Ns_coolant

Ant2coolAnt2cool Join Date: 2002-06-18 Member: 796Members
<div class="IPBDescription">Beta screenshots</div>Beta screenshots to a map that I have been working on.

<a href="http://members.bellatlantic.net/~vze24bg6/ns_coolant/ns_coolant.htm" target="_blank">http://members.bellatlantic.net/~vze24bg6/ns_coolant/ns_coolant.htm</a>

Very image intensive for 56k'ers [1mb]

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Ant2cool

Comments

  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Sweet! Glass! I'm yet to see a screenie with glass in it. Is it bulletproof? I would love to see bulletproof glass. That way you could helplessly watch you buddies become bob-snacks.
  • Ant2coolAnt2cool Join Date: 2002-06-18 Member: 796Members
    Actually it is <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->

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    Ant2cool
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Love the big machine in picture 15 and the blue hallway in picture 9 (even though the light textures are orange).  Lots of monitors in the first few pics, too many prehaps.  Your resource nodes seem to be glowing too...
  • Ant2coolAnt2cool Join Date: 2002-06-18 Member: 796Members
    Totaly intended

    All the monitors in the room are there because its a command station.

    Resource nodes do glow because it sites on a light for easy spoting, but this might change.

    And in picture 9, you cant see this in the pic but there is glowing blue coolant below.

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    Ant2cool
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    looks good.  i think that you need more contrast in the lighting.  not different colors, but from light to dark.  i see very few shadows...
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    That looks pretty good.  It looks a little fuzzy, but I assume that's just the compression method you used.  One complaint -- in the fourth picture, I don't like the way that the green lighting clashes with the red wall panel which is a pretty big element of that scene.  The green is just a bit too overpowering.  I like the gloominess of the hive room, though.  And from the commander view shots of your layout, it doesn't look bad although there are some definite choke points.  Commander r_speeds shouldn't be a problem, though.

    Freemantle -- there have definitely been screenies with glass in them before.  For instance, look at NS_Hera's glass-covered walkway (which still takes up my desktop).
  • Ant2coolAnt2cool Join Date: 2002-06-18 Member: 796Members
    @ Cremator : working on it

    @ RhoadsToNowhere : the commander r_speeds are pretty good actually, suprised my self even. And I have been feeling if'y about the whole green light deal also.

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    Ant2cool
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    i LOVE that thing in pic 15, those pipes look great, especially curved like that
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Yes, I agree with narbs.  It looks like something out of a Q3 game. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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