That was one of my favourite strats(though Kharaa didn't like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->), until they started ejecting me for not doing jp-rush.
well 2 hive lock down`s are both boreing for both teams, also if you fail to get into both hives then the aliens have already had time to spread around the map and can cause quick defeat for you since most of ur marines are off to hives so ur base is pretty open.
and well, lock downs aren`t going to be so great in 1.1 so best to change ur strategy now before your royally screwed.
Actually people love it, all you got to do is put up with shotgun moaners though you onlyu have 6 res!!!!!!!!1 <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> but general the community are liking those tactics I do not been kicked out of comm for ages!
Only other tactics are hmg jp rushes which I hate so much but 2 hive lock down (before 1.1) can be fun when trying to hold down hives while skulk lerk rushing <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> ::lerk:
2 hive lockdown is much more risky these days, unless you know the guys you're playing with. On the servers I play on, generally we keep the marines out of all hive locations for a rather long time, and it's very difficult for them to get a foothold anywhere because we communicate well.
always try new stuff as long as it doesnt involve a tf in marine start. I tend to not jp hmg rush because either I have excellent players and it is too easy or I have really crappy players and they cant do it anyways. I dont hand out jp's til later. I've been doin a lot of ha rush lately a couple of ha/hmg runnin into their hive before they have the 2nd one up can be really funny
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
2 hive lockdowns have the side-effect of making the marines enourmously cocky and confident. While this is great if you want to take the hive, it also means that the marines are more likely to wait for everyone to have every upgrade, simply to **** the aliens off. We came back last night from a 2 hive lockdown, with 3 sieges, a PG and two TFs outisde our last hive, to pummeling their base with Bile Bombs and onos, all because one skulk had gotten to waste handeling and taken down the TF there and put the hive up. Basic thing is, waiting to finish someone off is the biggest mistake you can make. I mean, look at Darth Maul in star wars, if he had just chopped his hands off, he would still be alive.
lol, yes but I agree need a few players you know and give team good practise of 'teamwork' which is low at the moment <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I just want the NS community to get back to its teamwork ways.
Also I find when they have 2 hives they OC wall of lame and webs around and things hard when that happens unless got good team who go in together instead of ramboing :-(which I see to much of.
i actualy have seen a decrease in hmg jp rushes recently in favor of huge packs of ha that just destroy teh poor skulks.. but mebe im playing on wierd servers..
Yes I m trying to avoid hmg jp rush as seemed to happen all the time and thats why sadly people moving away from NS :-( so I m trying to help the community with trying to comm when no one does and trying seroius, outragous and silly tactics <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> just to get the community interested again till 1.1 comes out but not sure what tactics to use for 1.1 release is it going to be hmg jp rush again :-(
<!--QuoteBegin--Gadzuko+Jun 3 2003, 12:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gadzuko @ Jun 3 2003, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fun, perhaps? Enjoying the game the way it's meant to be played?
/me eyes GreyPaws like an infectious disease <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> LOL fun yeah.. when was the last time you played aliens where the build order wasnt Dc Mc Sc
The rush is god untill the patch comes out, anything else just prolongs the time it takes for the marines to win. You can easily do a 2 hive lock down in the same fassion as the rush secure enough RTs early on in a large server and you can win any way you want. Resource system is WAY off balance, this point has been conceeded by flay and others, and untill its fixed theres no point to torturing the aliens with a slow win
ByekaName changed from Freak83TorontoJoin Date: 2003-03-13Member: 14484Members, Constellation
I LOVE two hive lockdowns. As soon as I get them, I grab all the res I can get. Meanwhile I'm getting all upgrades and defending hives even more. The marines can relax because it's not some kind of major concern that the aliens have two hives... because they don't. I lay out weapons, jps, ha's, and stuff, and tell the marines to go have fun and tell me if they need anything.
2-hive lockdown = BORING. It's also incredibly frustrating, because you're putting no pressure on the aliens. This means that they have the time and ability to chamber up the entire **** map and organize multiple rushes on every little outpost you make, and stuff is getting taken down almost as soon as you put it up with any sort of halfway decent alien team. God I hate that.
I always try to play a map-control game, keeping my marines in the hive, killing DCs, gorges, and RTs while getting ups. If I've got enough good marines to really do it, I get all the upgrades and then outfit my entire team in HA/HMG just for giggles. If they just kinda do it, I resort to jp/HMG. If it doesn't happen at all and we lose horribly, at least both sides get a little entertainment.
I quit doing a 2 hive lockdown after 1.02. Not only is it boring, but games last too long in lockdowns. Commanders are more focused on turtling than getting the actual job done. When it comes to levels of cheapness, I'd rather jp ya then make you wait twice as long for me to bring uber upgraded marines on ya.
That, and 90% of the time, I play with guys who are competent enough not to require me to even lock down the hives to stop the aliens from getting more.
