Building Limits?

napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
<div class="IPBDescription">why for aliens but not marines?</div> One thing i don't understand:

marines can turret farm a room ... they can just keep on building. you can drop multiple TF's, and hundreds of turrets if u got the room and res.

but aliens have a fairly tight limit on building walls of lame? i don't understand why...

would it not be fairer to set a limit to how many Turrets per factory? and how many factories close ?

ie: 6 turrets to a factory, and no more than 2 factories in close proximity?

(apologies if this should have gone in S&I forum, but its more of a question than a suggestion :O)

Comments

  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I agree. It should be changed one way or the other (either no limit or some limit for both sides), and for balance, giving both sides a limit would probably be better.
  • Red_WizardRed_Wizard Join Date: 2003-05-13 Member: 16241Members
    Perhaps it's because a WoL is fire-and-forget but a turret farm requires a marine and a welder to maintain?
  • CacoColaCacoCola Join Date: 2003-06-03 Member: 16978Members
    yah WoL has D chambers to heal it, TF doesn't, maybe if the TF released some type of nano-bot to weld the turrets automatically it'd be fine
  • KuronekoKuroneko Join Date: 2002-11-05 Member: 7184Members, Constellation
    voogru's build-limit plugin! woohoo! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--mysticssjgoku4+Jun 7 2003, 08:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mysticssjgoku4 @ Jun 7 2003, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well the marines have it harder anyhow, once the aliens have evolved to onos their practicly invulnerable.
    as for marines those things kill them easily anyhow no matter if they have armor or not.

    i still think that aliens have it better as in that power as an ono. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not really, not to a Jetpack/HMGer. Not to mention, with fully upgraded weapons, you can take out a Fade with a machinegun in less than a clip. With 3 clips, what can you do to an Onos? Kill it. Easily.
  • KalmahKalmah Join Date: 2003-02-28 Member: 14143Members
    There is a marine structure cap currently, which is buggy. Sometimes you can't drop meds or guns becuase of it, but it is there currently
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    are there any plans to add a more refined version to 1.1? or pretty much leave it as is?
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--shanks+Jun 7 2003, 11:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shanks @ Jun 7 2003, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> are there any plans to add a more refined version to 1.1? or pretty much leave it as is? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Obviously they would refine it. All the more reason to wait for 1.1.
  • XenoMorFXenoMorF Join Date: 2003-04-01 Member: 15113Members, Constellation
    <!--QuoteBegin--Pjofski+Jun 8 2003, 01:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofski @ Jun 8 2003, 01:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--shanks+Jun 7 2003, 11:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shanks @ Jun 7 2003, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> are there any plans to add a more refined version to 1.1? or pretty much leave it as is? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Obviously they would refine it. All the more reason to wait for 1.1. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    heard that comment far too many times "wait for 1.1" I'm kinda fed up waiting - there is only so much patience i have <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited June 2003
    <!--QuoteBegin--XenoMorF+Jun 7 2003, 11:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XenoMorF @ Jun 7 2003, 11:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> heard that comment far too many times  "wait for 1.1"  I'm kinda fed up waiting - there is only so much patience i have  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    While you're waiting, it gets better and better. I know that as long as I wait, it will all be worth it. For example, Half-Life 2. When I first saw the trailer, and saw that it was coming out in Septemer 30th, I went insane. But later, I realized, that if they take <i>this</i> much time to make it, it's gotta be good.
    Besides--do you want them to release it right now, all buggy and unbalanced?
  • XenoMorFXenoMorF Join Date: 2003-04-01 Member: 15113Members, Constellation
    yes please

    (and if they keep talking about it like this.. they will bump it up and up and up.. when its finally released we look at it, errr this wasnt what i was expecting)
  • WheezerWheezer Join Date: 2002-11-02 Member: 3926Members, Constellation
    There are way too many games that are released too early and thus turn out to be crappy games.
    Blizzard has yet to release a moderately good game. All their games have been godlike.
    And it is all because they don't release it until it's done.

    If money didn't rule the world, we would be seeing a lot more excellent games.

    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • XenoMorFXenoMorF Join Date: 2003-04-01 Member: 15113Members, Constellation
    well at least let more people test it, a small group of the most elite is not a way to test a game - never has it ever been!
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    <!--QuoteBegin--XenoMorF+Jun 8 2003, 02:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XenoMorF @ Jun 8 2003, 02:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well at least let more people test it, a small group of the most elite is not a way to test a game - never has it ever been! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Theres like...200 people testing the game. Thats nto really a small group...
  • XenoMorFXenoMorF Join Date: 2003-04-01 Member: 15113Members, Constellation
    fine, medium sized group of the elite <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    Turret limiting has been discussed and is being thought of and looked over...
    go to suggestions and ideas forum and use search, it'll give ya at least two threads about this topic, one by me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    edited June 2003
    <!--QuoteBegin--XenoMorF+Jun 8 2003, 03:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XenoMorF @ Jun 8 2003, 03:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> fine, medium sized group of the elite <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    mcclane isn't elite! you're just feeding his ego <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    but really, it isn't a problem... if the marines turret farm a room... they just wasted uber res on a bunch of useless turrets, go eat their base...

    edit : <3 braddie
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Why not release 1.1 now? Well, take a look at Oni. <a href='http://www.bungie.com/' target='_blank'>Bungie Studios</a> had an excellent reputation. ALL the games they had brought us so far were masterpieces: Pathways into Darkness, Marathon, Marathon 2, Marathon Infinity, Myth, Myth 2. In develoment they had this game, Oni, a 3rd-person shooter/fighter hybrid. God how mouthwatering. Development took time. Lots of time. Sadly, it even took so much time that they ran into financial problems and were bought out by Microsoft (the Mac gaming communtiy reeled in horror!). I for one thought: "With the financial backing of Microsoft, they're gonna have the time to make this game perfect." The problem is that at some point Microsoft started asking: How long yet? And, hearing a dissatisfying answer, the pushed Bungie into releasing Oni NOW. We ended up with a game that showed true potential, but only had singleplayer with a mediocre storyline (Bungie fans had become used to rich and thick plotlines with twists that put contortionists to shame) and NO multiplayer. Obviously a tech demo, it was just a showoff of the engine's capabilities, with Bungie hoping that somebody would buy the engine (and me too, so I could finally get a great game). Alas, nothing to this effect happened, and Oni faded away.
    Do we want something like this to happen to NS?
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