played bots is retartded. Most games I could convince a team to vote sensory and build it were mostly scattered clans/ part big clan/and part pub. A fairly typical clan runned server.
3. That quote is nice but means nothing here.
4. Most of those sensory games, marines outclassed aliens. Not much, but if you want to say who had overall skill advantage, marines probably did. But those days also do future good skulks because I wouldn't never try to vote sensory with a bunch of crappy skulks.
5. Motion tracking does not completly screw you over. just stop moving jeez is it that hard. And if your team successfully cut off all main points and nodes then scanning all day leaves marines pretty poor. and with one node and no hassels you can get a second hive up for dcs pretty quickly.
6. I've never played any of those clans in a match(i final bothered joining one) but I have played individual RED and Syn members. Not that great those ones were but well its always possible those were lousier members or they follow orders to good leaders. I myself would surly wish to try cloaking in a match, but my clan don't want to. But no way in hell i'd try it in a match first against these top clans. Not until i could get my clan to learn to use it first. but unfortunatly i dont think thats happening. Not willing to try things and learn like you. I was only able to lead pub teams to victory with cloaking because I only try it with my friends who know what they doing and with pub players who are willing to listen because there not as competitive.
Only downfall to sensory I don't like, if things start to go wrong, things really start to go wrong.
1) You need patient skulks. Not even talking skill here, just patience. You'll find it in clan scrims, but even most clan players don't have that much patience for a pub game. And patience is required to make cloaking effective.
2) Marines should adapt. I've played against sens first, and the times we've lost the team's either been full of people who can't shoot straight, or people who don't adapt. For example, I have no problem at all with silence since half the time I play without sound (and thus get used to being paranoid). The same applies to cloaking, you simply need to adapt to doing more thorough sweeps. It'll slow marines down, possibly make them waste some ammo, but in the end, it's probably not going to be enough if they're smart enough to adapt.
However, you are right in saying that it's not as bad as most people think. It can be used, and it does help... I'd just say that it's still not really viable in comparison to d chambers, or even movement. Movement upgrades are useful, and a movement in the new, unbuilt hive can help if the main one comes under attack. However, I still imagine d's are significantly better at the beginning, though movement first can be really fun (silence and skulks camping vents really disturb marines).
Lt. Hendrickson's post about how he wins 90% of sensory games mean nothing unless he can provide furhter information for analysys. for example. Those games could've been played against bots. (Actually, bots probably would've been better than the undoubtedly n00b marines they played against)
Remember, Hume says that past experience can never prove the future.
If you completely outclass the marines, then sensory will be just as good as the other chambers.
Motion tracking completely screws cloaking over.
Lt. Hendrickson needs to play games against people from Red, cri, panda, sYn, and eve, etc while he chooses sensory for his firts chamber, and THEN he can come back and talk about how great sensory is if his team wins.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
of course past experiences cant PROVE the future, but they can HELP to see what it might be like..
I don't see the point you're making when you say sensory is as good as other chambers if you outclass the marines.. that's kind of obvious..
Isn't the point of cloaking to STAY STILL therefore making >>MOTION<< tracking completely worthless?
honestly.. what are you talking about? you COMPLETELY missed the point of my rant.. I said its NOT AS BAD AS PEOPLE think.. I'm not saying sensory is the best.. please read my post before you respond next time..
if they can´t see you moving into position (via motion or elsewere) they are probably dead.
And after youd stand some time they forget were you were.
beleive me its really bad if you have motion, but there is not one circle on the whole fu***** screen but there are 8 Aliens out there!
For myself i have to say, ilike DCs more at first hand, but think of this: use SCs after you brought your sec hive up.
While you are waiting for Fade, you can easily camp locations from where rines could siege you!
Two sulks for exampkle @ redroom secures viaduct completly. Just let them move in there let the comm place the PG (he wastes 25 res) after his rines start building you drop from the ceiling!
Even the guards on the doors can stop you (if there are any)
You don´t really need movement as a second chamber, course adren or cele is nice for fades or lerks, but cloced lerks or silent fades are annoying as hell
Lerk flies in rine base, sits still after a glitch hes invisible, fade comes in lerk spams umbra in the middle of rine base = rines are dead
or a nice skulk can kill rines with para.
if you have noticed, the single para shoot dosn´t uncloaks you!
in eclipse i managed to stay 3 mins over the rines IPs WITHOUT cloaking, thy never saw me (why should rines look at the ceiling in theri base. I parasitet many of them, none of them looked at my place ( they must have tought it was some sort of bug that evry rine spawns with less health and parasitet <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
now think of this cloaked, he could easily kill them with para, without trouble!
My opinion, any comments?
agreed. But your sig sucks :-p
However, fully cloaking chambers that let you MOVE and still stay cloaked AND disrupt MT would definetly be usefull first. Plop one down in something like Atmos or Holo at the beggining of a match, and wait for dinner to arrive. Would make relocating a harrowing feat for rines. The new Scent of Fear and Pheremones abilities sound fun too.
1) DUH of course I made that up on the spot.
2) prove it. Give us a demo. If you can pull sensory wins 90% of the time then you can surely record a demo the next time you do it.
3) fair enough, just felt like putting it in there.
4) BULL CRAP. So if you played as marine against another 'you' as aliens with sensory, you would lose? This just doesn't make sense. In 104, if marines are of equal skill to aliens, the mariens should wint he majority of the time. Flayra said so. And that's with the much better D chambers, not the ridiculously weak 1.04 sensories (1.1 I'll love sensories). Your statement that the marines outclassed the aliens a bit is total stupidity.
5) Sure...go ahead...stop moving. How much do you want to bet that a marine team can already set up one to two res nodes before you get your FIRST sensory chamber up? I've done the calculations in an earleir post somewhere in the forums. Good luck getting those res nodes down with your cloaking aliens. Oh wait, they have to MOVE now. And yes, MT does screw you over that much. If I am moving to an area, I will surely memorize the spot of every blue dot I see near there. And if truly can't remember the comm can tell me. If the area is REALLY important the comm will scan a bit. Don't forget the comm can see everything on the map after MT is up. Now of course unless you want to do nothing and sit still for like 3 minutes and HOPE that a marine will come by, well feel free. MT lets marines know exactly where you went. They just have to memorize. And after oh...6, 7 minutes of defending a few res nodes, guess what happens to your hive which can't be healed with DCs? Jp/HMGers will take it down, and your lerks, without carapace, will go down in like 5 hmg shots. good game.
6) I play with several ReD members fairly often, and I have asked them about sensories, and they too refuse to use them becuase they HAVE tested it out and have found them too weak. Oh, what clan are you in btw? Got a webpage?
Yeah, you're right, if you screw up with sensory, you screw up bad. Exactly why you can't use it. Way too risky.
FireBorn, I wasn't talking to you first of all. Second of all, I knew what you were saying, and I still say that sensory IS as bad as people say it is.
See:
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=30364&hl=sensory+first' target='_blank'>http://www.unknownworlds.com/forums/in...l=sensory+first</a>