Onos Stomp Effect

Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
<div class="IPBDescription">poor marines go squish</div> The new "Stomp" ability for Onos sounds like it temporarily paralyses all marines affected by it. From reading the beta forum it seems that exactly how it works hasn't been finalised yet.

I think it would be quite good if it worked a little like the concussion grenade from TFC. The screen should shake for a second and then marines would be disoriented, making it difficult for them to move and aim easily.

It would be interesting to see what effect that would have on a jetpacker who was on the ground during the stomp and then tried to take off while still concussed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Another option : when the Onos stomps it could cause rubble to fall from the ceiling, dealing damage to anyone hit by it ( and knocking jp-ers out of the air ). I suspect that may not be simple to implement (you'd have to take into account open-air regions, for one thing) but it would be fun.

Comments

  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    There are no open-air regions in NS, so you don't have to worry about those. But rubble falling from the ceiling in a spaceship? If the stomp were that powerful, several stomps would cause a hull breach. I believe not even a kharaa could survive explosive decompression.
  • ZeusZeus Join Date: 2003-05-31 Member: 16892Members
    I think it will just be paralysis, anything falling from the ceiling would also damage the onos and fellow aliens so i don't think that would work very well.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    I think it should act like the GI destabilizer from Science and Industry.

    That weapon rocked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PugsleyPugsley Join Date: 2002-07-03 Member: 876Members
    <!--QuoteBegin--Roobubba+Jun 5 2003, 12:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roobubba @ Jun 5 2003, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it should act like the GI destabilizer from Science and Industry.

    That weapon rocked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The ultimate for briefcase kills, what a gun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    The FOV should widen and shrink to give a blurry effect for stomp.
  • nthingnthing Join Date: 2002-11-01 Member: 3091Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The FOV should widen and shrink to give a blurry effect for stomp.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I like this idea! If the transitions are smooth enough, I imagine it would look pretty darn cool... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    edited June 2003
    Flayra wants 1.1 out asap, so even if he liked this idea and it were possible you wouldn't see it in 1.1.

    I believe the only new feature he has yet to implement in 1.1 is the marine minimap. Otherwise it's just balance changes and bug fixes.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    I for one would love to see a drunk jetpacker <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    I think rocks falling from the roof hitting every one in the area making every one take damage would be a intresting and good weapon. would give the onos greate power to mass kill but only able to use it by risking his life and his freinds <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    as for no open air areas in NS there are many custom maps with sky in it. altho they arnt official <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> many maps have rooms with glass roofs looking out onto the sky as well heh.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    <!--QuoteBegin--Frogg2+Jun 5 2003, 09:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Jun 5 2003, 09:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flayra wants 1.1 out asap, so even if he liked this idea and it were possible you wouldn't see it in 1.1.

    I believe the only new feature he has yet to implement in 1.1 is the marine minimap. Otherwise it's just balance changes and bug fixes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hehe, I want 1.1 out ASAP as well <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There are no open-air regions in NS, so you don't have to worry about those<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, technically it's not, but there's external sattelite relay in tanith. It IS oper air, he just put in the "force field" effect, but it poses the same problem for falling items. Where does rubble come from in a force field?
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