Bodies And Guns On Floor Upon Deaths
ViPr
Resident naysayer Join Date: 2002-10-17 Member: 1515Members
<div class="IPBDescription">just so we can see what was killed</div> i heard guns are no longer dropped upon death so nobody can pick them up and reuse the guns but can this be changed at some point so that the guns are dropped upon death but just cannot be picked up. maybe you can make them have smoke come out of them or sparks or somehow look damaged so people know they are not retrievable. this is just so players can see what exactly was lost or defeated. also can bodies be made to stay longer for the same reason. right now the bodies dissapear so fast that i look at the guns on the floor to tell if someone died. i'd say the bodies should stay at least until that player respawns.
Comments
not me though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
/cuddles his 9500 pro
if people have such ancient PCs that they slowdown coz of that then there should be an option on their computers to turn all these effects off since the problem is with their computer.
i think this feature is important and the lag negligible. i cannot understand why people are not supporting me.
Here.. lemme explain my idea:
o <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <chomp> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> = HMG on the ground
o <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> picks up HMG
o Marine can't <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> b/c HMG is empty.. needs ammo
o Red splatter is also left behind after the HMG was picked up
There... You see, leave weaps on the ground, but make the clips empty...
You see, people hated guns dropping, b/c 'rines could HMG/GL spam... one dies.. another picks it up, and keeps going.... Aliens can't just keep picking up fades, and keep going... when they die, they lost thier rez investment......
when a fade dies.. its DEAD
when a marine with a HMG dies, hes dead, the gun isn't
The fade is a living thing, the gun isn't
It sucks losing a GL or an HMG
I think they should be dropped apon death (like now 1.04) and have whatever ammo was left in them from the guy before!
btw the slowdown for bloodspurts is probably worse than bodies. i can't believe i have to argue for this. this is such a simple thing to make NS much better. it's like making the muzzle flash less blinding. that's like the easiest change to make and the one that is gonna improve the game the most.
when a fade dies.. its DEAD
when a marine with a HMG dies, hes dead, the gun isn't
The fade is a living thing, the gun isn't
It sucks losing a GL or an HMG <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Oh, but it's perfectly acceptable that a medpack can instantly heal marines without them even bending over to pick it up, much less applying the healing ailment. Not only did you miss the point entirely, but I think you overshot it and hit some innocent bystanders as well. The no-weapon-pickup for marines was implemented on account of balance issues, not realism. Macguyvok was saying that once a fade dies, that's it - 54 res' down the drain. But when two marines die and drop their HMG's (two HMG's are about the equivalent of a Fade), then more marines can come and reuse their dropped weapons.
I somewhat think that the weapons issue should stay the same way it is in 1.04, since, if you look at the Beta Disussion Forums, the reports say that marines win about 30% or less of the time. Why? Because of the much faster alien teching up. If weapons could be reused, then res' could be spent on other things like upgrades and such.
As for leaving stuff there for longer, it does cause a significant CPU drain, and that's a big thing in NS. If your computer can handle that, then big props to you. I know mine can, but 3/4 of the NS community probably can't. To me, it's not that big a deal. The sprite in the corner is good enough. I'd be willing to bed that most share my sentiments.
when a fade dies.. its DEAD
when a marine with a HMG dies, hes dead, the gun isn't
The fade is a living thing, the gun isn't
It sucks losing a GL or an HMG
I think they should be dropped apon death (like now 1.04) and have whatever ammo was left in them from the guy before! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Coil already worked in how this works in game logic via his fanfics. The evil nazi bacteria eat the nanites that the gun is made out of. Or the gun falls apart because the machines holding it together get lazy when not in use.
Something like that.
Although it might be cool to see a pile of dead fades in a room it would be too much of an unnecessary strain on cpu and/or framerate. anyway. if you're in the immediate area of any kills or anything, you'll <i>know</i> it has taken place from audio and visual cues, if you're on the other side of the map, it really doesn't concern you to see corpses still existing from minutes ago.
as with the weapons issue, i see it as perfectly logical the way it is currently....you pick up a weapon, and it only has the amount of ammo left in the clip-and none in reserve, the reserve ammo i see as being kept on the player, the stuff in the clip is in the gun. The weapon is mechanical, a machine, whereas the human is living and can be killed, the mechanical object can just fall to the ground, and be picked up by a fellow marine....just as buildings can be recycled (where aliens can't do this)...it seems fitting to be able to re-use a dropped weapon.
it's not too advantageous to pick up a dropped weapon all the time, in the midst of a battle it can be a disadvantage, i've picked up a hmg with 20 bullets left while losing my lmg with a full clip and reserve, and also it contributes to the teamwork aspect when you're making a last stand at base against the aliens and only have enuff res for the one heavy weapon.
and stuff... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
Human blood is something I think we'll never see. Flayra has said before that NS is still meant to be a reasonably 'family' game, and while alien blood (yellowy green anyway) is acceptable, red blood splatters are definitly a no go.
why not just make a whole new mod with all these changes
*cugh* good luck *cough*
I agree with Inc + Opti... nuff said!
That was a cool part about Alien vs Predator (though im not comparing the two games). In it as alien you could run around and destroy the pred and marine stuff to prevent them from having it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Back on topic, I've been able to survive okay using dropped weapons. I remember one game where after a skulk rush I was the only grunt left in a soon-to-be captured hive location. After that rush I was completely empty, but by using my fallen comrades' weapons, I was able to take out another two skulks and wound a third before I finally went down. Though that is still the ONLY time that has ever worked for me.
So...is this true? is it a rumor? Why not just reducing the lifespan of dropped weapons, wouldn't that help, instead of getting rid of them altogether?
As for bodies staying...that is just a visual cue (and yes it would be useful). I would imagine this could be done client-side only (since it has no effect on the multiplayer game). Is there such an option? I seem to recall CS having a "dead bodies stay" option.
when a fade dies.. its DEAD
when a marine with a HMG dies, hes dead, the gun isn't
The fade is a living thing, the gun isn't
It sucks losing a GL or an HMG
I think they should be dropped apon death (like now 1.04) and have whatever ammo was left in them from the guy before! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Agreed. If your team mates dropps a gun u should be able to pick it up and use it. Also you should be able to share ammo or give a team mate one of your extra ammo clips.
this wont casue unballancing In terms of commanders job. it means that now you are short one more mag u could have had.
And it would further promote team work.
/me kicks 56k modem
another thing is maybe some of you that RUN servers havnt relised that NS uses a hell of alot of resourses therefor it lags and the price of NS servers skyrockets (bad thing)
IF by reducing server load prices will come down and I will be happy (good thing)
Also if i was to come up to a marine with a baseball bat and hit him front on with it, my gut instinct is that if i hit that pea shooter of his its gonna break, so if a nasty alien runs at 100mph at him with bit pointy teeth guess what? more lumps of twisted metal
!edit
just read someone said something about red blood, now this makes me very angry so bear with me
Why do people take it into THEIR own hands and mod NS? Iv seen servers with plug-ins to speed up gorge spit, move hives!, and also the worst one of them all - HUMAN BLOOD- I mean cmon its not your MOD, you have not coded until your fingers go numb and you fall asleep at the keyboard. SO if you want to make your own mod with these fetures in it dont use someone elses hard work to your own ends
/me ends rant
edit=spelling