Why Have Gunz...
The_0range_MarinE_2
Join Date: 2003-06-05 Member: 17034Members
<div class="IPBDescription">...not be abled to pick up?</div> I will ask this simple one word question-
Why? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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Why? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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Comments
You can pick up any dropped gun. Only thing you can't pick up is a knife because you can't throw it (though that would be a cool idea. Ninja Marines at last!).
(what he is talking about is the fact that in 1.1 marines no longer drop 'gunz' when they die)
oh and there are already probaly 3-5 topics on this
I acually though the gun disapearing time was a little too short at the moment. Forever staying would be lame unless aliens could destroy guns.
BUT FFS
1.1 changes every week, they are PLAYTESTING, stop whining about FICTIONAL STUFF, that ISNT DEFINITIVE yet !!!!
srry....
had to get that off of my chest....
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yes you have the right to discuss whatever you want, but A subject as 1.1 is getting very tedious and try to limit the discussions to things that are actually IN the game for sure (as far as you can be sure with 1.1 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
TA for reading this miserable plea....
If an alien chews you to bits and kills you, he should be able to chew the gun to pieces as well....and thats assuming the gun isn't damaged while he is chewing you to bits. So rather then making a complex system where an alien can chew a gun up or possilby destroy it while its in the marines hands, they simply said once you die you can't pick it back up.
If an alien chews you to bits and kills you, he should be able to chew the gun to pieces as well....and thats assuming the gun isn't damaged while he is chewing you to bits. So rather then making a complex system where an alien can chew a gun up or possilby destroy it while its in the marines hands, they simply said once you die you can't pick it back up. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
So if you die with it in your hands it is destroyed, but if you throw it to the ground before dying it is undamaged?
My only point here is that you can't explain this very well with the storyline of NS. That doesn't mean it is good or bad as far as balance is concerned. I don't have an opinion on this, especially since I usually play aliens.
Any ideas?
i would prefer it left the way it is...
but as thansal said, this topic exists on 3-5 other threads, so my opinions have been voiced elswhere <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Yay! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Doesn't it discourage team work? If a team mate can't use the gun, how is the team working together? I personally believe it should be left in (because of how it discourages team work), but if it is a balance issue I won't mind the change.
Is it the mentality that marines and aliens should only be changed in ways to make them MORE powerful, each and every time, and this is the only way we can possibly hope to balance them?
This change is a prospective balance change, if its implemented, deal with it. Its not necessarily bad, it just means another obstacle for the marines to overcome in their struggle. Its not "uber duper super super lame", it simply is.
as commander i love to send an LMG marine out with the HMG so that they can both use it if one of them dies in a fluke accident, which happens a lot on a pub, so guns need to stay ont he ground about four seconds...
on the other hand, as alien i hate having to guard that hmg, and once i take out the hmg'er i want it to stay dead, so, you see i am biased ont he point either way, and this is why it has to be playtested.
none of our griping will affect the outcome of 1.1 anyway....
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No dropped weopons is super duper duper duper uber lame.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I hope that was a joke, if not LOL
next up, the 'plot reason' for it is this:
TSA higherups knowticed that guns were not being reussed as much as they should, thus they will instantly disasemble into their base nanites and go back into the flow. This had the positive side effect of making the gunns slightly stronger and on the whole cost less res per gun.
therem plot covered
next up, this DOESN'T PROMOTE TEAM PLAY?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->??, try again
if you have a squad, and only one of you has a welder you make sure HE LIVES!, save deal with a GL and HMG. it turns them much more into the support (that they are supposed to be) instead of just hopped up marines (carrying and HMG/GL nw gives you an honestly diff job, survive and support, before if you died, oh well the res go right into the next marine to walk over it)
And I have seen the 'reuse weaps just to prolong the game' even in 1.04. In my mind, any thing that speeds up the end game is good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
so quit yah carping about something YOU CAN'T CHANGE (and don't even have to deal with yet) and go play some NS!