Onos Stomp Effect
Alien_Bob
Join Date: 2002-11-11 Member: 8185Members
<div class="IPBDescription">poor marines go squish</div> The new "Stomp" ability for Onos sounds like it temporarily paralyses all marines affected by it. From reading the beta forum it seems that exactly how it works hasn't been finalised yet.
I think it would be quite good if it worked a little like the concussion grenade from TFC. The screen should shake for a second and then marines would be disoriented, making it difficult for them to move and aim easily.
It would be interesting to see what effect that would have on a jetpacker who was on the ground during the stomp and then tried to take off while still concussed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Another option : when the Onos stomps it could cause rubble to fall from the ceiling, dealing damage to anyone hit by it ( and knocking jp-ers out of the air ). I suspect that may not be simple to implement (you'd have to take into account open-air regions, for one thing) but it would be fun.
I think it would be quite good if it worked a little like the concussion grenade from TFC. The screen should shake for a second and then marines would be disoriented, making it difficult for them to move and aim easily.
It would be interesting to see what effect that would have on a jetpacker who was on the ground during the stomp and then tried to take off while still concussed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Another option : when the Onos stomps it could cause rubble to fall from the ceiling, dealing damage to anyone hit by it ( and knocking jp-ers out of the air ). I suspect that may not be simple to implement (you'd have to take into account open-air regions, for one thing) but it would be fun.
Comments
That weapon rocked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
That weapon rocked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The ultimate for briefcase kills, what a gun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I like this idea! If the transitions are smooth enough, I imagine it would look pretty darn cool... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I believe the only new feature he has yet to implement in 1.1 is the marine minimap. Otherwise it's just balance changes and bug fixes.
as for no open air areas in NS there are many custom maps with sky in it. altho they arnt official <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> many maps have rooms with glass roofs looking out onto the sky as well heh.
I believe the only new feature he has yet to implement in 1.1 is the marine minimap. Otherwise it's just balance changes and bug fixes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
hehe, I want 1.1 out ASAP as well <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There are no open-air regions in NS, so you don't have to worry about those<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well, technically it's not, but there's external sattelite relay in tanith. It IS oper air, he just put in the "force field" effect, but it poses the same problem for falling items. Where does rubble come from in a force field?