Well the importance of holding resource towers will be increased in 1.1 so 2 hive lockdowns i dont think will last as long. I do enjoy an epic game but a 2 hive lockdown with no advancements in map control it gets boring waiting for mass teched rines.
<!--QuoteBegin--antichrist+Jun 3 2003, 04:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antichrist @ Jun 3 2003, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Am I the only comm in the world who does 2 hive lock down!? never seen anyone bar myself of course who does this? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Its at least in my opinion a bad strat.
any kind of rush is gayness, 2 hive lock down only good if you can get money and weapon upgrades fast enuff. But i rather do the 2 hive lockdown strategy. Really whats the point of rushing skulks or hive rush or jp/hmg rush? by doing 2 hive lockdown strat, you get to see how teams match up. sometimes you get a better marine team sometimes you have a better alien team, but once in awhile you get two teams that balance so fairly and you have a game of epic porportions. i dont know about you but when i have games like that it fortifys my beliefs on how great this game really is. Games that end quickly is because you have a stronger team against a weaker team. There a dime a dozen! I hope that everytime I start an ns game that it will be an epic battle. Regardless if I win or lose as long as i had a fun time playing it. Rushes are never fun and always boring!!! And if your so bored of having a long game then you've mastered NS so you should move on and let other gamers enjoy the game for how it was meant to be played. I'm sure others share my sentiments as well. Good day! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
flip: the word gayness isnt an adjective. And I dont see how limiting the aliens to 1 hive allows anyone to see "how the teams match up" with 3 RTs (one in each hive and one at marine start) you could simply tech up and win anyway, it'll just take 20 min instead of 4-5.
<!--QuoteBegin--X_Stickman+Jun 3 2003, 06:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X_Stickman @ Jun 3 2003, 06:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2 hive lockdowns have the side-effect of making the marines enourmously cocky and confident. While this is great if you want to take the hive, it also means that the marines are more likely to wait for everyone to have every upgrade, simply to **** the aliens off. We came back last night from a 2 hive lockdown, with 3 sieges, a PG and two TFs outisde our last hive, to pummeling their base with Bile Bombs and onos, all because one skulk had gotten to waste handeling and taken down the TF there and put the hive up. Basic thing is, waiting to finish someone off is the biggest mistake you can make. I mean, look at Darth Maul in star wars, if he had just chopped his hands off, he would still be alive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> ROFL at the starwars reference.....
wow great response to this topic, great discussion <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
You always do if you base gaurd most and send one or two scouts out and doesnt matter how crap team is with 2 hive lock down if you build 2 ips and base gaurd
The <b>BEST</b> games happen when rines got 1 hives and r beefy (u/g's) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
can last bout 2 hours, ... but .... nothing will <b>EVER</b> <b>EVER</b> beat .... a 3 hives gorge rush <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Comments
and well, lock downs aren`t going to be so great in 1.1 so best to change ur strategy now before your royally screwed.
Also I find when they have 2 hives they OC wall of lame and webs around and things hard when that happens unless got good team who go in together instead of ramboing :-(which I see to much of.
/me eyes GreyPaws like an infectious disease
/me eyes GreyPaws like an infectious disease <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
LOL fun yeah.. when was the last time you played aliens where the build order wasnt Dc Mc Sc
The rush is god untill the patch comes out, anything else just prolongs the time it takes for the marines to win. You can easily do a 2 hive lock down in the same fassion as the rush secure enough RTs early on in a large server and you can win any way you want. Resource system is WAY off balance, this point has been conceeded by flay and others, and untill its fixed theres no point to torturing the aliens with a slow win
It's also incredibly frustrating, because you're putting no pressure on the aliens. This means that they have the time and ability to chamber up the entire **** map and organize multiple rushes on every little outpost you make, and stuff is getting taken down almost as soon as you put it up with any sort of halfway decent alien team. God I hate that.
I always try to play a map-control game, keeping my marines in the hive, killing DCs, gorges, and RTs while getting ups. If I've got enough good marines to really do it, I get all the upgrades and then outfit my entire team in HA/HMG just for giggles. If they just kinda do it, I resort to jp/HMG. If it doesn't happen at all and we lose horribly, at least both sides get a little entertainment.
When it comes to levels of cheapness, I'd rather jp ya then make you wait twice as long for me to bring uber upgraded marines on ya.
That, and 90% of the time, I play with guys who are competent enough not to require me to even lock down the hives to stop the aliens from getting more.
- RD
Its at least in my opinion a bad strat.
ROFL at the starwars reference.....
Its such a waste of time and unfun for the team that just keeps rushing and rushing and not able to do crap because your stuff is too powerful...
can last bout 2 hours, ... but .... nothing will <b>EVER</b> <b>EVER</b> beat .... a 3 hives gorge rush <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->